Demo Data from SIGIR 2026 / reviewers in the wild / expert
Dean Brown
dblp:75/773
· DBLP profile ↗
5ranked-venue papers
2as first author
2since 2021 · last 2023
0000-0003-0665-4323ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Collaborative and social computing · 32% Design research and methods · 19% User interface design and tools · 18% |
Topics — the 6 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing
social connectedness |
0.6 | 1 | 2022 | Yo-Yo Machines: Self-Build Devices that Support Social Connections During the Pandemic · CHI 2022 |
Health and well-being technologies
nature engagement |
0.4 | 1 | 2019 | My Naturewatch Camera: Disseminating Practice Research with a Cheap and Easy DIY Design · CHI 2019 |
Design research and methods › design probe
cultural probes |
0.3 | 1 | 2018 | TaskCam: Designing and Testing an Open Tool for Cultural Probes Studies · CHI 2018 |
User interface design and tools
customization |
0.3 | 1 | 2018 | TaskCam: Designing and Testing an Open Tool for Cultural Probes Studies · CHI 2018 |
Personal fabrication and tangible interfaces › maker culture
open-source hardware |
0.3 | 1 | 2018 | TaskCam: Designing and Testing an Open Tool for Cultural Probes Studies · CHI 2018 |
Collaborative and social computing › computer-mediated communication
remote communication |
0.2 | 1 | 2022 | Yo-Yo Machines: Self-Build Devices that Support Social Connections During the Pandemic · CHI 2022 |
Methods — techniques the papers use, named apart from their topics
field deployment · 0.6design portfolio · 0.6outreach · 0.4design deployment · 0.4open-source distribution · 0.3cultural probe study · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | A Practice-Based Approach to Post-Human Computer Interaction: Design Notes from Nature ScenesabstractThis pictorial explores the processes and methods of designing for non-human animal users and human visitors through the example of Nature Scenes. Nature Scenes are a set of urban outdoor interspecies shelters and feeding stations designed by us, the Interaction Research Studio, commissioned by Jane Withers Studio for Brompton Design District 2019, as part of London Design Festival (LDF). In this pictorial we document the various steps of designing, prototyping and deploying the ‘scenes’, and examine the animal-human relationship in context of product and interaction design with the intention to advance the current discourse on interspecies and post-human practice-based design research. We unpick the complexities and contradictions that come with designing for animals as well as for humans, and introduce suggestions of how Post-Human Computer Interaction (PHCI) can be approached going forward. Dean Brown, Liliana Ovalle, Naho Matsuda |
TEI | 1 |
| 2022 | Yo-Yo Machines: Self-Build Devices that Support Social Connections During the PandemicabstractYo–Yo Machines are playful communication devices designed to help people feel socially connected while physically separated. We designed them to reach as many people as possible, both to make a positive impact during the COVID-19 pandemic and to assess a self-build approach to circulating research products and the appeal of peripheral and expressive communication devices. A portfolio of four distinct designs, based on over 30 years of research, were made available for people to make by following simple online instructions (yoyomachines.io). Each involves connecting a pair of identical devices over the internet to allow simple communication at a distance. This paper describes our motivation for the project, previous work in the area, the design of the devices, supporting website and publicity, and how users have made and used Yo-Yo Machines. Finally, we reflect on what we learned about peripheral and expressive communication devices and implications for the self-build approach. William W. Gaver, Andy Boucher 0002, Dean Brown, David J. Chatting, Naho Matsuda, Liliana Ovalle, Andy Sheen, Michail Vanis |
CHI | 3 |
| 2019 | My Naturewatch Camera: Disseminating Practice Research with a Cheap and Easy DIY DesignabstractMy Naturewatch Camera is an inexpensive wildlife camera that we designed for people to make themselves as a way of promoting engagement with nature and digital making. We aligned its development to the interests of the BBC's Natural History Unit as part of an orchestrated engagement strategy also involving our project website and outreach to social media. Since June 2018, when the BBC featured the camera on one of their Springwatch 2018 broadcasts, over 1000 My Naturewatch Cameras have been constructed using instructions and software from our project website and commercially available components, without direct contact with our studio. In this paper, we describe the project and outcomes with a focus on its success in promoting engagement with nature, engagement with digital making, and the effectiveness of this strategy for sharing research products outside traditional commercial channels. William W. Gaver, Andy Boucher 0002, Michail Vanis, Andy Sheen, Dean Brown, Liliana Ovalle, Naho Matsuda, Amina Abbas-Nazari, Robert Phillips |
CHI | 5 |
| 2018 | TaskCam: Designing and Testing an Open Tool for Cultural Probes StudiesabstractTaskCams are simple digital cameras intended to serve as a tool for Cultural Probe studies and made available by the Interaction Research Studio via open-source distribution. In conjunction with an associated website, instructions and videos, they represent a novel strategy for disseminating and facilitating a research methodology. At the same time, they provide a myriad of options for customisation and modification, allowing researchers to adopt and adapt them to their needs. In the first part of this paper, the design team describes the rationale and design of the TaskCams and the tactics developed to make them publicly available. In the second part, the story is taken up by designers from the Everyday Design Studio, who assembled their own TaskCams and customised them extensively for a Cultural Probe study they ran for an ongoing project. Rather than discussing the results of their study, we focus on how their experiences reveal some of the issues both in producing and using open-source products such as these. These suggest the potential of TaskCams to support design-led user studies more generally. Andy Boucher 0002, Dean Brown, Liliana Ovalle, Andy Sheen, Mike Vanis, William Odom, Doenja Oogjes, William W. Gaver |
CHI | 2 |
| 2009 | Embedded electronics in playful productsabstractThis paper explores an approach to digital product design [1] through two prototype products, an augmented bedside table and a portable loud speaker. We discuss our design motivations, user case studies and common themes of simplicity, playfulness and ludic engagement [2]. Dean Brown |
TEI | 1 |