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Linnda R. Caporael

dblp:75/8365 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2Human-computer interaction and ubiquitous computing · 2Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 72% Collaborative and social computing · 28%
Artificial intelligence
1 paper
Representation and self-supervised learning · 100%

Topics — the 7 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Representation and self-supervised learning › representation learning › latent representation learning › state representation learning
predictive state representation
0.112010
Predictive State Representations for grounding human-robot communication · ICRA 2010
Human-robot interaction
robot communication
0.112010
Predictive State Representations for grounding human-robot communication · ICRA 2010
Human-robot interaction
social robot
0.112010
Predictive State Representations for grounding human-robot communication · ICRA 2010
Collaborative and social computing › social interaction › interpersonal coordination
interpersonal synchrony
0.112009
ShadowPlay: a generative model for nonverbal human-robot interaction · HRI 2009
Human-robot interaction › nonverbal communication
nonverbal interaction
0.112009
ShadowPlay: a generative model for nonverbal human-robot interaction · HRI 2009
Collaborative and social computing
social interaction
0.012009
ShadowPlay: a generative model for nonverbal human-robot interaction · HRI 2009
Visualization and visual analytics › visualization evaluation
perceptual evaluation
0.011985
A subjective judgment study of polygon based curved surface imagery · CHI 1985

Methods — techniques the papers use, named apart from their topics

predictive state representation · 0.2information theoretic modeling · 0.1generative model · 0.1subjective judgment study · 0.0human observation ratings · 0.0
YearPublicationVenuePosition
2010 Predictive State Representations for grounding human-robot communication
abstract
Allowing robots to communicate naturally with humans is an important goal for social robotics. Most approaches have focused on building high-level probabilistic cognitive models. However, research in cognitive science shows that people often build common ground for communication with each other by seeking and providing evidence of understanding through behaviors like mimicry. Predictive State Representations (PSRs) allow one to build explicit, low-level models of the expected outcomes of actions, and are therefore well-suited for tasks that require providing such evidence of understanding. Using human-robot shadow puppetry as a prototype interaction study, we show that PSRs can be used successfully to both model human interactions, and to allow a robot to learn on-line how to engage a human in an interesting interaction.
Eric M. Meisner, Sanmay Das, Volkan Isler, Jeffrey C. Trinkle, Selma Sabanovic, Linnda R. Caporael
ICRA6
2009 ShadowPlay: a generative model for nonverbal human-robot interaction
abstract
Humans rely on a finely tuned ability to recognize and adapt to socially relevant patterns in their everyday face-to-face interactions. This allows them to anticipate the actions of others, coordinate their behaviors, and create shared meaning to communicate. Social robots must likewise be able to recognize and perform relevant social patterns, including interactional synchrony, imitation, and particular sequences of behaviors. We use existing empirical work in the social sciences and observations of human interaction to develop nonverbal interactive capabilities for a robot in the context of shadow puppet play, where people interact through shadows of hands cast against a wall. We show how information theoretic quantities can be used to model interaction between humans and to generate interactive controllers for a robot. Finally, we evaluate the resulting model in an embodied human-robot interaction study. We show the benefit of modeling interaction as a joint process rather than modeling individual agents.
Eric M. Meisner, Selma Sabanovic, Volkan Isler, Linnda R. Caporael, Jeffrey C. Trinkle
HRI4
1985 A subjective judgment study of polygon based curved surface imagery
abstract
In the past computer graphics efforts, several researchers have demonstrated that polygon models can be used to produce images of curved surfaces that appear to be smooth and accurate. However, the authors know of no attempt to appraise such imagery by using multiple human observation ratings.
Peter R. Atherton, Linnda R. Caporael
CHI2