Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Xin Liu 0098

dblp:76/1820-98 · DBLP profile ↗
← Back
3ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0002-4611-9790ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Personal fabrication and tangible interfaces · 66% Human-robot interaction · 23% Design research and methods · 11%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
physical interaction
0.912025
Designing Physical Interactions with Triboelectric Material Sensing · CHI 2025
Personal fabrication and tangible interfaces
interactive artifacts
0.212024
E-Acrylic: Electronic-Acrylic Composites for Making Interactive Artifacts · CHI 2024
Design research and methods › HCI theory
materiality
0.212024
E-Acrylic: Electronic-Acrylic Composites for Making Interactive Artifacts · CHI 2024
Design research and methods › design practice
material-driven design
0.212023
Crafting Interactive Circuits on Glazed Ceramic Ware · CHI 2023

Methods — techniques the papers use, named apart from their topics

resist-blasting · 0.7physical computing · 0.7conductive ink · 0.7
YearPublicationVenuePosition
2025 Designing Physical Interactions with Triboelectric Material Sensing
Xin Liu 0098, Chengkuo Lee, Clement Zheng, Ching Chiuan Yen
CHI1
2024 E-Acrylic: Electronic-Acrylic Composites for Making Interactive Artifacts
abstract
Electronic composites incorporate computing into physical materials, expanding the materiality of interactive systems for designers. In this research, we investigated acrylic as a substrate for electronics. Acrylic is valued for its visual and structural properties and is used widely in industrial design. We propose e-acrylic, an electronic composite that incorporates electronic circuits with acrylic sheets. Our approach to making this composite is centered on acrylic making practices that industrial designers are familiar with. We outline this approach systematically, including leveraging laser cutting to embed circuits into acrylic sheets, as well as different ways to shape e-acrylic into 3D objects. With this approach, we explored using e-acrylic to design interactive artifacts. We reflect on these applications to surface a design space of tangible interactive artifacts possible with this composite. We also discuss the implications of aligning electronics to an existing making practice, and working with the holistic materiality that e-acrylic embodies.
Bo Han 0018, Xin Liu 0098, Ching Chiuan Yen, Clement Zheng
CHI2
2023 Crafting Interactive Circuits on Glazed Ceramic Ware
abstract
Glazed ceramic is a versatile material that we use every day. In this paper, we present a new approach that instruments existing glazed ceramic ware with interactive electronic circuits. We informed this work by collaborating with a ceramics designer and connected his craft practice to our experience in physical computing. From this partnership, we developed a systematic approach that begins with the subtractive fabrication of traces on glazed ceramic surfaces via the resist-blasting technique, followed by applying conductive ink into the inlaid traces. We capture and detail this approach through an annotated flowchart for others to refer to, as well as externalize the material insights we uncovered through ceramic and circuit swatches. We then demonstrate a range of interactive home applications built with this approach. Finally, we reflect on the process we took and discuss the importance of collaborating with craftspeople for material-driven research within HCI.
Clement Zheng, Bo Han 0018, Xin Liu 0098, Laura Devendorf, Hans Tan, Ching Chiuan Yen
CHI3