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Peter Brandl

dblp:76/2444 · DBLP profile ↗
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7ranked-venue papers
3as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 3 first-authorSystems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Personal fabrication and tangible interfaces · 23% Learning and educational technologies · 23% Collaborative and social computing · 23%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Learning and educational technologies
note-taking
0.112010
NiCEBook: supporting natural note taking · CHI 2010
Personal fabrication and tangible interfaces › paper-based interaction
paper-digital integration
0.112010
NiCEBook: supporting natural note taking · CHI 2010
Interaction techniques and input
pen input
0.112010
The NICE discussion room: integrating paper and digital media to support co-located group meetings · CHI 2010
Ubiquitous computing and smart environments › smart buildings
smart meeting room
0.012010
The NICE discussion room: integrating paper and digital media to support co-located group meetings · CHI 2010

Methods — techniques the papers use, named apart from their topics

user study · 0.1system design · 0.1online survey · 0.1diary study · 0.1
YearPublicationVenuePosition
2018 Full custom MEMS design: A new method for the analysis of motion-dependent parasitics
Axel Hald, Pekka Herzogenrath, Jürgen Scheible, Jens Lienig, Johannes Seelhorst, Peter Brandl
Integr.6
2011 Finding the Right Way for Interrupting People Improving Their Sitting Posture
Michael Haller, Christoph Richter, Peter Brandl, Sabine Gross, Gerold Schossleitner, Andreas Schrempf, Hideaki Nii, Maki Sugimoto, Masahiko Inami
INTERACT (2)3
2010 NiCEBook: supporting natural note taking
abstract
In this paper, we present NiCEBook, a paper notebook that supports taking, structuring and reusing notes. Through a study of note-taking habits, we observed that different strategies are used to organize and share notes. Based on these observations, we developed a design for a notebook that combines different approaches to better support these activities. The details of our design were informed by an additional online survey. We emphasize the need to examine the characteristics of taking notes with paper notebooks in order to develop a digital system that resembles the quality of traditional writing. With NiCEBook, we present a solution that combines the flexibility and simplicity of taking notes on paper with the benefits of a digital representation. We demonstrate the capabilities of our system through customized views, searching and sharing functionality.
Peter Brandl, Christoph Richter, Michael Haller
CHI1
2010 The NICE discussion room: integrating paper and digital media to support co-located group meetings
abstract
Current technological solutions that enable content creation and sharing during group discussion meetings are often cumbersome to use, and are commonly abandoned for traditional paper-based tools, which provide flexibility in supporting a wide range of working styles and task activities that may occur in a given meeting. Paper-based tools, however, have their own drawbacks; paper-based content is difficult to modify or replicate. We introduce a novel digital meeting room design, the NiCE Discussion Room, which integrates digital and paper tools into a cohesive system with an intuitive pen-based interface. The combination of digital and paper media provides groups with a flexible design solution that enables them to create, access, and share information and media from a variety of sources to facilitate group discussions. This paper describes the design solution, along with results from a user study conducted to evaluate the usability and utility of the system. © 2010 ACM.
Michael Haller, Jakob Leitner, Thomas Seifried, James R. Wallace, Stacey D. Scott, Christoph Richter, Peter Brandl, Adam Gokcezade, Seth E. Hunter
CHI7
2009 DEEP SPACE: High Resolution VR Platform for Multi-user Interactive Narratives
Daniela Kuka, Oliver Elias, Ronald Martins, Christopher Lindinger, Andreas Pramböck, Andreas Jalsovec, Pascal Maresch, Horst Hörtner, Peter Brandl
ICIDS9
2008 Combining and measuring the benefits of bimanual pen and direct-touch interaction on horizontal interfaces
abstract
Many research projects have demonstrated the benefits of bimanual interaction for a variety of tasks. When choosing bimanual input, system designers must select the input device that each hand will control. In this paper, we argue for the use of pen and touch two-handed input, and describe an experiment in which users were faster and committed fewer errors using pen and touch input in comparison to using either touch and touch or pen and pen input while performing a representative bimanual task. We present design principles and an application in which we applied our design rationale toward the creation of a learnable set of bimanual, pen and touch input commands.
Peter Brandl, Clifton Forlines, Daniel J. Wigdor, Michael Haller, Chia Shen
AVI1
2008 Bridging the gap between real printouts and digital whiteboard
abstract
In this paper, we describe a paper-based interface, which combines the physical (real) with the digital world: while interacting with real paper printouts, users can seamlessly work with a digital whiteboard at the same time. Users are able to send data from a real paper to the digital world by picking up the content (e.g. images) from real printouts and drop it on the digital surface. The reverse direction for transferring data from the whiteboard to the real paper is supported through printouts of the whiteboard page that are enhanced with integrated Anoto patterns. We present four different interaction techniques that show the potential of this paper and digital world combination. Moreover, we describe the workflow of our system that bridges the gap between the two worlds in detail.
Peter Brandl, Michael Haller, Juergen Oberngruber, Christian Schafleitner
AVI1