Demo Data from SIGIR 2026 / reviewers in the wild / expert
Sebastian Ullrich 0001
dblp:76/3968-1
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 2012
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Health and well-being technologies · 44% Haptics and multimodal interaction · 44% Collaborative and social computing · 12% | |
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction › haptic feedback
force feedback |
0.1 | 1 | 2012 | Haptic Palpation for Medical Simulation in Virtual Environments · IEEE Trans. Vis. Comput. Graph. 2012 |
Health and well-being technologies
medical simulation |
0.1 | 1 | 2012 | Haptic Palpation for Medical Simulation in Virtual Environments · IEEE Trans. Vis. Comput. Graph. 2012 |
Virtual and augmented reality
virtual agents |
0.1 | 1 | 2011 | MPML3D: Scripting Agents for the 3D Internet · IEEE Trans. Vis. Comput. Graph. 2011 |
Virtual and augmented reality › medical virtual reality
medical training simulator |
0.0 | 1 | 2012 | Haptic Palpation for Medical Simulation in Virtual Environments · IEEE Trans. Vis. Comput. Graph. 2012 |
Collaborative and social computing
multi-user virtual environments |
0.0 | 1 | 2011 | MPML3D: Scripting Agents for the 3D Internet · IEEE Trans. Vis. Comput. Graph. 2011 |
Methods — techniques the papers use, named apart from their topics
pulse force algorithm · 0.3finite element simulation · 0.3scripting language design · 0.2XML markup · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Haptic Palpation for Medical Simulation in Virtual EnvironmentsabstractPalpation is a physical examination technique where objects, e.g., organs or body parts, are touched with fingers to determine their size, shape, consistency and location. Many medical procedures utilize palpation as a supplementary interaction technique and it can be therefore considered as an essential basic method. However, palpation is mostly neglected in medical training simulators, with the exception of very specialized simulators that solely focus on palpation, e.g., for manual cancer detection. In this article we propose a novel approach to enable haptic palpation interaction for virtual reality-based medical simulators. The main contribution is an extensive user study conducted with a large group of medical experts. To provide a plausible simulation framework for this user study, we contribute a novel and detailed interaction algorithm for palpation with tissue dragging, which utilizes a multi-object force algorithm to support multiple layers of anatomy and a pulse force algorithm for simulation of an arterial pulse. Furthermore, we propose a modification for an off–the–shelf haptic device by adding a lightweight palpation pad to support a more realistic finger grip configuration for palpation tasks. The user study itself has been conducted on a medical training simulator prototype with a specific procedure from regional anesthesia, which strongly depends on palpation. The prototype utilizes a co-rotational finite-element approach for soft tissue simulation and provides bimanual interaction by combining the aforementioned techniques with needle insertion for the other hand. The results of the user study suggest reasonable face validity of the simulator prototype and in particular validate medical plausibility of the proposed palpation interaction algorithm. Sebastian Ullrich 0001, Torsten W. Kuhlen |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2011 | MPML3D: Scripting Agents for the 3D InternetabstractThe aim of this paper is two-fold. First, it describes a scripting language for specifying communicative behavior and interaction of computer-controlled agents ("bots") in the popular three-dimensional (3D) multiuser online world of "Second Life" and the emerging "OpenSimulator" project. While tools for designing avatars and in-world objects in Second Life exist, technology for nonprogrammer content creators of scenarios involving scripted agents is currently missing. Therefore, we have implemented new client software that controls bots based on the Multimodal Presentation Markup Language 3D (MPML3D), a highly expressive XML-based scripting language for controlling the verbal and nonverbal behavior of interacting animated agents. Second, the paper compares Second Life and OpenSimulator platforms and discusses the merits and limitations of each from the perspective of agent control. Here, we also conducted a small study that compares the network performance of both platforms. Helmut Prendinger, Sebastian Ullrich 0001, Arturo Nakasone, Mitsuru Ishizuka |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2008 | Extending MPML3D to Second Life
Sebastian Ullrich 0001, Klaus Brügmann, Helmut Prendinger, Mitsuru Ishizuka |
IVA | 1 |