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Oliver Nowak 0002

dblp:76/501-2 · DBLP profile ↗
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6ranked-venue papers
3as first author
4since 2021 · last 2026
0000-0001-6505-2168ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 3 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Personal fabrication and tangible interfaces · 46% Interaction techniques and input · 22% User interface design and tools · 22%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces › smart textiles
textile interfaces
1.222023
What's That Shape? Investigating Eyes-Free Recognition of Textile Icons · CHI 2023
Shaping Textile Sliders: An Evaluation of Form Factors and Tick Marks for Textile Sliders · CHI 2022
Interaction techniques and input › bimanual interaction
bimanual input
0.412019
ARPen: Mid-Air Object Manipulation Techniques for a Bimanual AR System with Pen & Smartphone · CHI 2019
Interaction techniques and input › non-visual interaction
eyes-free interaction
0.212023
What's That Shape? Investigating Eyes-Free Recognition of Textile Icons · CHI 2023
Ubiquitous computing and smart environments › smart home
smart home control
0.212022
Shaping Textile Sliders: An Evaluation of Form Factors and Tick Marks for Textile Sliders · CHI 2022
Immersive interaction
augmented reality interaction
0.112019
ARPen: Mid-Air Object Manipulation Techniques for a Bimanual AR System with Pen & Smartphone · CHI 2019

Methods — techniques the papers use, named apart from their topics

user study · 1.0recognition study · 0.7performance measurement · 0.6subjective preference analysis · 0.4
YearPublicationVenuePosition
2026 Where am I? Investigating Compound Textile User Interfaces for Eyes-Free Use
abstract
The haptic properties of textile interfaces support eyes-free use well. However, user interfaces often require composing many controls, which complicates orientation by palpation. We investigated three composition concepts that combine textile components in different ways, using a sample smart home scenario: One uses the select-and-control flow of universal remotes, one resembles the users’ environment, and one divides the interface into application sections. Of the latter, we also created a spacious variant to observe the effect of blank space between interface regions. We first explored how well users understand those composition concepts when first using the interface eyes-free. After familiarization, we measured input performance and preferences. We found task completion times much faster than expected from previous recognition studies. While performance was similar for most interfaces, the select-and-control flow was slower, but participants preferred it after familiarization. From our findings, we derive design recommendations for compound textile UIs and individual components.
Oliver Nowak 0002, Maurice Schwarze, Lennart Becker, Jürgen Steimle, Jan O. Borchers
TEI1
2025 Investigating Eyes-Free Recognition and Distinguishability of Textile Icons in Pairs
Oliver Nowak 0002, René Schäfer, Elisabeth Jane Buttkus, Lea Emilia Schirp, Heiko Müller 0002, Jan O. Borchers
TEI1
2023 What's That Shape? Investigating Eyes-Free Recognition of Textile Icons
abstract
Textile surfaces, such as on sofas, cushions, and clothes, offer promising alternative locations to place controls for digital devices. Textiles are a natural, even abundant part of living spaces, and support unobtrusive input. While there is solid work on technical implementations of textile interfaces, there is little guidance regarding their design—especially their haptic cues, which are essential for eyes-free use. In particular, icons easily communicate information visually in a compact fashion, but it is unclear how to adapt them to the haptics-centric textile interface experience. Therefore, we investigated the recognizability of 84 haptic icons on fabrics. Each combines a shape, height profile (raised, recessed, or flat), and affected area (filled or outline). Our participants clearly preferred raised icons, and identified them with the highest accuracy and at competitive speeds. We also provide insights into icons that look very different, but are hard to distinguish via touch alone.
René Schäfer, Oliver Nowak 0002, Lovis Bero Suchmann, Sören Schröder, Jan O. Borchers
CHI2
2022 Shaping Textile Sliders: An Evaluation of Form Factors and Tick Marks for Textile Sliders
abstract
Textile interfaces enable designers to integrate unobtrusive media and smart home controls into furniture such as sofas. While the technical aspects of such controllers have been the subject of numerous research projects, the physical form factor of these controls has received little attention so far. This work investigates how general design properties, such as overall slider shape, raised vs. recessed sliders, and number and layout of tick marks, affect users’ preferences and performance. Our first user study identified a preference for certain design combinations, such as recessed, closed-shaped sliders. Our second user study included performance measurements on variations of the preferred designs from study 1, and took a closer look at tick marks. Tick marks supported orientation better than slider shape. Sliders with at least three tick marks were preferred, and performed well. Non-uniform, equally distributed tick marks reduced the movements users needed to orient themselves on the slider.
Oliver Nowak 0002, René Schäfer, Anke Brocker, Philipp Wacker, Jan O. Borchers
CHI1
2020 Evaluating Menu Techniques for Handheld AR with a Smartphone & Mid-Air Pen
abstract
Adding a mid-air pen to Handheld Augmented Reality creates a new kind of bimanual interaction for which many fundamental interaction design questions have not been answered yet. In particular, menus are an essential component in most visual interfaces, but it is unclear how to best interact with them in this setting: using the pen in mid-air or on a surface, using the touchscreen, or by moving the smartphone itself. We compared basic menus for these methods by analyzing success rates, selection times, device movement, and subjective ratings. Our results indicate that interacting with a mid-air menu using the pen, and operating a menu with the hand holding the smartphone, are sufficiently competitive to the current standard of two-handed touchscreen interaction, so that interaction designers can freely choose among them based on the interaction context of their application.
Philipp Wacker, Oliver Nowak 0002, Simon Voelker, Jan O. Borchers
MobileHCI2
2019 ARPen: Mid-Air Object Manipulation Techniques for a Bimanual AR System with Pen & Smartphone
abstract
Modeling in Augmented Reality (AR) lets users create and manipulate virtual objects in mid-air that are aligned to their real environment. We present ARPen, a bimanual input technique for AR modeling that combines a standard smartphone with a 3D-printed pen. Users sketch with the pen in mid-air, while holding their smartphone in the other hand to see the virtual pen traces in the live camera image. ARPen combines the pen's higher 3D input precision with the rich interactive capabilities of the smartphone touchscreen. We studied subjective preferences for this bimanual input technique, such as how people hold the smartphone while drawing, and analyzed the performance of different bimanual techniques for selecting and moving virtual objects. Users preferred a bimanual technique casting a ray through the pen tip for both selection and translation. We provide initial design guidelines for this new class of bimanual AR modeling systems.
Philipp Wacker, Oliver Nowak 0002, Simon Voelker, Jan O. Borchers
CHI2