Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Tomoko Imai

dblp:76/503 · DBLP profile ↗
← Back
2ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 77% Collaborative and social computing · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
virtual reality
0.011999
The Virtual Mail System · VR 1999
Collaborative and social computing › computer-mediated communication
virtual communication
0.011999
The Virtual Mail System · VR 1999

Methods — techniques the papers use, named apart from their topics

virtual agent · 0.0client-server architecture · 0.0
YearPublicationVenuePosition
2021 Exploring the Concept of Fairness in Everyday, Imaginary and Robot Scenarios: A Cross-Cultural Study With Children in Japan and Uganda
abstract
This paper describes a cross-cultural pilot study on children’s perceptions of fairness in robot-related scenarios with children in Japan (N = 20) and Uganda (N = 24). We used storytelling to facilitate children’s narratives on fairness and to identify areas of alignment and disconnect. Initial results indicate that while both groups referred to similar aspects of fairness, namely psychological, physical and systemic, children in Tokyo focused more on psychological and mental aspects while children in Uganda emphasised on physical and material aspects. Both groups increased their emphasis on mental aspects in robot-related scenarios. All children expressed their interest to further explore fairness and unfairness as experienced by children with different cultural backgrounds and the need for inter-group contact. The results of this study will contribute to the first phase of a study with robots and children in relation to child’s fundamental rights and to the dialogue about the requirements for fairness in robot development by highlighting the importance of considering children’s perspectives especially those of typically under-represented cultural groups.
Vicky Charisi, Tomoko Imai, Tiija Rinta, Joy Maliza Nakhayenze, Randy Gomez
IDC2
1999 The Virtual Mail System
abstract
The paper discusses a virtual mail system. V-mail is designed to be used in the CAVE virtual environment. The participants' mail messages and the ongoing modifications of the VE are maintained by a central server. V-mail's user interface is embodied in a virtual friend or pet that follows the participant as he/she interacts with the VE.
Tomoko Imai, Andrew E. Johnson 0001, Jason Leigh, David E. Pape, Thomas A. DeFanti
VR1