Demo Data from SIGIR 2026 / reviewers in the wild / expert
Sebastian Knopp
dblp:76/5320
· DBLP profile ↗
7ranked-venue papers
2as first author
0since 2021 · last 2019
0000-0003-1019-1464ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-authorHuman-computer interaction and ubiquitous computing · 5 · 1 first-authorArtificial intelligence and machine learning · 1Databases, data management, data science and information retrieval · 1Theory of computation · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
3 papers |
Haptics and multimodal interaction · 63% Human-robot interaction · 23% Wearable and physiological sensing · 7% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › haptics
haptic rendering |
0.7 | 2 | 2018 | A Virtual Hip Replacement Surgery Simulator with Realistic Haptic Feedback · VR 2018 HIPS - A Virtual Reality Hip Prosthesis Implantation Simulator · VR 2018 |
Virtual and augmented reality
immersive interaction |
0.4 | 1 | 2019 | Virtual Reality for Virtual Commissioning of Automated Guided Vehicles · VR 2019 |
Human-robot interaction
human-robot collaboration |
0.4 | 1 | 2019 | Virtual Reality for Virtual Commissioning of Automated Guided Vehicles · VR 2019 |
Haptics and multimodal interaction › haptic feedback
tactile feedback |
0.4 | 1 | 2019 | Integrating Tactile Feedback in an Acetabular Reamer for Surgical VR-Training · VR 2019 |
Haptics and multimodal interaction › haptic feedback
force feedback |
0.3 | 1 | 2018 | Using Industrial Robots as Haptic Devices for VR-Training · VR 2018 |
Haptics and multimodal interaction
haptic interface |
0.3 | 1 | 2018 | Using Industrial Robots as Haptic Devices for VR-Training · VR 2018 |
Wearable and physiological sensing
motion capture |
0.1 | 1 | 2019 | Virtual Reality for Virtual Commissioning of Automated Guided Vehicles · VR 2019 |
Health and well-being technologies › medical simulation
surgical simulation |
0.1 | 1 | 2019 | Integrating Tactile Feedback in an Acetabular Reamer for Surgical VR-Training · VR 2019 |
Virtual and augmented reality › immersive interaction
virtual reality training |
0.1 | 1 | 2018 | Using Industrial Robots as Haptic Devices for VR-Training · VR 2018 |
Methods — techniques the papers use, named apart from their topics
smartwatch emulation · 0.8motion capturing · 0.8head-mounted display · 0.8parallel haptic rendering · 0.7industrial robot force output · 0.7haptic rendering · 0.7collaborative robot control · 0.7qualitative assessment · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Virtual Reality for Virtual Commissioning of Automated Guided VehiclesabstractThe development process of automated guided vehicles (AGV) can be supported by virtual commissioning, which comprises the validation of functionality using a simulation of the AGV. In case of collaborating AGVs, testing their functionalities require the simulation to contain not only the AGV but also a human and an interaction device. Therefore, this paper presents a setup, that integrates a human using motion capturing and emulates a smartwatch as interaction device. Furthermore, the simulation is visualized by a head-mounted display and provides additional information for the test case assessment and analysis. Thus, it enables the virtual commissioning of collaborative AGVs. Christoph Allmacher, Manuel Dudczig, Sebastian Knopp, Philipp Klimant |
VR | 3 |
| 2019 | Integrating Tactile Feedback in an Acetabular Reamer for Surgical VR-TrainingabstractSurgical VR-simulators including haptic and tactile feedback can severely improve the training of surgeons. However, so far only minimally invasive surgery benefited from the capabilities of VR. For non-minimally invasive surgery, only one prototype to simulate the reaming of the acetabula during hip joint replacement surgery exists, which is unable to simulate the vibrations of the surgical reamer. By integrating electronic components, a tactile reamer, able to simulate the vibrations, could be developed. A qualitative assessment with orthopedic surgeons revealed that the simulated sound of the vibrations is realistic but the intensity of the vibrations needs to be improved. David Weik, Mario Lorenz 0001, Sebastian Knopp, Luigi Pelliccia, Stefanie Feierabend, Christian Rotsch, Philipp Klimant |
VR | 3 |
| 2018 | HIPS - A Virtual Reality Hip Prosthesis Implantation SimulatorabstractWe present the first VR training simulator for hip replacement surgeries. We solved the main challenges of this task - high and stable forces during the milling process while simultaneously a very sensitive feedback is required - by using an industrial robot for the force output and the development of a novel massively parallel haptic rendering algorithm with support for material removal. Maximilian Kaluschke, René Weller, Gabriel Zachmann, Luigi Pelliccia, Mario Lorenz 0001, Philipp Klimant, Sebastian Knopp, Johannes P. G. Atze, Falk Mockel |
VR | 7 |
| 2018 | A Virtual Hip Replacement Surgery Simulator with Realistic Haptic FeedbackabstractWe present the first VR training simulator for hip replacement surgeries. We solved the main challenges of this task - high and stable forces during the milling process while simultaneously a very sensitive feedback is required - by using an industrial robot for the force output and the development of a novel massively parallel haptic rendering algorithm with support for material removal. Maximilian Kaluschke, René Weller, Gabriel Zachmann, Luigi Pelliccia, Mario Lorenz 0001, Philipp Klimant, Sebastian Knopp, Johannes P. G. Atze, Falk Mockel |
VR | 7 |
| 2018 | Using Industrial Robots as Haptic Devices for VR-TrainingabstractMany VR-training application require the integration of haptics, i.e. for surgical training. However, surgical VR-training is still limited to minimal invasive surgeries. For surgeries where high forces occur, like hip replacement, no VR-training applications have been developed. One cause for this is the lack of appropriate haptic devices which can deliver high forces. Novel industrial collaborative robots can provide high forces. Although, they lack control interfaces allowing to use them as haptic devices. We present 4 approaches for using these robots as general, multipurpose haptic input and output devices. The implemented approach was integrated into a VR hip replacement training application. An initial assessment demonstrates the general feasibility of our solution. Sebastian Knopp, Mario Lorenz 0001, Luigi Pelliccia, Philipp Klimant |
VR | 1 |
| 2011 | Engineering efficient error-correcting geocodingabstractWe study the problem of resolving a perhaps misspelled address of a location into geographic coordinates of latitude and longitude. Our solution does not require any prefixed rule set and is able to recover even heavily misspelled and fragmentary queries within a few milliseconds. Christian Jung 0003, Daniel Karch, Sebastian Knopp, Dennis Luxen, Peter Sanders 0001 |
GIS | 3 |
| 2007 | Computing Many-to-Many Shortest Paths Using Highway HierarchiesabstractWe present a fast algorithm for computing all shortest paths between source nodes s ∊ S and target nodes t ∊ T. This problem is important as an initial step for many operations research problems (e.g., the vehicle routing problem), which require the distances between S and T as input. Our approach is based on highway hierarchies, which are also used for the currently fastest speedup techniques for shortest path queries in road networks. We show how to use highway hierarchies so that for example, a 10 000 × 10 000 distance table in the European road network can be computed in about one minute. These results are based on a simple basic idea, several refinements, and careful engineering of the approach. We also explain how the approach can be parallelized and how the computation can be restricted to computing only the k closest connections. Sebastian Knopp, Peter Sanders 0001, Dominik Schultes, Frank Schulz 0001, Dorothea Wagner |
ALENEX | 1 |