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Noah Liebman

dblp:76/5957 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 87% Human-AI interaction · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
computer-mediated communication
0.212016
It¿s (Not) Simply a Matter of Time: The Relationship Between CMC Cues and Interpersonal Affinity · CSCW 2016
Collaborative and social computing › computer-mediated communication
text-based communication
0.212016
Capturing Turn-by-Turn Lexical Similarity in Text-Based Communication · CSCW 2016
Human-AI interaction › conversational interaction
conversational dynamics
0.112016
Capturing Turn-by-Turn Lexical Similarity in Text-Based Communication · CSCW 2016

Methods — techniques the papers use, named apart from their topics

longitudinal analysis · 0.2dialogue analysis · 0.2controlled experiment · 0.2automated metric · 0.2
YearPublicationVenuePosition
2016 Capturing Turn-by-Turn Lexical Similarity in Text-Based Communication
abstract
Speakers often come to use similar words during conversation; that is, they come to exhibit lexical similarity. The extent to which this occurs is associated with many positive social outcomes. However, existing measures of lexical similarity are either highly labor intensive or too coarse in their temporal resolution. This limits the ability of researchers to study lexical similarity as it unfolds over the course of a conversation. We present a fully automated metric for tracking lexical similarity over time, and demonstrate it on individual conversations, explore general trends in aggregate conversational dynamics, and examine differences in how similarity tracks over time in groups with differing social outcomes.
Noah Liebman, Darren Gergle
CSCW1
2016 It¿s (Not) Simply a Matter of Time: The Relationship Between CMC Cues and Interpersonal Affinity
abstract
Nonverbal, paralinguistic cues such as punctuation and emoticons are believed to be one of the mechanisms through which interpersonal relationship development takes place in text-based interactions. We use a novel experimental apparatus to manipulate these cues in a live Instant Message conversation. Results show a positive causal relationship of conversation duration and cue use on perceived affinity, and the relationship is contingent upon whether or not partners are able to see each other's cues. Further analysis of the dialogue reveals that reciprocity may play a central role in supporting this effect. We then demonstrate how one's cue use is influenced by a partner's cue use, and show that cues are often used in greeting and sign-off rituals.
Noah Liebman, Darren Gergle
CSCW1
2015 Feeling Aware: Investigating the Use of a Mobile Variable-Friction Tactile Display for Awareness Information
abstract
Providing the initiator of a conversation with awareness information about their target's availability can improve interruption timing. Providing this information, however, can be particularly challenging with mobile devices, which are carried by users in a range contexts and have limited audible and visual display possibilities due to possible background noise and small screen size. Haptic or tactile displays present a potentially useful alternative, as interaction with mobile devices is often by touch. This paper reports on a dual-task comparison of awareness information usage on a mobile variable-friction tactile display vs. a visual display under conditions that varied in task type and task workload. Participants using the tactile display performed marginally better on the primary task, but were less accurate and slower on the awareness task. However, there is evidence that some of the awareness task differences dissipated over time. Self-report data also suggests that people's experience with the tactile display was generally positive and improved over time.
Jeremy P. Birnholtz, Darren Gergle, Noah Liebman, Sarah Sinclair
MobileHCI3