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Hermann Sikora

dblp:76/6065 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 1997
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 2Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
1 paper
Requirements engineering and software design · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Requirements engineering and software design
design patterns
0.011997
Design Patterns for Object-Oriented Software Development (Tutorial) · ICSE 1997
Requirements engineering and software design › object-oriented analysis and design
object-oriented design
0.011997
Design Patterns for Object-Oriented Software Development (Tutorial) · ICSE 1997
YearPublicationVenuePosition
1997 Design Patterns-Essentials, Experience, Java Case Study
abstract
This tutorial gives an overview of state-of-the-art design pattern approaches, focusing on those that support the development of frameworks. The tutorial also introduces so called hot-spot cards. These cards proved to be a useful communications vehicle between domain experts and software engineers in order to exploit the potential of design patterns. Hot-spot cards help in the early development phases to capture those system aspects that have to be kept flexible. Case studies based on Java illustrate how to apply design patterns together with hot-spot cards in various commercial application domains.
Wolfgang Pree, Hermann Sikora
APSEC2
1997 Design Patterns for Object-Oriented Software Development (Tutorial)
abstract
No abstract available.
Wolfgang Pree, Hermann Sikora
ICSE2
1991 Construction Techniques of Graphic, Direct-Manipulation User Interfaces
abstract
This paper deals with human-computer interaction in several ways. On the one hand it presents the roots of interactive, graphic user interfaces and how such interfaces are implemented on the abstraction level of programming languages: The construction of graphic, direct-manipulation interfaces with conventional programming techniques is compared with an object-oriented approach based on powerful class libraries (called user interface application frameworks). Although application frameworks substantially ease the building of highly interactive applications the abstraction level is considered to be too low to support prototyping such interfaces in a comfortable way. Hence we portray DICE1 (Dynamic Interface Creation Environment), a tool for prototyping graphic user interfaces implemented itself in an object-oriented manner. In particular this paper discusses the question of how dynamic behavior can be added to a user interface prototype. It also presents a useful and powerful way to combine conventionally developed and object-oriented software systems.
Wolfgang Pree, Gustav Pornberger, Hermann Sikora
Eurographics3