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Mojtaba Hosseini

dblp:77/4623 · DBLP profile ↗
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14ranked-venue papers
7as first author
5since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-authorComputer networks · 2 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-authorTheory of computation · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 77% Collaborative and social computing · 12% Learning and educational technologies · 11%
Computer networks
1 paper
Content delivery and video streaming · 62% Internet architecture and protocols · 19% Network performance modeling · 19%
Computer graphics and multimedia
1 paper
Multimedia systems and quality of experience · 100%

Topics — the 4 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
virtual reality
0.012002
MPEG-4 Based Recording and Replay of Collaborative Virtual Reality Sessions · VR 2002
Internet architecture and protocols › multicast
end system multicast
0.012003
Design of a multi-sender 3D videoconferencing application over an end system multicast protocol · ACM Multimedia 2003
Collaborative and social computing
collaborative virtual environments
0.012002
MPEG-4 Based Recording and Replay of Collaborative Virtual Reality Sessions · VR 2002
Learning and educational technologies › skill training
industrial training
0.012001
Collaborative virtual environments for training · ACM Multimedia 2001

Methods — techniques the papers use, named apart from their topics

session recording · 0.1MPEG-4 standard · 0.1peer-to-peer architecture · 0.0end system multicast protocol · 0.0virtual environment prototyping · 0.0
YearPublicationVenuePosition
2026 Underground Freight Transportation for Package Delivery in Urban Environments
abstract
ABSTRACT The use of underground freight transportation (UFT) is gaining attention because of its ability to quickly move freight to locations in urban areas while reducing road traffic and the need for delivery drivers. Since packages are transported through the tunnels by electric motors, the use of tunnels is also environmentally friendly. We examine the use of tunnels to transport individual orders, motivated by the last‐mile delivery of goods from e‐commerce providers. The use of UFT for last‐mile delivery requires more complex network planning than for direct lines that have previously been considered for networks connecting large cities. We introduce a new network design problem based on this delivery model and transform the problem into a fixed‐charge multicommodity flow problem with additional constraints. We show that this problem, the ‐UFT, is NP‐hard, and provide an exact solution method for solving large‐scale instances. Our Benders decomposition‐based solution approach exploits the combinatorial sub‐structures of the problem in a cutting planes fashion. We provide computational results for real urban environments to build a set of insights into the structure of such networks and evaluate the benefits of such systems. We estimate the costs for implementing UFT systems and break them down into a per‐package cost. Our estimates indicate at least a 40% cost savings from using a UFT over traditional delivery models. This indicates that UFT systems for last‐mile delivery are a promising area for future research.
Sarah Powell, Ann M. Campbell, Mojtaba Hosseini
Networks3
2023 Dynamic Hybrid Locomotion and Jumping for Wheeled-Legged Quadrupeds
abstract
Hybrid wheeled-legged quadrupeds have the potential to navigate challenging terrain with agility and speed and over long distances. However, obstacles can impede their progress by requiring the robots to either slow down to step over obstacles or modify their path to circumvent the obstacles. We propose a motion optimization framework for quadruped robots that incorporates non-steerable wheels and dynamic jumps, enabling them to perform hybrid wheeled-legged locomotion while overcoming obstacles without slowing down. Our approach involves a model predictive controller that uses a time-varying rigid body dynamics model of the robot, including legs and wheels, to track dynamic motions such as jumping. We also introduce a method for driving with minimal leg swings to reduce energy consumption by sparing the effort involved in lifting the wheels. Our method was tested successfully on the wheeled Mini Cheetah and the Unitree AlienGo robots. Further videos and results are available at https://www.ais.uni-bonn.de/∼hosseini/iros2023
Mojtaba Hosseini, Diego Rodriguez, Sven Behnke
IROS1
2023 Modeling reproductive fitness of predator, Hippodamia variegata (Coleoptera: Coccinellidae) using support vector machine (SVM) on three nitrogen treatments
Afsane Hosseini, Mojtaba Hosseini, Abbas Rohani, Shaneka Lawson
Neural Comput. Appl.2
2022 Nash-Bargaining-Based Models for Matching Markets: One-Sided and Two-Sided; Fisher and Arrow-Debreu
abstract
This paper addresses two deficiencies of models in the area of matching-based market design. The first arises from the recent realization that the most prominent solution that uses cardinal utilities, namely the Hylland-Zeckhauser (HZ) mechanism, is intractable; computation of even an approximate equilibrium is PPAD-complete. The second is the extreme paucity of models that use cardinal utilities. Our paper addresses both these issues by proposing Nash-bargaining-based matching market models. Since the Nash bargaining solution is captured by a convex program, efficiency follows. In addition, it possesses several desirable game-theoretic properties. Our approach yields a rich collection of models: for one-sided as well as two-sided markets, for Fisher as well as Arrow-Debreu settings, and for a wide range of utility functions, all the way from linear to Leontief. We give very fast implementations for these models using Frank-Wolfe and Cutting Plane algorithms. These help solve large instances with several thousand agents and goods in a matter of minutes on a PC, even for a one-sided matching market under piecewise-linear concave utility functions and a two-sided matching market under linear utility functions. In contrast, using HZ, going beyond even $n = 10$ is prohibitive. Several new ideas were needed, beyond the standard methods, to obtain these implementations. In particular, we present several lower bounding schemes, which not only help improve the convergence of our solution methods but also shed light on fairness properties of the Nash-bargaining-based models.
Mojtaba Hosseini, Vijay V. Vazirani
ITCS1
2022 RoboCup 2022 AdultSize Winner NimbRo: Upgraded Perception, Capture Steps Gait and Phase-Based In-Walk Kicks
Dmytro Pavlichenko, Grzegorz Ficht, Arash Amini, Mojtaba Hosseini, Raphael Memmesheimer, Angel Villar-Corrales, Stefan M. Schulz, Marcell Missura, Maren Bennewitz, Sven Behnke
RoboCup4
2019 RoboCup 2019 AdultSize Winner NimbRo: Deep Learning Perception, In-Walk Kick, Push Recovery, and Team Play Capabilities
Diego Rodriguez, Hafez Farazi, Grzegorz Ficht, Dmytro Pavlichenko, André Brandenburger, Mojtaba Hosseini, Oleg Kosenko, Michael Schreiber, Marcell Missura, Sven Behnke
RoboCup6
2018 NimbRo Robots Winning RoboCup 2018 Humanoid AdultSize Soccer Competitions
Hafez Farazi, Grzegorz Ficht, Philipp Allgeuer, Dmytro Pavlichenko, Diego Rodriguez, André Brandenburger, Mojtaba Hosseini, Sven Behnke
RoboCup7
2017 A Bitrate-Conservative Fast-Adjusting Rate Controller for Video Conferencing
abstract
Widely-used Rate Control (RC) algorithms, such as those in the H.264 encoder, have certain shortcomings for time-sensitive applications such as High Definition Video Conferencing (HDVC): they either respond too slowly to available bandwidth variations, causing degradation in the perceived quality of the video session, or do not optimize video quality for a given available bandwidth. To overcome these shortcomings, we propose Dynamic Rate Control (DRC) which: 1- can adjust the bitrate of the video within a fast 4 frames or so 2- is conservative and does not waste bandwidth by unnecessarily increasing the video quality, instead saving the bandwidth as bursts for future frames, and 3- uses a moving window to limit the effect of past bursts on current bitrate. We implemented DRC in the x264 codec and used it in an actual video conferencing product from Magor Corp. The results showed that, compared to the widely-used ABR and CRF rate controllers, DRC provides better video quality and user experience, while adjusting the video bitrate faster.
Abbas Javadtalab, Mona Omidyeganeh, Shervin Shirmohammadi, Mojtaba Hosseini
ISM4
2016 RoboCup 2016 Best Humanoid Award Winner Team Baset Adult-Size
Mojtaba Hosseini, Farhad Jafari, Esfandiar Bamdad
RoboCup1
2011 A rate control algorithm for ×264 high definition video conferencing
abstract
Current rate control algorithms developed in the H.264 encoder are unable to address High Definition video streaming requirements over best effort networks such as the Internet. We propose a rate controller (RC) for H.264 high definition video conferencing (HDVC), specifically developed in the x264 codec: an open source and high performance H.264/AVC encoder. Called the Dynamic Constant Rate Factor (DCRF), our RC tries to provide the best possible quality in terms of the current bandwidth available at a given instance of video streaming. The proposed method is analyzed from different aspects including network bandwidth, frame size, PSNR and SSIM measurements. In addition to the objective tests, DCRF is evaluated by human observers for subjective performance evaluation. The results prove that DCRF provides better results than current RC methods for HDVC.
Abbas Javadtalab, Mona Omidyeganeh, Shervin Shirmohammadi, Mojtaba Hosseini
ICME4
2006 End System Multicast routing for multi-party videoconferencing applications
Mojtaba Hosseini, Nicolas D. Georganas
Comput. Commun.1
2003 Design of a multi-sender 3D videoconferencing application over an end system multicast protocol
abstract
Videoconferencing in the context of 3D virtual environments promises better spatial consistency and mutual awareness for its participants. However, in the absence of IP Multicast and limited upload bandwidth of today's DSL connections, the feasibility of such systems in supporting even a small group of users is in question. This paper presents the design and implementation of an awareness driven 3D videoconferencing application that runs on a peer-to-peer architecture and our own End System Multicast protocol. The paper highlights the unique requirements of multiparty videoconferencing applications and presents a solution that can support 4-10 bandwidth-limited users without the need for IP Multicast capability.
Mojtaba Hosseini, Nicolas D. Georganas
ACM Multimedia1
2002 MPEG-4 Based Recording and Replay of Collaborative Virtual Reality Sessions
abstract
The growing complexity of Virtual Reality simulations and the inclusion of a greater range and number of events and interactions in such simulations precipitates the need for the recording of these events to allow their subsequent viewing, discussion and perhaps modification. Furthermore, storage of such recordings in a format defined by an international standard allows their easy use and accessibility as well as distribution. This paper presents a framework for MPEG-4 based recording and replay of Virtual Reality sessions.
Mojtaba Hosseini, Nicolas D. Georganas
VR1
2001 Collaborative virtual environments for training
abstract
As the cost of training individuals to learn how to use new technologies increases, the need for virtual environments that facilitate training becomes more noticeable. More specifically, the use of Collaborative Virtual Environments for training in industrial applications is of special interest. What follows is a discussion of two prototypes designed and implemented for the purpose of using Collaborative Virtual Environments in training scenarios.
Mojtaba Hosseini, Nicolas D. Georganas
ACM Multimedia1