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Yanan Wang 0009

dblp:77/4673-9 · DBLP profile ↗
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2ranked-venue papers
2as first author
1since 2021 · last 2022
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Face, body and person analysis · 82% Generative modeling · 18%
Computer graphics and multimedia
2 papers
Visual content generation and editing · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis › person re-identification
generalizable person re-identification
1.022022
Cloning Outfits from Real-World Images to 3D Characters for Generalizable Person Re-Identification · CVPR 2022
Surpassing Real-World Source Training Data: Random 3D Characters for Generalizable Person Re-Identification · ACM Multimedia 2020
Computer vision › Face, body and person analysis
person re-identification
1.022022
Cloning Outfits from Real-World Images to 3D Characters for Generalizable Person Re-Identification · CVPR 2022
Surpassing Real-World Source Training Data: Random 3D Characters for Generalizable Person Re-Identification · ACM Multimedia 2020
Visual content generation and editing › 3d content creation
3d character generation
0.612022
Cloning Outfits from Real-World Images to 3D Characters for Generalizable Person Re-Identification · CVPR 2022
Machine learning › Generative modeling
synthetic training data
0.412020
Surpassing Real-World Source Training Data: Random 3D Characters for Generalizable Person Re-Identification · ACM Multimedia 2020
Visual content generation and editing
3d content creation
0.412020
Surpassing Real-World Source Training Data: Random 3D Characters for Generalizable Person Re-Identification · ACM Multimedia 2020
Visual content generation and editing › image generation
person image generation
0.412020
Surpassing Real-World Source Training Data: Random 3D Characters for Generalizable Person Re-Identification · ACM Multimedia 2020

Methods — techniques the papers use, named apart from their topics

similarity-diversity expansion · 1.1homogeneous cloth expansion · 1.1UV texture mapping · 1.1domain generalization · 0.9UV texture generation · 0.93d character synthesis · 0.9
YearPublicationVenuePosition
2022 Cloning Outfits from Real-World Images to 3D Characters for Generalizable Person Re-Identification
abstract
Recently, large-scale synthetic datasets are shown to be very useful for generalizable person re-identification. However, synthesized persons in existing datasets are mostly cartoon-like and in random dress collocation, which limits their performance. To address this, in this work, an automatic approach is proposed to directly clone the whole outfits from real-world person images to virtual 3D characters, such that any virtual person thus created will appear very similar to its real-world counterpart. Specifically, based on UV texture mapping, two cloning methods are designed, namely registered clothes mapping and homogeneous cloth expansion. Given clothes keypoints detected on person images and labeled on regular UV maps with clear clothes structures, registered mapping applies perspective homography to warp real-world clothes to the counterparts on the UV map. As for invisible clothes parts and irregular UV maps, homogeneous expansion segments a homogeneous area on clothes as a realistic cloth pattern or cell, and expand the cell to fill the UV map. Furthermore, a similarity-diversity expansion strategy is proposed, by clustering person images, sampling images per cluster, and cloning outfits for 3D character generation. This way, virtual persons can be scaled up densely in visual similarity to challenge model learning, and diversely in population to enrich sample distribution. Finally, by rendering the cloned characters in Unity3D scenes, a more realistic virtual dataset called ClonedPerson is created, with 5,621 identities and 887,766 images. Experimental results show that the model trained on ClonedPerson has a better generalization performance, superior to that trained on other popular real-world and synthetic person re-identification datasets. The ClonedPerson project is available at https://github.com/Yanan-Wang-cs/ClonedPerson.
Yanan Wang 0009, Xuezhi Liang, Shengcai Liao
CVPR1
2020 Surpassing Real-World Source Training Data: Random 3D Characters for Generalizable Person Re-Identification
abstract
Person re-identification has seen significant advancement in recent years. However, the ability of learned models to generalize to unknown target domains still remains limited. One possible reason for this is the lack of large-scale and diverse source training data, since manually labeling such a dataset is very expensive and privacy sensitive. To address this, we propose to automatically synthesize a large-scale person re-identification dataset following a set-up similar to real surveillance but with virtual environments, and then use the synthesized person images to train a generalizable person re-identification model. Specifically, we design a method to generate a large number of random UV texture maps and use them to create different 3D clothing models. Then, an automatic code is developed to randomly generate various different 3D characters with diverse clothes, races and attributes. Next, we simulate a number of different virtual environments using Unity3D, with customized camera networks similar to real surveillance systems, and import multiple 3D characters at the same time, with various movements and interactions along different paths through the camera networks. As a result, we obtain a virtual dataset, called RandPerson, with 1,801,816 person images of 8,000 identities. By training person re-identification models on these synthesized person images, we demonstrate, for the first time, that models trained on virtual data can generalize well to unseen target images, surpassing the models trained on various real-world datasets, including CUHK03, Market-1501, DukeMTMC-reID, and almost MSMT17. The RandPerson dataset is available at https://github.com/VideoObjectSearch/RandPerson.
Yanan Wang 0009, Shengcai Liao, Ling Shao 0001
ACM Multimedia1