Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Yoav I. H. Parish

dblp:77/5027 · DBLP profile ↗
← Back
2ranked-venue papers
1as first author
0since 2021 · last 2001
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 79% Computer animation and physical simulation · 13% Rendering · 8%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › procedural modeling
l-systems
0.012001
Procedural modeling of cities · SIGGRAPH 2001
Geometric modeling and processing
procedural modeling
0.012001
Procedural modeling of cities · SIGGRAPH 2001
Geometric modeling and processing
urban modeling
0.012001
Procedural modeling of cities · SIGGRAPH 2001
Computer animation and physical simulation
finite element method
0.011996
Simulating Facial Surgery Using Finite Element Models · SIGGRAPH 1996
Rendering
procedural texture synthesis
0.012001
Procedural modeling of cities · SIGGRAPH 2001
Medical and health informatics › computer-assisted surgery
surgical planning
0.011996
Simulating Facial Surgery Using Finite Element Models · SIGGRAPH 1996

Methods — techniques the papers use, named apart from their topics

image processing · 0.0geometric modeling · 0.0finite element analysis · 0.0l-systems · 0.0global goals and local constraints · 0.0
YearPublicationVenuePosition
2001 Procedural modeling of cities
abstract
Modeling a city poses a number of problems to computer graphics. Every urban area has a transportation network that follows population and environmental influences, and often a superimposed pattern plan. The buildings appearances follow historical, aesthetic and statutory rules. To create a virtual city, a roadmap has to be designed and a large number of buildings need to be generated. We propose a system using a procedural approach based on L-systems to model cities. From various image maps given as input, such as land-water boundaries and population density, our system generates a system of highways and streets, divides the land into lots, and creates the appropriate geometry for the buildings on the respective allotments. For the creation of a city street map, L-systems have been extended with methods that allow the consideration of global goals and local constraints and reduce the complexity of the production rules. An L-system that generates geometry and a texturing system based on texture elements and procedural methods compose the buildings.
Yoav I. H. Parish, Pascal Müller
SIGGRAPH1
1996 Simulating Facial Surgery Using Finite Element Models
abstract
This paper describes a prototype system for surgical planning and prediction of human facial shape after craniofacial and maxillofacial surgery for patients with facial deformities.For this purpose it combines, unifies, and extends various methods from geometric modeling, finite element analysis, and image processing to render highly realistic 3D images of the post surgical situation.The basic concept of the system is to join advanced geometric modeling and animation systems such as Alias with a special purpose finite element model of the human face developed under AVS.In contrast to existing facial models we acquire facial surface and soft tissue data both from photogrammetric and CT scans of the individual.After initial data preprocessing, reconstruction, and registration, a finite element model of the facial surface and soft tissue is provided which is based on triangular finite elements.Stiffness parameters of the soft tissue are computed using segmentations of the underlying CT data.All interactive procedures such as bone and soft tissue repositioning are performed under the guidance of the modeling system which feeds the processed geometry into the FEM solver.The resulting shape is generated from minimizing the global energy of the surface under the presence of external forces.Photorealistic pictures are obtained from rendering the facial surface with the advanced animation system on which this prototype is built.Although we do not claim any of the presented algorithms themselves to be new, the synthesis of several methods offers a new facial model quality.Our concept is a significant extension to existing ones and, due to its versatility, can be employed in different applications such as facial animation, facial reconstruction, or the simulation of aging.We illustrate features of our system with some examples from the Visible Human Data Set.
Rolf M. Koch, Markus Gross 0001, Friedrich R. Carls, Daniel F. von Büren, George Fankhauser, Yoav I. H. Parish
SIGGRAPH6