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Fumitaka Nakaizumi

dblp:77/763 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-authorHuman-computer interaction and ubiquitous computing · 3 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Haptics and multimodal interaction · 75% Immersive interaction · 25%
Computer graphics and multimedia
3 papers
Virtual and augmented reality · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › olfactory interfaces
olfactory display
0.112006
SpotScents: A Novel Method of Natural Scent Delivery Using Multiple Scent Projectors · VR 2006
Immersive interaction › locomotion
locomotion interface
0.012001
Gait Master: A Versatile Locomotion Interface for Uneven Virtual Terrain · VR 2001
Haptics and multimodal interaction
tactile display
0.012001
Project FEELEX: adding haptic surface to graphics · SIGGRAPH 2001
Virtual and augmented reality
immersive interaction
0.012006
SpotScents: A Novel Method of Natural Scent Delivery Using Multiple Scent Projectors · VR 2006
Virtual and augmented reality › immersive display
multi-projector display
0.012001
Project FEELEX: adding haptic surface to graphics · SIGGRAPH 2001

Methods — techniques the papers use, named apart from their topics

vortex ring · 0.1user study · 0.1motion platform · 0.1
YearPublicationVenuePosition
2006 SpotScents: A Novel Method of Natural Scent Delivery Using Multiple Scent Projectors
abstract
We propose a projection-based olfactory display method as an unencumbering way to deliver smells using a scent projector. This device allows us to deliver smells both spatially and temporally by carrying scented air within a vortex ring launched from an air cannon. However, our original scent projector had a problem: users often felt a significant, unnatural airflow when the vortex ring hit their faces. In this paper, we propose a novel configuration of a projection-based olfactory display that reduces this breeze effect. We use two air cannons that launch vortex rings that collide at a target point and break by themselves, distributing their smell at the point where they were broken to make a small "spot" of scent. With this configuration, users feel as if the smell came with a soft breeze, so that they can enjoy a more natural olfactory experience.
Fumitaka Nakaizumi, Haruo Noma, Kenichi Hosaka, Yasuyuki Yanagida
VR1
2001 Project FEELEX: adding haptic surface to graphics
abstract
This paper presents work carried out for a project to develop a new interactive technique that combines haptic sensation with computer graphics. The project has two goals. The first is to provide users with a spatially continuous surface on which they can effectively touch an image using any part of their bare hand, including the palm. The second goal is to present visual and haptic sensation simultaneously by using a single device that doesn't oblige the user to wear any extra equipment. In order to achieve these goals, we designed a new interface device comprising of a flexible screen, an actuator array and a projector. The actuator deforms the flexible screen onto which the image is projected. The user can then touch the image directly and feel its shape and rigidity. Initially we fabricated two prototypes, and their effectiveness is examined by studying the observations made by anonymous users and a performance evaluation test for spatial resolution.
Hiroo Iwata, Hiroaki Yano, Fumitaka Nakaizumi, Ryo Kawamura
SIGGRAPH3
2001 Gait Master: A Versatile Locomotion Interface for Uneven Virtual Terrain
abstract
The Gait Master is a locomotion interface that creates a sense of walking on an uneven surface. The device employs a turntable on which two motion platforms (one for each foot) are mounted. The motion platforms track the feet and carry them back to their neutral position. The user can physically walk in a virtual space while their position is maintained. The motion platforms move vertically, which simulates an uneven surface. The walker can climb up or go down a virtual staircase while their position is maintained. The turntable rotates the two motion platforms, so that the walker can walk in any direction. We have developed two prototypes and have evaluated them through user studies.
Hiroo Iwata, Hiroaki Yano, Fumitaka Nakaizumi
VR3