Demo Data from SIGIR 2026 / reviewers in the wild / expert
Hisayuki Sasaki
dblp:77/7957
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 2020
0000-0001-8820-1576ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 56% Computational photography and imaging · 35% Image and video processing · 9% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
3d display |
0.4 | 1 | 2020 | Color Moiré Reduction and Resolution Improvement for Integral 3D Displays Using Multiple Wobbling Optics · ISMAR 2020 |
Virtual and augmented reality › 3d display › stereoscopic display
autostereoscopic display |
0.4 | 1 | 2019 | Color Moiré Reduction Method for Thin Integral 3D Displays · VR 2019 |
Computational photography and imaging › light field imaging
integral imaging |
0.1 | 1 | 2020 | Color Moiré Reduction and Resolution Improvement for Integral 3D Displays Using Multiple Wobbling Optics · ISMAR 2020 |
Image and video processing › image enhancement
resolution enhancement |
0.1 | 1 | 2020 | Color Moiré Reduction and Resolution Improvement for Integral 3D Displays Using Multiple Wobbling Optics · ISMAR 2020 |
Methods — techniques the papers use, named apart from their topics
spatiotemporal multiplexing · 0.8polarization diffractive elements · 0.4liquid-crystal polarization controllers · 0.4optical wobbling · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Color Moiré Reduction and Resolution Improvement for Integral 3D Displays Using Multiple Wobbling OpticsabstractThe integral three-dimensional (3D) display is an ideal visual 3D user interface. It is a display method that fulfills many of the physiological factors of human vision. However, in integral 3D displays for mobile applications that use direct-view flat panels to display elemental images, color moiré is a problem that occurs because of the sampling of subpixels by elemental lenses and the insufficient resolution and depth reproduction of the reconstructed 3D image. In the conventional moiré reduction method, the degree of defocus of elemental lenses has to be set to a large value, which is one of the factors that reduces the performance in terms of depth reproduction. In contrast, only one-step optics can be installed and the installation positions are limited in the conventional wobbling method. This is because, in the method, which uses a birefringent optical element, two-step optics are thicker than the focal length of the lens array. For this reason, it was difficult to achieve ideal moiré reduction and depth reproduction performance improvements. To solve these problems, we propose a method that utilizes multiple optical wobbling spatiotemporal multiplexing using polarization diffractive elements and liquid-crystal polarization controllers. Using the proposed method, the wobbling optics can be designed to be thin, allowing two-step optics to be installed between the display panel and lens array. When the moiré modulation degree without wobbling is normalized as 100%, it decreases to 25% with wobbling. The proposed method not only achieves effective color moiré reduction without deteriorating the 3D image quality, but also can double the resolution of the elemental images to improve the depth reproduction. Hisayuki Sasaki, Naoto Okaichi, Hayato Watanabe, Takuya Omura, Masanori Kano, Masahiro Kawakita |
ISMAR | 1 |
| 2019 | Color Moiré Reduction Method for Thin Integral 3D DisplaysabstractThe integral three-dimensional (3D) display is an ideal visual 3D user interface. It is a display method that fulfills many of the physiological factors of human vision. However, in integral 3D displays for mobile applications that use a direct viewing flat panel to display elemental images, the occurrence of color moiré is a problem owing to the sampling of subpixels by the elemental lenses and the insufficient resolution and depth reproduction performance of the reconstructed 3D image. We propose a method to solve these problems that utilizes optical wobbling spatiotemporal multiplexing using a birefringent element and a polarization controller. With the conventional moiré reduction method, the degree of defocus of el-ementallenses has to be set to a large value, which has also been a factor that reduces the depth reproduction performance. We show that effective color moiré reduction can be achieved with a slight defocus of elemental lenses and without deteriorating depth reproducibility by using the proposed optical wobbling method. Hisayuki Sasaki, Hayato Watanabe, Naoto Okaichi, Kensuke Hisatomi, Masahiro Kawakita |
VR | 1 |