Demo Data from SIGIR 2026 / reviewers in the wild / expert
Christian Voigt
dblp:77/946
· DBLP profile ↗
5ranked-venue papers
3as first author
1since 2021 · last 2021
0000-0001-8378-5568ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 first-authorArtificial intelligence and machine learning · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Personal fabrication and tangible interfaces · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational social science and digital humanities · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Personal fabrication and tangible interfaces › maker culture
maker movement |
0.5 | 1 | 2021 | Gender in the making: An empirical approach to understand gender relations in the maker movement · Int. J. Hum. Comput. Stud. 2021 |
Methods — techniques the papers use, named apart from their topics
empirical study · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Gender in the making: An empirical approach to understand gender relations in the maker movement
Jennifer Eckhardt, Christoph Kaletka, Bastian Pelka, Elisabeth Unterfrauner, Christian Voigt, Marthe Zirngiebl |
Int. J. Hum. Comput. Stud. | 5 |
| 2018 | STEAM learning in formal and informal settings via craft and maker projectsabstractTeams of students creating digital artefacts using crafts, 3D printing, electronics, microcontrollers, and computer programming can result in significant science, technology, engineering, art, and mathematics (STEAM) learning. An ecosystem of carefully selected tools, diverse project ideas, and a well-designed pedagogic structure can greatly facilitate this. Ken Kahn, Calkin Suero Montero, Christian Voigt |
IDC | 3 |
| 2016 | Community Engagement Strategies for Crowdsourcing Accessibility Information - Paper, Wheelmap-Tags and Mapillary-Walks
Christian Voigt, Susanne Dobner, Mireia Ferri, Stefan Hahmann, Karsten Gareis |
ICCHP (2) | 1 |
| 2014 | Argdown and the Stacked Masonry Layout: Two User Interfaces for Non-Expert UsersabstractIn this paper I present two user interface concepts: a) Argdown, a simple markup syntax for incorporating argument semantics into online text messages and b) a Stacked Masonry layout for argument maps. Both aim at making the reconstruction and visualisation of arguments easier and more intuitive for non-expert users. These ideas have been implemented in DIO, a new real-time web application. Christian Voigt |
COMMA | 1 |
| 2006 | Online Case Discussions: Tensions in Activity SystemsabstractIn this paper we offer a view of case discussions in an online learning environment based on Activity Theory, which allows us to analyse the inherent contradictions in students’ learning activities. We see Activity Theory as a first step towards structuring the complexity of students’ experiences in today’s higher education systems, so as to increase ICT’s supportive role for higher-order learning activities. After identifying the tensions within particular activities we derive three means of supporting online case discussions: task scaffolds; collaboration scripts; and increasing students’ awareness of technologybased alternatives. Christian Voigt, Paula M. C. Swatman |
ICALT | 1 |