Demo Data from SIGIR 2026 / reviewers in the wild / expert
Anjon Basak
dblp:77/9586
· DBLP profile ↗
3ranked-venue papers
1as first author
2since 2021 · last 2024
0000-0001-8427-038XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Security and privacy · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithmic game theory and mechanism design › game solving
game abstraction |
0.2 | 1 | 2016 | Abstraction Using Analysis of Subgames · AAAI 2016 |
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium |
0.2 | 1 | 2016 | Abstraction Using Analysis of Subgames · AAAI 2016 |
Algorithmic game theory and mechanism design › non-cooperative game
strategic game |
0.2 | 1 | 2016 | Abstraction Using Analysis of Subgames · AAAI 2016 |
Methods — techniques the papers use, named apart from their topics
subgame solving · 0.2clustering · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | CART-OD: Optimizing Object Detection Models via Correlation-Aware PredictionabstractA Convolutional Neural Network (CNN) relies on intricate pixel correlations to predict objects within images, demonstrating improved performance when identifying objects alongside commonly co-occurring objects. For instance, a helicopter can be more accurately predicted when it appears with an aircraft carrier compared to when it stands alone. Influence on detecting an object due to the presence or absence of another object can be regarded as a form of contextual bias. This phenomenon poses a significant challenge in object detection. Addressing this bias is crucial. Our study explores correlation-aware prediction techniques to disentangle and leverage connections between objects. We propose CART-OD, a novel object detection approach that enhances model performance by adjusting the confidence scores of correlated objects during inference. By strategically intervening during prediction, CART-OD targets instances where commonly co-occurring objects appear separately, effectively mitigating the influence of object correlation. The adjustment in real-time makes the approach computationally efficient and scalable to handle large-scale datasets. Results indicate that CART-OD significantly enhances precision, recall, and mean average precision (mAP) in detecting objects that appear without their most correlated counterparts, underscoring the potential of correlation-aware strategies in object detection tasks. Utsab Khakurel, Danda B. Rawat, Adrienne Raglin, Anjon Basak |
IEEE Big Data | 4 |
| 2021 | Lightweight On-Demand Honeypot Deployment for Cyber Deception
Jaime C. Acosta, Anjon Basak, Christopher Kiekintveld, Charles A. Kamhoua |
ICDF2C | 2 |
| 2016 | Abstraction Using Analysis of SubgamesabstractNormal form games are one of the most familiar representations for modeling interactions among multiple agent. However, modeling many realistic interactions between agents results in games that are extremely large. In these cases computing standard solutions like Nash equilibrium may be intractable. To overcome this issue the idea of abstraction has been investigated, most prominently in research on computer Poker. Solving a game using abstraction requires using some method to simplify the game before it is analyzed. We study a new variation for solving normal form games using abstraction that is based on finding and solving suitable sub games. We compare this method with several variations of a common type of abstraction based on clustering similar strategies. Anjon Basak |
AAAI | 1 |