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Wenlei Xiao

dblp:78/11130 · DBLP profile ↗
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5ranked-venue papers
1as first author
3since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › computer-aided design
data exchange
0.212016
Reconsideration of T-spline data models and their exchanges using STEP · Comput. Aided Des. 2016
Geometric modeling and processing › shape modeling › surface modeling
spline modeling
0.212016
Reconsideration of T-spline data models and their exchanges using STEP · Comput. Aided Des. 2016
Geometric modeling and processing › computer-aided design › product data exchange
STEP
0.212016
Reconsideration of T-spline data models and their exchanges using STEP · Comput. Aided Des. 2016

Methods — techniques the papers use, named apart from their topics

t-spline · 0.2
YearPublicationVenuePosition
2026 An hourglass-shaped digital twin framework for industrial computed tomography
Zhiyu Gao, Haibin Lan, Changsheng Zhang 0006, Qianni Wang, Shengping Yuan, Wenlei Xiao
Adv. Eng. Informatics6
2024 Knowledge graph network-driven process reasoning for laser metal additive manufacturing based on relation mining
Changri Xiong, Jinhua Xiao, Zhuangyu Li, Wenlei Xiao
Appl. Intell.5
2021 Attractive internuclear force drives the collective behavior of nuclear arrays in Drosophila embryos
abstract
The collective behavior of the nuclear array in Drosophila embryos during nuclear cycle (NC) 11 to NC14 is crucial in controlling cell size, establishing developmental patterns, and coordinating morphogenesis. After live imaging on Drosophila embryos with light sheet microscopy, we extract the nuclear trajectory, speed, and internuclear distance with an automatic nuclear tracing method. We find that the nuclear speed shows a period of standing waves along the anterior-posterior (AP) axis after each metaphase as the nuclei collectively migrate towards the embryo poles and partially move back. And the maximum nuclear speed dampens by 28-45% in the second half of the standing wave. Moreover, the nuclear density is 22-42% lower in the pole region than the middle of the embryo during the interphase of NC12-14. To find mechanical rules controlling the collective motion and packing patterns of the nuclear array, we use a deep neural network (DNN) to learn the underlying force field from data. We apply the learned spatiotemporal attractive force field in the simulations with a particle-based model. And the simulations recapitulate nearly all the observed characteristic collective behaviors of nuclear arrays in Drosophila embryos.
Xiaoxuan Wu, Kakit Kong, Wenlei Xiao, Feng Liu 0049
PLoS Comput. Biol.3
2016 Reconsideration of T-spline data models and their exchanges using STEP
Wenlei Xiao, Yazui Liu, Wei Wang 0261, Jianmin Zheng, Gang Zhao 0007
Comput. Aided Des.1
2016 An efficient GPU out-of-core framework for interactive rendering of large-scale CAD models
abstract
Abstract Real‐time rendering of large‐scale engineering computer‐aided design (CAD) models has been recognized as a challenging task. Because of the constraints of limited graphics processing unit (GPU) memory size and computation capacity, a massive model with hundreds of millions of triangles cannot be loaded and rendered in real‐time using most of modern GPUs. In this paper, an efficient GPU out‐of‐core framework is proposed for interactively visualizing large‐scale CAD models. To improve efficiency of data fetching from CPU host memory to GPU device memory, a parallel offline geometry compression scheme is introduced to minimize the storage cost of each primitive by compressing the levels of detail (LOD) geometries into a highly compact format. At the rendering stage, occlusion culling and LOD processing algorithms are integrated and implemented with an efficient GPU‐based approach to determine a minimal scale of primitives to be transferred for each frame. A prototype software system is developed to preprocess and render massive CAD models with the proposed framework. Experimental results show that users can walkthrough massive CAD models with hundreds of millions of triangles at high frame rates using our framework. Copyright © 2016 John Wiley & Sons, Ltd.
Gang Zhao 0007, Wenlei Xiao
Comput. Animat. Virtual Worlds3