Demo Data from SIGIR 2026 / reviewers in the wild / expert
Lisheng Wu
dblp:78/1255
· DBLP profile ↗
10ranked-venue papers
5as first author
6since 2021 · last 2025
0000-0002-3700-4721ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Theory of computation · 2Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Computer networks · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Reinforcement learning · 78% Planning, search and constraint satisfaction · 22% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › multi-agent reinforcement learning › multi-agent communication
implicit communication |
0.4 | 1 | 2020 | Learning to Communicate Implicitly by Actions · AAAI 2020 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.4 | 1 | 2020 | Learning to Communicate Implicitly by Actions · AAAI 2020 |
Machine learning › Reinforcement learning › representation learning for control
multi-view reinforcement learning |
0.4 | 1 | 2019 | Multi-View Reinforcement Learning · NeurIPS 2019 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
partially observable markov decision process |
0.4 | 1 | 2019 | Multi-View Reinforcement Learning · NeurIPS 2019 |
Machine learning › Reinforcement learning › reward design › reward shaping
auxiliary reward |
0.1 | 1 | 2020 | Learning to Communicate Implicitly by Actions · AAAI 2020 |
Methods — techniques the papers use, named apart from their topics
policy belief learning · 0.4belief modeling · 0.4auxiliary reward · 0.4observation augmentation · 0.4cross-view policy transfer · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Region-based weighting-and-enhancement network with adaptive class weighting loss for postoperative inguinal hernia prediction
Lisheng Wu, Zhengyu Hu, Fengyun Zhang |
Eng. Appl. Artif. Intell. | 2 |
| 2024 | Goal exploration augmentation via pre-trained skills for sparse-reward long-horizon goal-conditioned reinforcement learningabstractAbstract Reinforcement learning often struggles to accomplish a sparse-reward long-horizon task in a complex environment. Goal-conditioned reinforcement learning (GCRL) has been employed to tackle this difficult problem via a curriculum of easy-to-reach sub-goals. In GCRL, exploring novel sub-goals is essential for the agent to ultimately find the pathway to the desired goal. How to explore novel sub-goals efficiently is one of the most challenging issues in GCRL. Several goal exploration methods have been proposed to address this issue but still struggle to find the desired goals efficiently. In this paper, we propose a novel learning objective by optimizing the entropy of both achieved and new goals to be explored for more efficient goal exploration in sub-goal selection based GCRL. To optimize this objective, we first explore and exploit the frequently occurring goal-transition patterns mined in the environments similar to the current task to compose skills via skill learning. Then, the pre-trained skills are applied in goal exploration with theoretical justification. Evaluation on a variety of spare-reward long-horizon benchmark tasks suggests that incorporating our method into several state-of-the-art GCRL baselines significantly boosts their exploration efficiency while improving or maintaining their performance. Lisheng Wu, Ke Chen 0001 |
Mach. Learn. | 1 |
| 2024 | Heterogeneous ant colony algorithm based on selective evolution mechanism and game strategy
Lisheng Wu, Xiaoming You |
J. Supercomput. | 1 |
| 2023 | Multi-ant colony algorithm based on cooperative game and dynamic path tracking
Lisheng Wu, Xiaoming You |
Comput. Networks | 1 |
| 2023 | Multi-ant colony optimization based on bidirectional induction mechanism and cooperative game
Lisheng Wu, Xiaoming You |
Soft Comput. | 1 |
| 2022 | FBMOT: Flow Bridges the Gap between Detection and Tracking in Multiple Object TrackingabstractThe detection performance is a key bottleneck to the performance of multiple object tracking (MOT) algorithms and the advanced detection algorithms contribute a large portion to the success of MOT algorithms. Even though, the detectors can still make false detections based on only the image frames, which may directly result in the loss or mismatch of tracks. In MOT tasks, we point out that the video frames are temporally correlated and the temporal relationship can be leveraged to further improve the performance of detection and subsequent tracking. In our work, we propose FBMOT which uses optical flow to compute a prior heatmap about the locations of previously tracked objects in the current frame and takes the heatmap as an additional input in detection. We further proposed a novel regularization loss to help our model distinguish useful information in the prior heatmap. As a result, our method improves 0.8, 1.0 and 2.7 MOTA in MOT16, MOT17 and MOT20 test datasets respectively. Lisheng Wu, Liuan Wang, Jun Sun 0004 |
AVSS | 1 |
| 2020 | Learning to Communicate Implicitly by ActionsabstractIn situations where explicit communication is limited, human collaborators act by learning to: (i) infer meaning behind their partner's actions, and (ii) convey private information about the state to their partner implicitly through actions. The first component of this learning process has been well-studied in multi-agent systems, whereas the second — which is equally crucial for successful collaboration — has not. To mimic both components mentioned above, thereby completing the learning process, we introduce a novel algorithm: Policy Belief Learning (PBL). PBL uses a belief module to model the other agent's private information and a policy module to form a distribution over actions informed by the belief module. Furthermore, to encourage communication by actions, we propose a novel auxiliary reward which incentivizes one agent to help its partner to make correct inferences about its private information. The auxiliary reward for communication is integrated into the learning of the policy module. We evaluate our approach on a set of environments including a matrix game, particle environment and the non-competitive bidding problem from contract bridge. We show empirically that this auxiliary reward is effective and easy to generalize. These results demonstrate that our PBL algorithm can produce strong pairs of agents in collaborative games where explicit communication is disabled. Zheng Tian 0002, Shihao Zou, Ian Davies, Tim Warr, Lisheng Wu, Haitham Bou-Ammar, Jun Wang 0012 |
AAAI | 5 |
| 2019 | Multi-View Reinforcement LearningabstractThis paper is concerned with multi-view reinforcement learning (MVRL), which allows for decision making when agents share common dynamics but adhere to different observation models. We define the MVRL framework by extending partially observable Markov decision processes (POMDPs) to support more than one observation model and propose two solution methods through observation augmentation and cross-view policy transfer. We empirically evaluate our method and demonstrate its effectiveness in a variety of environments. Specifically, we show reductions in sample complexities and computational time for acquiring policies that handle multi-view environments. Minne Li, Lisheng Wu, Jun Wang 0012, Haitham Bou-Ammar |
NeurIPS | 2 |
| 1998 | Minimum Matrix Representation of Sperner Systems
Frank E. Bennett, Lisheng Wu |
Discret. Appl. Math. | 2 |
| 1990 | On minimum matrix representation of closure operations
Frank E. Bennett, Lisheng Wu |
Discret. Appl. Math. | 2 |