Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Ijaz Akhter

dblp:78/4347 · DBLP profile ↗
← Back
9ranked-venue papers
6as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 4 first-authorArtificial intelligence and machine learning · 5 · 4 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 73% Face, body and person analysis · 27%
Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 62% Image and video processing · 31% Geometric modeling and processing · 6%

Topics — the 12 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › structure from motion
non-rigid structure from motion
0.442011
Trajectory Space: A Dual Representation for Nonrigid Structure from Motion · IEEE Trans. Pattern Anal. Mach. Intell. 2011
Multiview structure from motion in trajectory space · ICCV 2011
In defense of orthonormality constraints for nonrigid structure from motion · CVPR 2009
Computer vision › 3D vision
structure from motion
0.332011
Multiview structure from motion in trajectory space · ICCV 2011
In defense of orthonormality constraints for nonrigid structure from motion · CVPR 2009
Nonrigid Structure from Motion in Trajectory Space · NIPS 2008
Computer vision › Face, body and person analysis › human pose estimation
3d pose estimation
0.212015
Pose-conditioned joint angle limits for 3D human pose reconstruction · CVPR 2015
Computer vision › Face, body and person analysis
human pose estimation
0.212015
Pose-conditioned joint angle limits for 3D human pose reconstruction · CVPR 2015
Computer vision › 3D vision
pose prior learning
0.212015
Pose-conditioned joint angle limits for 3D human pose reconstruction · CVPR 2015
Computer animation and physical simulation
motion capture
0.112012
Bilinear spatiotemporal basis models · ACM Trans. Graph. 2012
Computer animation and physical simulation › motion editing
motion denoising
0.112012
Bilinear spatiotemporal basis models · ACM Trans. Graph. 2012
Image and video processing › image sequence processing
spatiotemporal modeling
0.112012
Bilinear spatiotemporal basis models · ACM Trans. Graph. 2012
Computer vision › 3D vision
3d reconstruction
0.122011
Nonrigid Structure from Motion in Trajectory Space · NIPS 2008
Multiview structure from motion in trajectory space · ICCV 2011
Computer vision › 3D vision › 3d human pose estimation
2d-to-3d pose lifting
0.112015
Pose-conditioned joint angle limits for 3D human pose reconstruction · CVPR 2015
Computer vision › 3D vision
3d shape reconstruction
0.012011
Trajectory Space: A Dual Representation for Nonrigid Structure from Motion · IEEE Trans. Pattern Anal. Mach. Intell. 2011
Geometric modeling and processing › shape deformation
shape deformation modeling
0.012009
In defense of orthonormality constraints for nonrigid structure from motion · CVPR 2009

Methods — techniques the papers use, named apart from their topics

factorization · 0.3discrete cosine transform · 0.3over-complete dictionary · 0.2motion capture prior · 0.2joint angle limit model · 0.2orthonormality constraints · 0.2metric rectification · 0.2dimensionality reduction · 0.1b-spline · 0.1trajectory basis learning · 0.1principal component analysis · 0.1discrete cosine transform basis · 0.1
YearPublicationVenuePosition
2020 Fast Postprocessing for Difficult Discrete Energy Minimization Problems
abstract
Despite the rapid progress in discrete energy minimization, certain problems involving high connectivity and a high number of labels are considered very hard but are still very relevant in computer vision. We propose a post-processing technique to improve the sub-optimal results of the existing methods on such problems. Our core contribution is a mapping between the binary min-cut problem and finding the shortest path in a directed acyclic graph. Using this mapping, we present an algorithm to find an approximate solution for the min-cut problem. We also extend the same idea for multi-label factor-graphs in the form of an iterative move-making algorithm. The proposed algorithm is extremely fast, yet outperforms the existing techniques in terms of accuracy as well as the computational time. We demonstrate competitive or better results on problems where already high-quality work is done.
Ijaz Akhter, Loong Fah Cheong, Richard I. Hartley
WACV1
2020 EpO-Net: Exploiting Geometric Constraints on Dense Trajectories for Motion Saliency
abstract
The existing approaches for salient motion segmentation are unable to explicitly learn geometric cues and often give false detections on prominent static objects. We exploit multiview geometric constraints to avoid such shortcomings. To handle the nonrigid background like a sea, we also propose a robust fusion mechanism between motion and appearance-based features. We find dense trajectories, covering every pixel in the video, and propose trajectory-based epipolar distances to distinguish between background and foreground regions. Trajectory epipolar distances are dataindependent and can be readily computed given a few features' correspondences between the images. We show that by combining epipolar distances with optical flow, a powerful motion network can be learned. Enabling the network to leverage both of these features, we propose a simple mechanism, we call input-dropout. Comparing the motion-only networks, we outperform the previous state of the art on DAVIS-2016 dataset by 5.2% in the mean IoU score. By robustly fusing our motion network with an appearance network using the input-dropout mechanism, we also outperform the previous methods on DAVIS-2016, 2017 and Segtrackv2 dataset.
Muhammad Faisal 0003, Ijaz Akhter, Mohsen Ali, Richard I. Hartley
WACV2
2015 Pose-conditioned joint angle limits for 3D human pose reconstruction
abstract
Estimating 3D human pose from 2D joint locations is central to the analysis of people in images and video. To address the fact that the problem is inherently ill posed, many methods impose a prior over human poses. Unfortunately these priors admit invalid poses because they do not model how joint-limits vary with pose. Here we make two key contributions. First, we collect a motion capture dataset that explores a wide range of human poses. From this we learn a pose-dependent model of joint limits that forms our prior. Both dataset and prior are available for research purposes. Second, we define a general parametrization of body pose and a new, multi-stage, method to estimate 3D pose from 2D joint locations using an over-complete dictionary of poses. Our method shows good generalization while avoiding impossible poses. We quantitatively compare our method with recent work and show state-of-the-art results on 2D to 3D pose estimation using the CMU mocap dataset. We also show superior results using manual annotations on real images and automatic detections on the Leeds sports pose dataset.
Ijaz Akhter, Michael J. Black
CVPR1
2014 NRSfM using local rigidity
abstract
In this paper we show that typical nonrigid structure can often be approximated well as locally rigid sub-structures in time and space. Specifically, we assume that: 1) the structure can be approximated as rigid in a short local time window and 2) some point- pairs stay relatively rigid in space, maintaining a fixed distance between them during the sequence. First, we use the triangulation constraints in rigid SfM over a sliding time window to get an initial estimate of the nonrigid 3D structure. Then we automatically identify relatively rigid point-pairs in this structure, and use their length-constancy simultaneously with triangulation constraints to refine the structure estimate. Local factorization inherently handles small camera motion, short sequences and significant natural occlusions gracefully, performing better than nonrigid factorization methods. We show more stable and accurate results as compared to the state-of-the art on even short sequences starting from 15 frames only, containing camera rotations as small as 2° and up to 50% contiguous missing data.
Ali Rehan, Aamer Zaheer, Ijaz Akhter, Arfah Saeed, Muhammad Haris Usmani, Bilal Mahmood, Sohaib Khan
WACV3
2012 Bilinear spatiotemporal basis models
abstract
A variety of dynamic objects, such as faces, bodies, and cloth, are represented in computer graphics as a collection of moving spatial landmarks. Spatiotemporal data is inherent in a number of graphics applications including animation, simulation, and object and camera tracking. The principal modes of variation in the spatial geometry of objects are typically modeled using dimensionality reduction techniques, while concurrently, trajectory representations like splines and autoregressive models are widely used to exploit the temporal regularity of deformation. In this article, we present the bilinear spatiotemporal basis as a model that simultaneously exploits spatial and temporal regularity while maintaining the ability to generalize well to new sequences. This factorization allows the use of analytical, predefined functions to represent temporal variation (e.g., B-Splines or the Discrete Cosine Transform) resulting in efficient model representation and estimation. The model can be interpreted as representing the data as a linear combination of spatiotemporal sequences consisting of shape modes oscillating over time at key frequencies. We apply the bilinear model to natural spatiotemporal phenomena, including face, body, and cloth motion data, and compare it in terms of compaction, generalization ability, predictive precision, and efficiency to existing models. We demonstrate the application of the model to a number of graphics tasks including labeling, gap-filling, denoising, and motion touch-up.
Ijaz Akhter, Tomas Simon, Sohaib Khan, Iain A. Matthews, Yaser Sheikh
ACM Trans. Graph.1
2011 Multiview structure from motion in trajectory space
abstract
Most nonrigid objects exhibit temporal regularities in their deformations. Recently it was proposed that these regularities can be parameterized by assuming that the nonrigid structure lies in a small dimensional trajectory space. In this paper, we propose a factorization approach for 3D reconstruction from multiple static cameras under the compact trajectory subspace representation. Proposed factorization is analogous to rank-3 factorization of rigid structure from motion problem, in transformed space. The benefit of our approach is that the 3D trajectory basis can be directly learned from the image observations. This also allows us to impute missing observations and denoise tracking errors without explicit estimation of the 3D structure. In contrast to standard triangulation based methods which require points to be visible in at least two cameras, our approach can reconstruct points, which remain occluded even in all the cameras for quite a long time. This makes our solution especially suitable for occlusion handling in motion capture systems. We demonstrate robustness of our method on challenging real and synthetic scenarios.
Aamer Zaheer, Ijaz Akhter, Mohammad Haris Baig, Shabbir Marzban, Sohaib Khan
ICCV2
2011 Trajectory Space: A Dual Representation for Nonrigid Structure from Motion
abstract
Existing approaches to nonrigid structure from motion assume that the instantaneous 3D shape of a deforming object is a linear combination of basis shapes. These bases are object dependent and therefore have to be estimated anew for each video sequence. In contrast, we propose a dual approach to describe the evolving 3D structure in trajectory space by a linear combination of basis trajectories. We describe the dual relationship between the two approaches, showing that they both have equal power for representing 3D structure. We further show that the temporal smoothness in 3D trajectories alone can be used for recovering nonrigid structure from a moving camera. The principal advantage of expressing deforming 3D structure in trajectory space is that we can define an object independent basis. This results in a significant reduction in unknowns and corresponding stability in estimation. We propose the use of the Discrete Cosine Transform (DCT) as the object independent basis and empirically demonstrate that it approaches Principal Component Analysis (PCA) for natural motions. We report the performance of the proposed method, quantitatively using motion capture data, and qualitatively on several video sequences exhibiting nonrigid motions, including piecewise rigid motion, partially nonrigid motion (such as a facial expressions), and highly nonrigid motion (such as a person walking or dancing).
Ijaz Akhter, Yaser Sheikh, Sohaib Khan, Takeo Kanade
IEEE Trans. Pattern Anal. Mach. Intell.1
2009 In defense of orthonormality constraints for nonrigid structure from motion
abstract
In factorization approaches to nonrigid structure from motion, the 3D shape of a deforming object is usually modeled as a linear combination of a small number of basis shapes. The original approach to simultaneously estimate the shape basis and nonrigid structure exploited ortho-normality constraints for metric rectification. Recently, it has been asserted that structure recovery through ortho-normality constraints alone is inherently ambiguous and cannot result in a unique solution. This assertion has been accepted as conventional wisdom and is the justification of many remedial heuristics in literature. Our key contribution is to prove that ortho-normality constraints are in fact sufficient to recover the 3D structure from image observations alone. We characterize the true nature of the ambiguity in using ortho-normality constraints for the shape basis and show that it has no impact on structure reconstruction. We conclude from our experimentation that the primary challenge in using shape basis for nonrigid structure from motion is the difficulty in the optimization problem rather than the ambiguity in ortho-normality constraints.
Ijaz Akhter, Yaser Sheikh, Sohaib Khan
CVPR1
2008 Nonrigid Structure from Motion in Trajectory Space
abstract
Existing approaches to nonrigid structure from motion assume that the instantaneous 3D shape of a deforming object is a linear combination of basis shapes, which have to be estimated anew for each video sequence. In contrast, we propose that the evolving 3D structure be described by a linear combination of basis trajectories. The principal advantage of this lateral approach is that we do not need to estimate any basis vectors during computation. Instead, we show that generic bases over trajectories, such as the Discrete Cosine Transform (DCT) bases, can be used to effectively describe most real motions. This results in a significant reduction in unknowns, and corresponding stability, in estimation. We report empirical performance, quantitatively using motion capture data and qualitatively on several video sequences exhibiting nonrigid motions including piece-wise rigid motion, articulated motion, partially nonrigid motion (such as a facial expression), and highly nonrigid motion (such as a person dancing).
Ijaz Akhter, Yaser Sheikh, Sohaib Khan, Takeo Kanade
NIPS1