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Hitoshi Yoshida

dblp:78/533 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Haptics and multimodal interaction · 100%
Computer graphics and multimedia
2 papers
Virtual and augmented reality · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › olfactory interfaces
olfactory display
0.222009
Odor Presentation with a Vivid Sense of Reality: Incorporating Fluid Dynamics Simulation into Olfactory Display · VR 2009
Interactive Odor Playback Based on Fluid Dynamics Simulation · VR 2009
Virtual and augmented reality › virtual environment
immersive virtual environments
0.122009
Odor Presentation with a Vivid Sense of Reality: Incorporating Fluid Dynamics Simulation into Olfactory Display · VR 2009
Interactive Odor Playback Based on Fluid Dynamics Simulation · VR 2009

Methods — techniques the papers use, named apart from their topics

computational fluid dynamics simulation · 0.4
YearPublicationVenuePosition
2009 Interactive Odor Playback Based on Fluid Dynamics Simulation
abstract
This article describes the experiments on an interactive application of an olfactory display system into which computational fluid dynamics (CFD) simulation is incorporated. In the proposed system, the olfactory display is used to add special effects to movies and virtual reality systems by releasing odors relevant to the scenes shown on the computer screen. To provide high-presence olfactory stimuli to the users, a model of the environment shown in the scene is provided to a CFD solver. The airflow field in the environment and the dispersal of odor molecules from their source are then calculated. An odor blender is used to generate the odor with the concentration determined based on the calculated odor distribution. In the experiments, a virtual room was presented on a PC monitor, and the panel were asked to stroll in the room to find an odor source. The results showed the effectiveness of the CFD simulation in reproducing the spatial distribution of the odor in the virtual space.
Haruka Matsukura, Hitoshi Yoshida, Hiroshi Ishida, Takamichi Nakamoto
VR2
2009 Odor Presentation with a Vivid Sense of Reality: Incorporating Fluid Dynamics Simulation into Olfactory Display
abstract
The results of our current multidisciplinary research efforts on the development of an olfactory display system are demonstrated. To present odors with a vivid sense of reality, we propose to use computational fluid dynamics (CFD) simulation in conjunction with the olfactory display system. In this demonstration, an odor is released with a movie clip using the olfactory display. A CFD solver is employed to calculate the turbulent airflow field in the given environment and diffusion/advection of odor molecules from their source. The olfactory display system generates an odor with the concentration determined by the calculated odor distribution. The user is assumed to be a small animal slowly walking through a virtual room, and experiences the spread of the odor in the room.
Haruka Matsukura, Hitoshi Yoshida, Hiroshi Ishida, Atsushi Saitoh, Takamichi Nakamoto
VR2