Demo Data from SIGIR 2026 / reviewers in the wild / expert
Hitoshi Yoshida
dblp:78/533
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Haptics and multimodal interaction · 100% | |
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction › olfactory interfaces
olfactory display |
0.2 | 2 | 2009 | Odor Presentation with a Vivid Sense of Reality: Incorporating Fluid Dynamics Simulation into Olfactory Display · VR 2009 Interactive Odor Playback Based on Fluid Dynamics Simulation · VR 2009 |
Virtual and augmented reality › virtual environment
immersive virtual environments |
0.1 | 2 | 2009 | Odor Presentation with a Vivid Sense of Reality: Incorporating Fluid Dynamics Simulation into Olfactory Display · VR 2009 Interactive Odor Playback Based on Fluid Dynamics Simulation · VR 2009 |
Methods — techniques the papers use, named apart from their topics
computational fluid dynamics simulation · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Interactive Odor Playback Based on Fluid Dynamics SimulationabstractThis article describes the experiments on an interactive application of an olfactory display system into which computational fluid dynamics (CFD) simulation is incorporated. In the proposed system, the olfactory display is used to add special effects to movies and virtual reality systems by releasing odors relevant to the scenes shown on the computer screen. To provide high-presence olfactory stimuli to the users, a model of the environment shown in the scene is provided to a CFD solver. The airflow field in the environment and the dispersal of odor molecules from their source are then calculated. An odor blender is used to generate the odor with the concentration determined based on the calculated odor distribution. In the experiments, a virtual room was presented on a PC monitor, and the panel were asked to stroll in the room to find an odor source. The results showed the effectiveness of the CFD simulation in reproducing the spatial distribution of the odor in the virtual space. Haruka Matsukura, Hitoshi Yoshida, Hiroshi Ishida, Takamichi Nakamoto |
VR | 2 |
| 2009 | Odor Presentation with a Vivid Sense of Reality: Incorporating Fluid Dynamics Simulation into Olfactory DisplayabstractThe results of our current multidisciplinary research efforts on the development of an olfactory display system are demonstrated. To present odors with a vivid sense of reality, we propose to use computational fluid dynamics (CFD) simulation in conjunction with the olfactory display system. In this demonstration, an odor is released with a movie clip using the olfactory display. A CFD solver is employed to calculate the turbulent airflow field in the given environment and diffusion/advection of odor molecules from their source. The olfactory display system generates an odor with the concentration determined by the calculated odor distribution. The user is assumed to be a small animal slowly walking through a virtual room, and experiences the spread of the odor in the room. Haruka Matsukura, Hitoshi Yoshida, Hiroshi Ishida, Atsushi Saitoh, Takamichi Nakamoto |
VR | 2 |