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Manfred Thüring

dblp:78/6294 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2018
0000-0001-6759-071XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2Artificial intelligence and machine learning · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Usability and user experience research · 64% User interface design and tools · 30% Personal fabrication and tangible interfaces · 6%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research › user affect
emotional experience
0.112007
Studying antecedents of emotional experiences in interactive contexts · CHI 2007
Usability and user experience research › user modeling
user experience models
0.112007
Studying antecedents of emotional experiences in interactive contexts · CHI 2007
Personal fabrication and tangible interfaces › interactive artifacts
interactive prototypes
0.012007
Studying antecedents of emotional experiences in interactive contexts · CHI 2007

Methods — techniques the papers use, named apart from their topics

user study · 0.3physiological response measurement · 0.1experiment · 0.1
YearPublicationVenuePosition
2018 Hedonic and pragmatic halo effects at early stages of User Experience
Michael Minge, Manfred Thüring
Int. J. Hum. Comput. Stud.2
2016 Emotional influences on time perception
Anna Trapp, Manfred Thüring
CogSci2
2007 Studying antecedents of emotional experiences in interactive contexts
abstract
This paper describes a research approach to the experimental study of emotional experiences and their connections to other components of user experience in human-technology interaction. We present a model of user experience that integrates interaction characteristics, instrumental and non-instrumental quality perceptions, emotional user reactions and overall judgments of system quality. An experiment is reported to illustrate the application of our approach. System properties of an interactive prototype were varied to produce versions of different usability and aesthetics which in turn led to different perceptions of instrumental and non-instrumental qualities. The results indicate that both quality aspects significantly influence emotional reactions with respect to subjective feelings, facial expressions and physiological responses. These findings are consistent with the users' overall judgments of the systems and show that the perception of both, instrumental and non-instrumental qualities influences the appraisal of interactive systems.
Sascha Mahlke, Manfred Thüring
CHI2