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Nicola Smyth

dblp:78/7369 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 77% Wearable and physiological sensing · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
personal memory technologies
0.112011
"Oh and how things just don't change, the more things stay the same": Reflections on SenseCam images 18 months after capture · Int. J. Hum. Comput. Stud. 2011
Wearable and physiological sensing
lifelogging
0.012011
"Oh and how things just don't change, the more things stay the same": Reflections on SenseCam images 18 months after capture · Int. J. Hum. Comput. Stud. 2011

Methods — techniques the papers use, named apart from their topics

longitudinal study · 0.1
YearPublicationVenuePosition
2011 "Oh and how things just don't change, the more things stay the same": Reflections on SenseCam images 18 months after capture
Siân E. Lindley, Maxine Glancy, Richard Harper 0001, Dave W. Randall 0001, Nicola Smyth
Int. J. Hum. Comput. Stud.5
2009 Fixed in time and "time in motion": mobility of vision through a SenseCam lens
abstract
SenseCam is an automatic wearable camera, often seen as a tool for the creation of digital memories. In this paper, we report findings from a field trial in which SenseCams were worn by household members over the course of a week. In interviews with these users, it became apparent that the way in which SenseCam images were played back, the manner of which might be described as a stilted movie, affected the values that were realised within them. The time-lapse nature of the image stream led participants to romanticise the mundane and find sentimentality in unexpected places, and was particularly effective at portraying personality and play. In so doing, SenseCam images enlivened the visual recording of everyday scenes. These values influenced what the participants sought to capture and view, and have implications for technologies that might support lifelogging or the development of user-generated content.
Siân E. Lindley, Richard Harper 0001, Dave W. Randall 0001, Maxine Glancy, Nicola Smyth
Mobile HCI5
2008 The past is a different place: they do things differently there
abstract
This paper reports the trial of a wearable data capture device, SenseCam, as a resource for digital narratives and uses data from the trial to reflect on the models of the 'mind' that underscore HCI. More particularly, over a period of one week, 5 participants and 2 researchers used SenseCams to capture digital traces of their experiences, and used the same to create 'story telling' materials for presentation at a workshop at the end of the trial. The study found that all users delighted in the devices, but found that the traces that SenseCams produced were not analogues to their own memory. Instead, SenseCam data presented a picture of daily lives which was at once different to the one recollected by participants and yet brought a sense of wonder, depth and felt-life that was strangely enriching; furthermore, SenseCam data enabled participants to create artistic and evocative stories about prosaic activities that would not normally merit being recounted; and finally, SenseCam data could be used to tell parables about 'life' and hence about the characters in those parables. The paper will comment on the implications these findings have for digital narrative technologies, on concepts of memory prosthesis devices, the sociology of memory and for the concept of mind that underscores HCI.
Richard Harper 0001, Dave W. Randall 0001, Nicola Smyth, C. Evans, L. Heledd
Conference on Designing Interactive Systems3