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Giovanni Saponaro

dblp:78/9254 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2016
0000-0003-3331-3276ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-authorSystems, architecture and hardware · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Planning, search and constraint satisfaction · 50% Robot manipulation · 38% Motion planning and robot control · 12%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
language-conditioned task planning
0.212016
From human instructions to robot actions: Formulation of goals, affordances and probabilistic planning · ICRA 2016
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
task planning
0.212016
From human instructions to robot actions: Formulation of goals, affordances and probabilistic planning · ICRA 2016
Human-robot interaction › emotion expression
robot emotion expression
0.112011
Generation of meaningful robot expressions with active learning · HRI 2011
Robotics › Motion planning and robot control › motion planning › manipulation planning
affordance-based planning
0.112016
From human instructions to robot actions: Formulation of goals, affordances and probabilistic planning · ICRA 2016
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
probabilistic planning
0.112016
From human instructions to robot actions: Formulation of goals, affordances and probabilistic planning · ICRA 2016

Methods — techniques the papers use, named apart from their topics

semantic reasoning · 0.2probabilistic planning · 0.2affordance modeling · 0.2active learning · 0.1
YearPublicationVenuePosition
2016 From human instructions to robot actions: Formulation of goals, affordances and probabilistic planning
abstract
This paper addresses the problem of having a robot executing motor tasks requested by a human through spoken language. Verbal instructions do not typically have a one-to-one mapping to robot actions, due to various reasons: economy of spoken language, e.g., one short instruction might indeed correspond to a complex sequence of robot actions, and details about action execution might be omitted; grounding, e.g., some actions might need to be added or adapted due to environmental contingencies; embodiment, e.g., a robot might have different means than the human ones to obtain the goals that the instruction refers to. We propose a general cognitive architecture to deal with these issues, based on three steps: i) language-based semantic reasoning on the instruction (high-level), ii) formulation of goals in robot symbols and probabilistic planning to achieve them (mid-level), iii) action execution (low-level). The description of the mid-level is the main focus of this paper. The robot plans are adapted to the current scenario, perceived in real-time and continuously updated, taking in consideration the robot capabilities, modeled through the concept of affordances: this allows for flexibility and creativity in the task execution. We showcase the performance of the proposed architecture with real world experiments using the iCub humanoid robot, also in the presence of unexpected events and action failures.
Alexandre Antunes, Lorenzo Jamone, Giovanni Saponaro, Alexandre Bernardino, Rodrigo M. M. Ventura
ICRA3
2011 Generation of meaningful robot expressions with active learning
abstract
We propose a mechanism to communicate emotions to humans by using head, torso and arm movements of a humanoid robot, without exploiting its facial features. To this end, we build a library of pre-programmed robot movements and we ask people to attribute emotional scores to these initial movements. The answers are then used to fine-tune motion parameters with an active learning approach.
Giovanni Saponaro, Alexandre Bernardino
HRI1