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Fong Siew Wan

dblp:79/3627 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 53% Collaborative and social computing · 32% Wearable and physiological sensing · 16%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive interaction
0.012002
Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space · ISMAR 2002
Immersive interaction
mixed reality
0.012002
Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space · ISMAR 2002
Collaborative and social computing › interactive media
interactive theatre
0.022002
Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space · ISMAR 2002
Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space · ISMAR 2002

Methods — techniques the papers use, named apart from their topics

wearable computing · 0.0tangible interaction · 0.0
YearPublicationVenuePosition
2003 Human Pacman: A Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction over a Wide Outdoor Area
Adrian David Cheok, Fong Siew Wan, Kok Hwee Goh, Xubo Yang, Wei Liu 0009, Farzam Farbiz, Yu Li 0024
Mobile HCI2
2002 Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space
abstract
This paper presents an interactive theatre based on an embodied mixed reality space and wearable computers. Embodied computing mixed reality spaces integrate ubiquitous computing, tangible interaction and social computing within a mixed reality space, which enables intuitive interaction with physical world and virtual world. We believe it has potential advantages to support novel interactive theatre experiences. Therefore, we explored the novel interactive theatre experience supported in the embodied mixed reality space, and implemented live 3D characters to interact with user in such a system.
Adrian David Cheok, Xubo Yang, Simon Prince, Fong Siew Wan, Mark Billinghurst, Hirokazu Kato 0001
ISMAR5
2002 Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space
Adrian David Cheok, Xubo Yang, Simon Prince, Fong Siew Wan, Mark Billinghurst, Hirokazu Kato 0001
ISMAR5