Demo Data from SIGIR 2026 / reviewers in the wild / expert
Fong Siew Wan
dblp:79/3627
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3Graphics, computer vision, multimedia, augmented reality and games · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Immersive interaction · 53% Collaborative and social computing · 32% Wearable and physiological sensing · 16% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
immersive interaction |
0.0 | 1 | 2002 | Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space · ISMAR 2002 |
Immersive interaction
mixed reality |
0.0 | 1 | 2002 | Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space · ISMAR 2002 |
Collaborative and social computing › interactive media
interactive theatre |
0.0 | 2 | 2002 | Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space · ISMAR 2002 Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space · ISMAR 2002 |
Methods — techniques the papers use, named apart from their topics
wearable computing · 0.0tangible interaction · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2003 | Human Pacman: A Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction over a Wide Outdoor Area
Adrian David Cheok, Fong Siew Wan, Kok Hwee Goh, Xubo Yang, Wei Liu 0009, Farzam Farbiz, Yu Li 0024 |
Mobile HCI | 2 |
| 2002 | Interactive Theatre Experience in Embodied + Wearable Mixed Reality SpaceabstractThis paper presents an interactive theatre based on an embodied mixed reality space and wearable computers. Embodied computing mixed reality spaces integrate ubiquitous computing, tangible interaction and social computing within a mixed reality space, which enables intuitive interaction with physical world and virtual world. We believe it has potential advantages to support novel interactive theatre experiences. Therefore, we explored the novel interactive theatre experience supported in the embodied mixed reality space, and implemented live 3D characters to interact with user in such a system. Adrian David Cheok, Xubo Yang, Simon Prince, Fong Siew Wan, Mark Billinghurst, Hirokazu Kato 0001 |
ISMAR | 5 |
| 2002 | Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space
Adrian David Cheok, Xubo Yang, Simon Prince, Fong Siew Wan, Mark Billinghurst, Hirokazu Kato 0001 |
ISMAR | 5 |