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Zefeng Zhang 0001

dblp:79/4769-1 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2026
0009-0000-8821-7797ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Databases, data management, data science and information retrieval · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
2 papers
Recommender systems · 70% Information retrieval · 30%
Artificial intelligence
3 papers
Language models and text generation · 43% Trustworthy machine learning · 21% Vision and language · 21%
Computer graphics and multimedia
1 paper
Multimedia systems and quality of experience · 50% Multimedia analysis and retrieval · 50%

Topics — the 14 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Recommender systems
cold-start recommendation
1.012026
S2CDR: Smoothing-Sharpening Process Model for Cross-Domain Recommendation · WWW 2026
Recommender systems
collaborative filtering
1.012026
S2CDR: Smoothing-Sharpening Process Model for Cross-Domain Recommendation · WWW 2026
Recommender systems
cross-domain recommendation
1.012026
S2CDR: Smoothing-Sharpening Process Model for Cross-Domain Recommendation · WWW 2026
Recommender systems
graph-based recommendation
1.012026
S2CDR: Smoothing-Sharpening Process Model for Cross-Domain Recommendation · WWW 2026
Natural language and speech › Language models and text generation
hallucination detection
0.912025
Revealing and Mitigating the Challenge of Detecting Character Knowledge Errors in LLM Role-Playing · EMNLP 2025
Computer vision › Vision and language › vision-language model
multimodal large language model
0.912025
Debiasing Multimodal Large Language Models via Noise-Aware Preference Optimization · CVPR 2025
Machine learning › Trustworthy machine learning
robustness
0.912025
Debiasing Multimodal Large Language Models via Noise-Aware Preference Optimization · CVPR 2025
Natural language and speech › Language models and text generation › LLM agents
role-playing agents
0.912025
Revealing and Mitigating the Challenge of Detecting Character Knowledge Errors in LLM Role-Playing · EMNLP 2025
Information retrieval › ranking › multi-objective ranking
quality-aware ranking
0.912025
Multi-Branch Collaborative Learning Network for Video Quality Assessment in Industrial Video Search · KDD (1) 2025
Information retrieval › multimedia analysis and retrieval
video retrieval
0.912025
Multi-Branch Collaborative Learning Network for Video Quality Assessment in Industrial Video Search · KDD (1) 2025
Multimedia analysis and retrieval
AI-generated video detection
0.912025
Multi-Branch Collaborative Learning Network for Video Quality Assessment in Industrial Video Search · KDD (1) 2025
Multimedia systems and quality of experience
video quality assessment
0.912025
Multi-Branch Collaborative Learning Network for Video Quality Assessment in Industrial Video Search · KDD (1) 2025
Machine learning › Graph learning › graph signal processing
graph filter
0.312026
S2CDR: Smoothing-Sharpening Process Model for Cross-Domain Recommendation · WWW 2026
Machine learning › Graph learning
graph signal processing
0.312026
S2CDR: Smoothing-Sharpening Process Model for Cross-Domain Recommendation · WWW 2026

Methods — techniques the papers use, named apart from their topics

ordinary differential equation · 2.0low-pass filter · 2.0heat equation · 2.0diffusion model · 2.0squeeze-and-excitation · 1.7point-wise and pair-wise optimization · 1.7multi-branch collaborative learning · 1.7noise-aware preference optimization · 0.9mean absolute error · 0.9direct preference optimization · 0.9box-cox transformation · 0.9binary cross-entropy · 0.9RLAIF · 0.9
YearPublicationVenuePosition
2026 S2CDR: Smoothing-Sharpening Process Model for Cross-Domain Recommendation
abstract
User cold-start problem is a long-standing challenge in recommendation systems. Fortunately, cross-domain recommendation (CDR) has emerged as a highly effective remedy for the user cold-start challenge, with recently developed diffusion models (DMs) demonstrating exceptional performance. However, these DMs-based CDR methods focus on dealing with user-item interactions, overlooking correlations between items across the source and target domains. Meanwhile, the Gaussian noise added in the forward process of diffusion models would hurt user's personalized preference, leading to the difficulty in transferring user preference across domains. To this end, we propose a novel paradigm of Smoothing-Sharpening Process Model for CDR to cold-start users, termed as S2CDR which features a corruption-recovery architecture and is solved with respect to ordinary differential equations (ODEs). Specifically, the smoothing process gradually corrupts the original user-item/item-item interaction matrices derived from both domains into smoothed preference signals in a noise-free manner, and the sharpening process iteratively sharpens the preference signals to recover the unknown interactions for cold-start users. Wherein, for the smoothing process, we introduce the heat equation on the item-item similarity graph to better capture the correlations between items across domains, and further build the tailor-designed low-pass filter to filter out the high-frequency noise information for capturing user's intrinsic preference, in accordance with the graph signal processing (GSP) theory. Extensive experiments on three real-world CDR scenarios confirm that our S2CDR significantly outperforms previous SOTA methods in a training-free manner.
Xiaodong Li 0012, Juwei Yue, Xinghua Zhang 0001, Jiawei Sheng, Wenyuan Zhang 0002, Taoyu Su, Zefeng Zhang 0001, Tingwen Liu
WWW7
2025 Debiasing Multimodal Large Language Models via Noise-Aware Preference Optimization
abstract
Multimodal Large Language Models (MLLMs) excel in various tasks, yet often struggle with modality bias, where the model tends to rely heavily on a single modality and overlook critical information in other modalities, which leads to incorrect focus and generating irrelevant responses. In this paper, we propose using the paradigm of preference optimization to solve the modality bias problem, including RLAIF-V-Bias, a debiased preference optimization dataset, and a Noise-Aware Preference Optimization (NaPO) algorithm. Specifically, we first construct the dataset by introducing perturbations to reduce the informational content of certain modalities, compelling the model to rely on a specific modality when generating negative responses. To address the inevitable noise in automatically constructed data, we combine the noise-robust Mean Absolute Error (MAE) with the Binary Cross-Entropy (BCE) in Direct Preference Optimization (DPO) by a negative Box-Cox transformation, and dynamically adjust the algorithm’s noise robustness based on the evaluated noise levels in the data. Extensive experiments validate our approach, demonstrating not only its effectiveness in mitigating modality bias but also its significant role in minimizing hallucinations. The code and data is available at https://github.com/zhangzef/NaPO.
Zefeng Zhang 0001, Hengzhu Tang, Jiawei Sheng, Zhenyu Zhang 0006, Dawei Yin 0001, Duohe Ma, Tingwen Liu
CVPR1
2025 Revealing and Mitigating the Challenge of Detecting Character Knowledge Errors in LLM Role-Playing
abstract
Large language model (LLM) role-playing has gained widespread attention.Authentic character knowledge is crucial for constructing realistic LLM role-playing agents.However, existing works usually overlook the exploration of LLMs' ability to detect characters' known knowledge errors (KKE) and unknown knowledge errors (UKE) while playing roles, which would lead to low-quality automatic construction of character trainable corpus.In this paper, we propose RoleKE-Bench to evaluate LLMs' ability to detect errors in KKE and UKE.The results indicate that even the latest LLMs struggle to detect these two types of errors effectively, especially when it comes to familiar knowledge.We experimented with various reasoning strategies and propose an agent-based reasoning method, Self-Recollection and Self-Doubt (S 2 RD), to explore further the potential for improving error detection capabilities.Experiments show that our method effectively improves the LLMs' ability to detect error character knowledge, but it remains an issue that requires ongoing attention 1 .* indicates corresponding author. 1 The resource is accessible at https://github.com/ WYRipple/rp_kw_errors.2 In this paper, "character" also refers to "role".
Wenyuan Zhang 0002, Shuaiyi Nie, Jiawei Sheng, Zefeng Zhang 0001, Xinghua Zhang 0001, Yongquan He, Tingwen Liu
EMNLP4
2025 Multi-Branch Collaborative Learning Network for Video Quality Assessment in Industrial Video Search
abstract
Video Quality Assessment (VQA) is a crucial component of broadscale video retrieval systems. Its goal is to accurately identify various quality issues in videos, thereby encouraging the video retrieval system to prioritize high-quality videos. In large-scale industrial video retrieval systems, we formulate the characteristics of low-quality videos into four categories: visual-related low-level quality problems such as mosaics and black boxes, textual-related low-level quality problems caused by video title and Optical Character Recognition (OCR) content, as well as semantic-level frame incoherence and frame-text mismatch caused by emerging AI-generated videos. These kinds of low-quality videos, which are widely present in industrial environments, have been overlooked in academic research before, and accurately identifying them is very challenging. In this paper, we introduce a Multi-Branch Collaborative learning Network (MBCN) to tackle the above issues. We carefully design four assessment branches for MBCN to adapt to the above four kinds of issues for industrial video retrieval systems. After obtaining independent scores for each branch, we perform a weighted aggregation of the various branches to dynamically address video quality issues in different scenarios with a squeeze-and-excitation mechanism. Finally, we integrate point-wise and pair-wise optimization objectives to ensure the predicted scores are stable and fall into a reasonable range. To demonstrate the effectiveness of our proposed MBCN, we conduct extensive offline and online experiments in a world-level video search engine. The experimental results show that due to the powerful ability of MBCN to identify video quality issues, the ranking ability of the video retrieval system has been significantly improved. We also conduct a series of detailed experimental analyses to verify that all four evaluation branches play a positive role. Besides that, for emerging low-quality AI-generated videos, the recognition accuracy of MBCN also improves significantly compared to the baseline.
Hengzhu Tang, Zefeng Zhang 0001, Zhiping Li, Zhenyu Zhang 0006, Suqi Cheng, Dawei Yin 0001
KDD (1)2