Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jerry Weil
dblp:79/6417
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 1986
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 50% Rendering · 50% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › physically-based modeling
cloth modeling |
0.0 | 1 | 1986 | The synthesis of cloth objects · SIGGRAPH 1986 |
Rendering › appearance modeling
cloth rendering |
0.0 | 1 | 1986 | The synthesis of cloth objects · SIGGRAPH 1986 |
Computer animation and physical simulation
cloth simulation |
0.0 | 1 | 1986 | The synthesis of cloth objects · SIGGRAPH 1986 |
Rendering
ray tracing |
0.0 | 1 | 1986 | The synthesis of cloth objects · SIGGRAPH 1986 |
Methods — techniques the papers use, named apart from their topics
relaxation · 0.0ray tracing · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1986 | The synthesis of cloth objectsabstractIn image synthesis, cloth objects such as clothes are most often modelled as textures mapped onto rigid surfaces. However, in order to represent such objects more realistically, their physical properties must be examined. This paper describes a method for modelling cloth material hanging in three dimensions when supported by any number of constraint points. The cloth synthesized with this model contains folds and appears more realistic than simple texture mapping. This paper also describes a method for rendering the cloth once its free-hanging shape has been determined.The computation of the surface of a free-hanging cloth is performed in two stages. The first stage approximates the shape of the surface which is interior to the constraint points, and the second stage performs a relaxation process on all points on the surface to arrive at a close approximation to its shape. The rendering of the surfaces is done using a ray-tracer which treats the surface as a mesh of line segments. Jerry Weil |
SIGGRAPH | 1 |