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Jeremy Searock

dblp:80/1435 · also Jeremy Lawrence Searock · DBLP profile ↗
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4ranked-venue papers
3as first author
0since 2021 · last 2005
0000-0001-7634-5118ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-authorSystems, architecture and hardware · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 26% Legged, aerial and field robots · 22% Motion planning and robot control · 22%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control › dynamic stability
balancing mobile robots
0.012004
Development of a Soccer-playing Dynamically-balancing Mobile Robot · ICRA 2004
Robotics › Legged, aerial and field robots
field robotics
0.012004
Development of a Soccer-playing Dynamically-balancing Mobile Robot · ICRA 2004
Robotics › Robot navigation and mapping
vision-based sensing
0.012004
Development of a Soccer-playing Dynamically-balancing Mobile Robot · ICRA 2004

Methods — techniques the papers use, named apart from their topics

learning to prevent failure states · 0.1vision algorithms for lighting adaptation · 0.0
YearPublicationVenuePosition
2005 Learning to Prevent Failure States for a Dynamically Balancing Robot
Jeremy Searock, Brett Browning
AAAI1
2004 Development of a Soccer-playing Dynamically-balancing Mobile Robot
abstract
In this paper, we make two contributions. First, we present a new domain, called Segway Soccer, for investigating the coordination of dynamically formed, mixed human-robot teams within the realm of a team task that requires real-time decision making and response. Segway Soccer is a game of soccer between two teams consisting of Segway riding humans and Segway RMP-based robots. We believe Segway Soccer is the first game involving both humans and robots in cooperative roles and with similar capabilities. In conjunction with this new domain, we present our work towards developing a soccer playing robot using the Segway RMP platform and vision as its primary sensing modality. As Segway Soccer is set in the outdoors, we have developed novel vision algorithms to adapt to changes in lighting conditions. We present the domain of Segway Soccer, its inherent challenges, and our work towards this goal.
Brett Browning, Paul E. Rybski, Jeremy Searock, Manuela M. Veloso
ICRA3
2004 Turning Segways into soccer robots
abstract
The Segway human transport (HT) is a one person dynamically self-balancing transportation vehicle. The Segway robot mobility platform (RMP) is a modification of the HT capable of being commanded by a computer for autonomous operation. With these platforms, we are investigating human/robot coordination in adversarial environments through the game, Segway soccer. The players include robots (RMPs) and humans (riding HTs). The rules of the game are a combination of soccer and ultimate Frisbee rules. In this paper, we provide two contributions. First, we examine the capabilities and limitations of the Segway and describe the mechanical systems necessary to create a robot Segway soccer player. Second, we provide a detailed analysis of several ball manipulation/kicking systems and the implementation results of the CM-RMP pneumatic ball manipulation system.
Jeremy Searock, Brett Browning, Manuela M. Veloso
IROS1
2004 Turning Segways into Robust Human-Scale Dynamically Balanced Soccer Robots
Jeremy Searock, Brett Browning, Manuela M. Veloso
RoboCup1