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Rosa María Baños

dblp:80/154 · DBLP profile ↗
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9ranked-venue papers
4as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 2 first-authorArtificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Health and well-being technologies · 80% Immersive interaction · 20%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies › mental health technology
virtual reality therapy
0.112011
A virtual reality system for the treatment of stress-related disorders: A preliminary analysis of efficacy compared to a standard cognitive behavioral program · Int. J. Hum. Comput. Stud. 2011
Immersive interaction
virtual reality
0.122013
Process of design and usability evaluation of a telepsychology web and virtual reality system for the elderly: Butler · Int. J. Hum. Comput. Stud. 2013
A virtual reality system for the treatment of stress-related disorders: A preliminary analysis of efficacy compared to a standard cognitive behavioral program · Int. J. Hum. Comput. Stud. 2011
Health and well-being technologies › mental health › mental healthcare › psychotherapy
exposure therapy
0.012004
An Augmented Reality System for Treating Psychological Disorders: Application to Phobia to Cockroaches · ISMAR 2004
Virtual and augmented reality › augmented reality
augmented reality applications
0.012004
An Augmented Reality System for Treating Psychological Disorders: Application to Phobia to Cockroaches · ISMAR 2004

Methods — techniques the papers use, named apart from their topics

cognitive behavioral therapy · 0.1ARToolkit · 0.1
YearPublicationVenuePosition
2016 Usability and acceptability assessment of an empathic virtual agent to prevent major depression
abstract
Abstract In Human–Computer Interaction, the adaptation of the content and the way of how this content is communicated to the users in interactive sessions is a critical issue to promote the acceptability and usability of any computational system. We present a user‐adapted interactive platform to identify and provide an early intervention for symptoms of depression and suicide. In particular, we describe the work performed to assess users' system acceptability and usability. An empathic Virtual Agent is the main interface with the user, and it has been designed to generate the appropriate dialogues and emotions during the interactions according to the detected user's specific needs. This personalization is based on a dynamic user model nurtured with clinical, demographical and behavioural information. The evaluation was performed with 60 participants from the university community. The obtained results were promising, allowing the execution of a further clinical trial. The system's usability score was 75.7%, and the score of the user‐adapted content and the emotional responses of the Virtual Agent was 70.9%.
Adrián Bresó, Juan Martínez-Miranda, Cristina Botella, Rosa María Baños, Juan Miguel García-Gómez
Expert Syst. J. Knowl. Eng.4
2014 An fMRI Study to Analyze Neural Correlates of Presence during Virtual Reality Experiences
abstract
[EN] In the field of virtual reality (VR), many efforts have been made to analyze presence, the sense of being in the virtual world. However, it is only recently that functional magnetic resonance imaging (fMRI) has been used to study presence during an automatic navigation through a virtual environment. In the present work, our aim was to use fMRI to study the sense of presence during a VR-free navigation task, in comparison with visualization of photographs and videos (automatic navigations through the same environment). The main goal was to analyze the usefulness of fMRI for this purpose, evaluating whether, in this context, the interaction between the subject and the environment is performed naturally, hiding the role of technology in the experience. We monitored 14 right-handed healthy females aged between 19 and 25 years. Frontal, parietal and occipital regions showed their involvement during free virtual navigation. Moreover, activation in the dorsolateral prefrontal cortex was also shown to be negatively correlated to sense of presence and the postcentral parietal cortex and insula showed a parametric increased activation according to the condition-related sense of presence, which suggests that stimulus attention and self-awareness processes related to the insula may be linked to the sense of presence.
Miriam Clemente, Beatriz Rey, Aina Rodríguez-Pujadas, Alfonso Barrós-Loscertales, Rosa María Baños, Cristina Botella, Mariano Alcañiz Raya, César Ávila
Interact. Comput.5
2013 Process of design and usability evaluation of a telepsychology web and virtual reality system for the elderly: Butler
Diana Castilla, Azucena García-Palacios, Juana Bretón-López, Ignacio Miralles, Rosa María Baños, Ernestina Etchemendy, Luis Farfallini, Cristina Botella
Int. J. Hum. Comput. Stud.5
2012 Positive mood induction procedures for virtual environments designed for elderly people
abstract
Positive emotions have a significant influence on mental and physical health. Their role in the elderly’s wellbeing has been established in numerous studies. It is therefore worthwhile to explore ways in which elderly people can increase the number of positive experiences in their daily lives. This paper describes two Virtual Environments (VEs) that were used as mood induction procedures (MIPs) for this population. In addition, the VEs’ efficacy at increasing joy and relaxation in elderly users is analyzed. The VEs contain exercises for generating positive-autobiographic memories, mindfulness and slow breathing rhythms. The total sample comprised 18 participants over 55 years old who used the VEs on two occasions. Twelve of them used the joy environment, while 16 used the relaxation environment. Moods before and after each session were assessed using Visual Analogical Scales. After using both VEs, results indicated significant increases in joy and relaxation and significant decreases in sadness and anxiety. The participants also indicated low levels of difficulty of use and high levels of satisfaction and sense of presence. Hence, the VEs demonstrate their usefulness at promoting positive affects and enhancing the wellbeing of elderly people.
Rosa María Baños, Ernestina Etchemendy, Diana Castilla, Azucena García-Palacios, Soledad Quero, Cristina Botella
Interact. Comput.1
2011 Analyzing the Level of Presence While Navigating in a Virtual Environment during an fMRI Scan
Miriam Clemente, Alejandro Rodríguez 0004, Beatriz Rey, Aina Rodríguez-Pujadas, Rosa María Baños, Cristina Botella, Mariano Alcañiz Raya, César Ávila
INTERACT (4)5
2011 A virtual reality system for the treatment of stress-related disorders: A preliminary analysis of efficacy compared to a standard cognitive behavioral program
Rosa María Baños, Veronica Guillen, Soledad Quero, Azucena García-Palacios, Mariano Alcañiz Raya, Cristina Botella
Int. J. Hum. Comput. Stud.1
2006 Changing Induced Moods Via Virtual Reality
Rosa María Baños, Víctor Liaño, Cristina Botella, Mariano Alcañiz Raya, Belén Guerrero, Beatriz Rey
PERSUASIVE1
2004 An Augmented Reality System for Treating Psychological Disorders: Application to Phobia to Cockroaches
abstract
Augmented reality has been used in many fields, but it has not been used to treat psychological disorders. Augmented reality presents several advantages respect to: the traditional treatment of psychological disorders and virtual reality treatments. In this paper we present the first augmented reality system for the treatment of phobia to cockroaches. Our system has been developed using ARToolkit software. It has been tested with one patient and the results have been very satisfactory. At first of the exposure session the patient was not able to approach to a real cockroach and after the exposure session using our augmented reality system, the patient was able to approach to a real cockroach, to interact with it and to kill it by herself. This first result is very encouraging and it demonstrates that augmented reality exposure is effective for the treatment of this kind of phobias.
M. Carmen Juan, Cristina Botella, Mariano Alcañiz Raya, Rosa María Baños, Carolina Carrion Benedito, M. Melero, José Antonio Lozano 0002
ISMAR4
2002 Virtual reality treatment of flying phobia
abstract
Flying phobia (FP) might become a very incapacitating and disturbing problem in a person's social, working, and private areas. Psychological interventions based on exposure therapy have proved to be effective, but given the particular nature of this disorder they bear important limitations. Exposure therapy for FP might be excessively costly in terms of time, money, and efforts. Virtual reality (VR) overcomes these difficulties as different significant environments might be created, where the patient can interact with what he or she fears while in a totally safe and protected environment-the therapist's consulting room. This paper intends, on one hand, to show the different scenarios designed by our team for the VR treatment of FP, and on the other, to present the first results supporting the effectiveness of this new tool for the treatment of FP in a multiple baseline study.
Rosa María Baños, Cristina Botella, Concepción Perpiñá, Mariano Alcañiz Raya, José Antonio Lozano 0002, Jorge Osma, M. Gallardo
IEEE Trans. Inf. Technol. Biomed.1