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Axel Haasch

dblp:80/2325 · DBLP profile ↗
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7ranked-venue papers
1as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 1 first-authorSystems, architecture and hardware · 5 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 76% Haptics and multimodal interaction · 24%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › robot perception
audio-visual perception
0.112006
Human-like Person Tracking with an Anthropomorphic Robot · ICRA 2006
Haptics and multimodal interaction
multimodal interaction
0.112006
Human-like Person Tracking with an Anthropomorphic Robot · ICRA 2006
Human-robot interaction › robot perception
person tracking
0.112006
Human-like Person Tracking with an Anthropomorphic Robot · ICRA 2006
Human-robot interaction › social robot
companion robots
0.112005
A Flexible Infrastructure for the Development of a Robot Companion with Extensible HRI-Capabilities · ICRA 2005

Methods — techniques the papers use, named apart from their topics

stereo vision · 0.1stereo audio processing · 0.1modular architecture · 0.1three-layer control architecture · 0.1XML communication framework · 0.1
YearPublicationVenuePosition
2008 Interacting with a mobile robot: Evaluating gestural object references
abstract
Creating robots able to interact and cooperate with humans in household environments and everyday life is an emerging topic. Our goal is to facilitate a human-like and intuitive interaction with such robots. Besides verbal interaction, gestures are a fundamental aspect in human-human interaction. One typical usage of interactive gestures is referencing of objects. This paper describes a novel integrated vision system combining different algorithms for pose tracking, gesture detection, and object attention in order to enable a mobile robot to resolve gesture-based object references. Results from the evaluation of the individual algorithms as well as the overall system are presented. A total of 20 minutes of video data collected from four subjects performing almost 500 gestures are evaluated to demonstrate the current performance of the approach as well as the overall success rate of gestural object references. This demonstrates that our integrated vision system can serve as the gestural front end that enables an interactive mobile robot to engage in multimodal human-robot interaction.
Joachim Schmidt 0001, Nils Hofemann, Axel Haasch, Jannik Fritsch, Gerhard Sagerer
IROS3
2006 Human-like Person Tracking with an Anthropomorphic Robot
abstract
A very important aspect in developing robots capable of human-robot interaction (HRI) is natural, human-like communication. Besides a flexible dialog system and speech understanding an anthropomorphic appearance has many advantages for intuitive usage and understanding of a robot. As a consequence of our effort in creating an anthropomorphic appearance and to come as close as possible to a human-human interaction, we decided to use human-like sensors, i.e., two cameras and two microphones only, not using a laser range finder or omnidirectional camera for tracking persons. Despite the challenge of a limited field of perception, a robust attention system for tracking and interacting with multiple persons simultaneously in real-time was created. Our approach is sufficiently generic to work on robots with varying hardware, as long as stereo audio data and images of a video camera are available. Since the architecture is designed modular with a XML based data exchange we are able to extend the robot's abilities easily
Thorsten Spexard, Axel Haasch, Jannik Fritsch, Gerhard Sagerer
ICRA2
2005 Human-style interaction with a robot for cooperative learning of scene objects
abstract
In research on human-robot interaction the interest is currently shifting from uni-modal dialog systems to multi-modal interaction schemes. We present a system for human-style interaction with a robot that is integrated on our mobile robot BIRON. To model the dialog we adopt an extended grounding concept with a mechanism to handle multi-modal in- and output where object references are resolved by the interaction with an object attention system (OAS). The OAS integrates multiple input from, e.g., the object and gesture recognition systems and provides the information for a common representation. This representation can be accessed by both modules and combines symbolic verbal attributes with sensor-based features. We argue that such a representation is necessary to achieve a robust and efficient information processing.
Shuyin Li, Axel Haasch, Britta Wrede, Jannik Fritsch, Gerhard Sagerer
ICMI2
2005 A Flexible Infrastructure for the Development of a Robot Companion with Extensible HRI-Capabilities
abstract
The development of robot companions with nat ural human-robot interaction (HRI) capabilities is a challeng ing task as it requires incorporating various functionalities. Consequently, a flexible infrastructure for controlling module operation and data exchange between modules is proposed, taking into account insights from software system integration. This is achieved by combining a three-layer control architec ture containing a flexible control component with a powerful communication framework. The use of XML throughout the whole infrastructure facilitates ongoing evolutionary develop ment of the robot companion's capabilities.
Jannik Fritsch, Marcus Kleinehagenbrock, Axel Haasch, Sebastian Wrede 0001, Gerhard Sagerer
ICRA3
2005 Modality integration and dialog management for a robotic assistant
abstract
The communication with robotic assistants or companions is a challenging new domain for the use of dialog systems. In contrast to classical spoken language interfaces users interact with mobile robots mostly in a multi-modal way. In this paper we will present the integration of several modalities in the dialog system of BIRON — the Bielefeld Robot Companion. Besides speech as the main modality the system integrates deictic gestures and visual scene information in order to resolve object references in a task oriented dialog. We will present example interactions with BIRON and first qualitative results from the "home-tour" scenario defined within the COGNIRON project.
Ioannis Toptsis, Axel Haasch, Sonja Hwel, Jannik Fritsch, Gernot A. Fink
INTERSPEECH2
2005 A multi-modal object attention system for a mobile robot
abstract
Robot companions are intended for operation in private homes with naive users. For this purpose, they need to be endowed with natural interaction capabilities. Additionally, such robots will need to be taught unknown objects that are present in private homes. We present a multi-modal object attention system that is able to identify objects referenced by the user with gestures and verbal instructions. The proposed system can detect known and unknown objects and stores newly acquired object information in a scene model for later retrieval. This way, the growing knowledge base of the robot companion improves the interaction quality as the robot can more easily focus its attention on objects it has been taught previously.
Axel Haasch, Nils Hofemann, Jannik Fritsch, Gerhard Sagerer
IROS1
2005 Interactive object learning for robot companions using mosaic images
abstract
Natural human-robot interaction (HRI) is a key feature of mobile robot companions collaborating with humans. To achieve natural HRI, multiple communication modalities like vision, speech, and gestures have to be utilized. Besides, capabilities to emulate cognitive processes, e.g., object learning and object recognition, are essential. In this work we present a new approach to interactive object learning enabling multi-view object representation. To overcome a robot's limitation of having only one view point, we make use of an iconic memory consisting of previously acquired images. As the relevant scene area is unknown during construction of the iconic memory, a representation in the form of mosaic images is applied. The relevant image patches describing an object referenced by the user are selected through an object attention mechanism. The resulting multi-view object representations improve the flexibility of our interactive approach for object learning.
Birgit Möller 0001, Stefan Posch, Axel Haasch, Jannik Fritsch, Gerhard Sagerer
IROS3