Demo Data from SIGIR 2026 / reviewers in the wild / expert
Gérard Iglésias
dblp:80/2489
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 1991
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 67% Rendering · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › discrete geometry › discrete differential geometry
differential geometry |
0.0 | 1 | 1991 | Piecewise surface flattening for non-distorted texture mapping · SIGGRAPH 1991 |
Geometric modeling and processing › surface parameterization
surface flattening |
0.0 | 1 | 1991 | Piecewise surface flattening for non-distorted texture mapping · SIGGRAPH 1991 |
Rendering
texture mapping |
0.0 | 1 | 1991 | Piecewise surface flattening for non-distorted texture mapping · SIGGRAPH 1991 |
Methods — techniques the papers use, named apart from their topics
piecewise flattening · 0.0isoparametric curve mapping · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1991 | Piecewise surface flattening for non-distorted texture mappingabstractThis paper introduces new techniques for interactive piecewise flattening of parametric 3-D surfaces, leading to a non-distorted, hence realistic, texture mapping. Cuts are allowed on the mapped texture and we make a compromise between discontinuities and distortions. These techniques are based on results from differential geometry, more precisely on the notion of "geodesic curvature": isoparametric curves of the surface are mapped, in a constructive way, onto curves in the texture plane with preservation of geodesic curvature at each point. As an application, we give a concrete example which is a first step towards an efficient and robust CAD tool for shoe modeling. Chakib Bennis, Jean-Marc Vézien, Gérard Iglésias |
SIGGRAPH | 3 |