Demo Data from SIGIR 2026 / reviewers in the wild / expert
Luke Barrington
dblp:80/4726
· DBLP profile ↗
8ranked-venue papers
4as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-authorDatabases, data management, data science and information retrieval · 2Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Audio and music processing · 80% Image and video processing · 20% | |
| Databases, data mining, and information retrieval
3 papers |
Recommender systems · 52% Information retrieval · 40% Web and social media mining · 8% |
Topics — the 8 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Audio and music processing
music information retrieval |
0.2 | 3 | 2010 | Combining audio content and social context for semantic music discovery · SIGIR 2009 Semantic Annotation and Retrieval of Music and Sound Effects · IEEE Trans. Speech Audio Process. 2008 Modeling Music as a Dynamic Texture · IEEE Trans. Speech Audio Process. 2010 |
Recommender systems › music recommendation
content-based music recommendation |
0.1 | 1 | 2012 | Learning Content Similarity for Music Recommendation · IEEE Trans. Speech Audio Process. 2012 |
Image and video processing › texture analysis
dynamic texture modeling |
0.1 | 1 | 2010 | Modeling Music as a Dynamic Texture · IEEE Trans. Speech Audio Process. 2010 |
Audio and music processing
music structure analysis |
0.1 | 1 | 2010 | Modeling Music as a Dynamic Texture · IEEE Trans. Speech Audio Process. 2010 |
Information retrieval › multimedia analysis and retrieval › music retrieval
music information retrieval |
0.1 | 1 | 2007 | Towards musical query-by-semantic-description using the CAL500 data set · SIGIR 2007 |
Information retrieval
retrieval models |
0.1 | 1 | 2007 | Towards musical query-by-semantic-description using the CAL500 data set · SIGIR 2007 |
Recommender systems
collaborative filtering |
0.0 | 1 | 2012 | Learning Content Similarity for Music Recommendation · IEEE Trans. Speech Audio Process. 2012 |
Audio and music processing › music information retrieval
music tagging |
0.0 | 1 | 2007 | Towards musical query-by-semantic-description using the CAL500 data set · SIGIR 2007 |
Methods — techniques the papers use, named apart from their topics
score averaging · 0.2rankboost · 0.2kernel combination support vector machine · 0.2weighted mixture hierarchies expectation maximization · 0.2metric learning · 0.1kullback-leibler divergence · 0.1content similarity learning · 0.1linear dynamical systems · 0.1dynamic texture mixture model · 0.1gaussian mixture model · 0.1weighted mixture hierarchies expectation-maximization · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Learning Content Similarity for Music RecommendationabstractMany tasks in music information retrieval, such as recommendation, and playlist generation for online radio, fall naturally into the query-by-example setting, wherein a user queries the system by providing a song, and the system responds with a list of relevant or similar song recommendations. Such applications ultimately depend on the notion of similarity between items to produce high-quality results. Current state-of-the-art systems employ collaborative filter methods to represent musical items, effectively comparing items in terms of their constituent users. While collaborative filter techniques perform well when historical data is available for each item, their reliance on historical data impedes performance on novel or unpopular items. To combat this problem, practitioners rely on content-based similarity, which naturally extends to novel items, but is typically outperformed by collaborative filter methods. In this paper, we propose a method for optimizing content-based similarity by learning from a sample of collaborative filter data. The optimized content-based similarity metric can then be applied to answer queries on novel and unpopular items, while still maintaining high recommendation accuracy. The proposed system yields accurate and efficient representations of audio content, and experimental results show significant improvements in accuracy over competing content-based recommendation techniques. Brian McFee, Luke Barrington, Gert R. G. Lanckriet |
IEEE Trans. Speech Audio Process. | 2 |
| 2010 | Modeling Music as a Dynamic TextureabstractWe consider representing a short temporal fragment of musical audio as adynamic texture, a model of both the timbral and rhythmical qualities of sound, two of the important aspects required for automatic music analysis. The dynamic texture model treats asequenceof audio feature vectors as a sample from a linear dynamical system. We apply this new representation to the task of automatic song segmentation. In particular, we cluster audio fragments, extracted from a song, as samples from a dynamic texture mixture (DTM) model. We show that the DTM model can both accurately cluster coherent segments in music and detect transition boundaries. Moreover, the generative character of the proposed model of music makes it amenable for a wide range of applications besides segmentation. As examples, we use DTM models of songs to suggest possible improvements in other music information retrieval applications such as music annotation and similarity. Luke Barrington, Antoni B. Chan, Gert R. G. Lanckriet |
IEEE Trans. Speech Audio Process. | 1 |
| 2009 | Dynamic texture models of musicabstractIn this paper, we consider representing a musical signal as a dynamic texture, a model for both the timbral and rhythmical qualities of sound. We apply the new representation to the task of automatic song segmentation. In particular, we cluster sequences of audio feature-vectors, extracted from the song, using a dynamic texture mixture model (DTM). We show that the DTM model can both detect transition boundaries and accurately cluster coherent segments. The similarities between the dynamic textures which define these segments are based on both timbral and rhythmic qualities of the music, indicating that the DTM model simultaneously captures two of the important aspects required for automatic music analysis. Luke Barrington, Antoni B. Chan, Gert R. G. Lanckriet |
ICASSP | 1 |
| 2009 | Combining audio content and social context for semantic music discoveryabstractWhen attempting to annotate music, it is important to consider both acoustic content and social context. This paper explores techniques for collecting and combining multiple sources of such information for the purpose of building a query-by-text music retrieval system. We consider two representations of the acoustic content (related to timbre and harmony) and two social sources (social tags and web documents). We then compare three algorithms that combine these information sources: calibrated score averaging (CSA), RankBoost, and kernel combination support vector machines (KC-SVM). We demonstrate empirically that each of these algorithms is superior to algorithms that use individual information sources. Douglas Turnbull, Luke Barrington, Gert R. G. Lanckriet, Mehrdad Yazdani |
SIGIR | 2 |
| 2008 | Semantic Annotation and Retrieval of Music and Sound EffectsabstractWe present a computer audition system that can both annotate novel audio tracks with semantically meaningful words and retrieve relevant tracks from a database of unlabeled audio content given a text-based query. We consider the related tasks of content-based audio annotation and retrieval as one supervised multiclass, multilabel problem in which we model the joint probability of acoustic features and words. We collect a data set of 1700 human-generated annotations that describe 500 Western popular music tracks. For each word in a vocabulary, we use this data to train a Gaussian mixture model (GMM) over an audio feature space. We estimate the parameters of the model using the weighted mixture hierarchies expectation maximization algorithm. This algorithm is more scalable to large data sets and produces better density estimates than standard parameter estimation techniques. The quality of the music annotations produced by our system is comparable with the performance of humans on the same task. Our ldquoquery-by-textrdquo system can retrieve appropriate songs for a large number of musically relevant words. We also show that our audition system is general by learning a model that can annotate and retrieve sound effects. Douglas Turnbull, Luke Barrington, David A. Torres, Gert R. G. Lanckriet |
IEEE Trans. Speech Audio Process. | 2 |
| 2007 | Audio Information Retrieval using Semantic SimilarityabstractWe improve upon query-by-example for content-based audio information retrieval by ranking items in a database based on semantic similarity, rather than acoustic similarity, to a query example. The retrieval system is based on semantic concept models that are learned from a training data set containing both audio examples and their text captions. Using the concept models, the audio tracks are mapped into a semantic feature space, where each dimension indicates the strength of the semantic concept. Audio retrieval is then based on ranking the database tracks by their similarity to the query in the semantic space. We experiment with both semantic- and acoustic-based retrieval systems on a sound effects database and show that the semantic-based system improves retrieval both quantitatively and qualitatively. Luke Barrington, Antoni B. Chan, Douglas Turnbull, Gert R. G. Lanckriet |
ICASSP (2) | 1 |
| 2007 | Towards musical query-by-semantic-description using the CAL500 data setabstractQuery-by-semantic-description (QBSD) is a natural paradigm for retrieving content from large databases of music. A major impediment to the development of good QBSD systems for music information retrieval has been the lack of a cleanly-labeled, publicly-available, heterogeneous data set of songs and associated annotations. We have collected the Computer Audition Lab 500-song (CAL500) data set by having humans listen to and annotate songs using a survey designed to capture ‘semantic associations ’ between music and words. We adapt the supervised multi-class labeling (SML) model, which has shown good performance on the task of image retrieval, and use the CAL500 data to learn a model for music retrieval. The model parameters are estimated using the weighted mixture hierarchies expectationmaximization algorithm which has been specifically designed to handle real-valued semantic association between words and songs, rather than binary class labels. The output of the SML model, a vector of class-conditional probabilities, can be interpreted as a semantic multinomial distribution over a vocabulary. By also representing a semantic query as a query multinomial distribution, we can quickly rank order the songs in a database based on the Kullback-Leibler divergence between the query multinomial and each song’s semantic multinomial. Qualitative and quantitative results demonstrate that our SML model can both annotate a novel song with meaningful words and retrieve relevant songs given a multi-word, text-based query. Douglas Turnbull, Luke Barrington, David A. Torres, Gert R. G. Lanckriet |
SIGIR | 2 |
| 2006 | Ambient Display using Musical EffectsabstractThe paper presents a novel approach to the peripheral display of information by applying audio effects to an arbitrary selection of music. We examine a specific instance: the communication of information about human affect, and construct a functioning prototype which captures behavioral activity level from the face and maps it to musical effects. Several audio effects are empirically evaluated as to their suitability for ambient display. We report measurements of the ambience, perceived affect, and pleasure of these effects. The findings support the hypothesis that musical effects are a promising method for ambient informational display. Luke Barrington, Michael J. Lyons 0001, Dominique Diegmann, Shinji Abe |
IUI | 1 |