Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Frédéric Delaunay

dblp:80/7940 · DBLP profile ↗
← Back
3ranked-venue papers
3as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-authorHuman-computer interaction and ubiquitous computing · 3 · 3 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › robot design
robot face design
0.112010
A study of a retro-projected robotic face and its effectiveness for gaze reading by humans · HRI 2010
Human-robot interaction › nonverbal communication
facial expression
0.012011
Lighthead robotic face · HRI 2011
Human-robot interaction › nonverbal communication
joint attention
0.012010
A study of a retro-projected robotic face and its effectiveness for gaze reading by humans · HRI 2010

Methods — techniques the papers use, named apart from their topics

user study · 0.1
YearPublicationVenuePosition
2011 Lighthead robotic face
abstract
This video is about a new kind of robotic head. Through back-projection of a computer generated video into a half-translucent mask, the LightHead robotic head has many advantages compared to tradition mechatronic robotic faces. These advantages are most notably the versatility and ease of controlling facial expressions and creating new faces, the total weight and the low costs. By mounting the head on a robotic arm and equipping it with face detection software, the robot can interact with people in a natural manner.
Frédéric Delaunay, Joachim de Greeff, Tony Belpaeme
HRI1
2010 A study of a retro-projected robotic face and its effectiveness for gaze reading by humans
abstract
Reading gaze direction is important in human-robot interactions as it supports, among others, joint attention and non-linguistic interaction. While most previous work focuses on implementing gaze direction reading on the robot, little is known about how the human partner in a human-robot interaction is able to read gaze direction from a robot. The purpose of this paper is twofold: (1) to introduce a new technology to implement robotic face using retro-projected animated faces and (2) to test how well this technology supports gaze reading by humans. We briefly discuss the robot design and discuss parameters influencing the ability to read gaze direction. We present an experiment assessing the user's ability to read gaze direction for a selection of different robotic face designs, using an actual human face as baseline. Results indicate that it is hard to recreate human-human interaction performance. If the robot face is implemented as a semi sphere, performance is worst. While robot faces having a human-like physiognomy and, perhaps surprisingly, video projected on a flat screen perform equally well and seem to suggest that these are the good candidates to implement joint attention in HRI.
Frédéric Delaunay, Joachim de Greeff, Tony Belpaeme
HRI1
2009 Towards retro-projected robot faces: An alternative to mechatronic and android faces
abstract
This paper presents a new implementation of a robot face using retro-projection of a video stream onto a semitransparent facial mask. The technology is contrasted against mechatronic robot faces, of which Kismet is a typical example, and android robot faces, as used on the Ishiguro robots. The paper highlights the strengths of Retro-projected Animated Faces (RAF) technology (with cost, flexibility and robustness being notably strong) and discusses potential developments.
Frédéric Delaunay, Joachim de Greeff, Tony Belpaeme
RO-MAN1