Demo Data from SIGIR 2026 / reviewers in the wild / expert
Christian Winkler 0001
dblp:81/160-1
· DBLP profile ↗
12ranked-venue papers
3as first author
1since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 12 · 3 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
8 papers |
Interaction techniques and input · 56% Ubiquitous computing and smart environments · 13% Immersive interaction · 8% | |
| Network and information security
2 papers |
Privacy and data protection · 46% Authentication and access control · 27% Usable security · 27% | |
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 57% Visualization and visual analytics · 43% |
Topics — the 17 heaviest of 23, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
head-mounted display |
0.3 | 1 | 2025 | Bumpy Ride? Understanding the Effects of External Forces on Spatial Interactions in Moving Vehicles · CHI 2025 |
Interaction techniques and input
touch interaction |
0.2 | 1 | 2016 | FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality · UIST 2016 |
Ubiquitous computing and smart environments › pervasive displays
ambient display |
0.2 | 2 | 2014 | Pervasive information through constant personal projection: the ambient mobile pervasive display (AMP-D) · CHI 2014 PriCal: context-adaptive privacy in ambient calendar displays · UbiComp 2014 |
Usable security
shoulder surfing resistance |
0.2 | 1 | 2015 | Glass Unlock: Enhancing Security of Smartphone Unlocking through Leveraging a Private Near-eye Display · CHI 2015 |
Authentication and access control › mobile authentication
smartphone unlocking |
0.2 | 1 | 2015 | Glass Unlock: Enhancing Security of Smartphone Unlocking through Leveraging a Private Near-eye Display · CHI 2015 |
Interaction techniques and input
gesture input |
0.2 | 1 | 2014 | Pervasive information through constant personal projection: the ambient mobile pervasive display (AMP-D) · CHI 2014 |
Interaction techniques and input
spatial interaction |
0.2 | 1 | 2014 | Hover Pad: interacting with autonomous and self-actuated displays in space · UIST 2014 |
Interaction techniques and input › surface computing
tabletop interaction |
0.2 | 1 | 2014 | SurfacePhone: a mobile projection device for single- and multiuser everywhere tabletop interaction · CHI 2014 |
Interaction techniques and input
touch and gesture input |
0.2 | 1 | 2014 | SurfacePhone: a mobile projection device for single- and multiuser everywhere tabletop interaction · CHI 2014 |
Wearable and physiological sensing › wearable display
wearable projector |
0.2 | 1 | 2014 | Pervasive information through constant personal projection: the ambient mobile pervasive display (AMP-D) · CHI 2014 |
Privacy and data protection › privacy in ubiquitous computing
context-aware privacy |
0.2 | 1 | 2014 | PriCal: context-adaptive privacy in ambient calendar displays · UbiComp 2014 |
Privacy and data protection
privacy in ubiquitous computing |
0.2 | 1 | 2014 | PriCal: context-adaptive privacy in ambient calendar displays · UbiComp 2014 |
Virtual and augmented reality › virtual reality
mobile virtual reality |
0.1 | 1 | 2016 | FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality · UIST 2016 |
User interface design and tools › display technology
near-eye display |
0.1 | 1 | 2015 | Glass Unlock: Enhancing Security of Smartphone Unlocking through Leveraging a Private Near-eye Display · CHI 2015 |
Visualization and visual analytics › volume visualization
volume exploration |
0.1 | 1 | 2014 | Hover Pad: interacting with autonomous and self-actuated displays in space · UIST 2014 |
Collaborative and social computing › groupware
calendar sharing |
0.1 | 1 | 2014 | PriCal: context-adaptive privacy in ambient calendar displays · UbiComp 2014 |
Design research and methods
field study |
0.0 | 1 | 2011 | Utilizing multimedia capabilities of mobile phones to support teaching in schools in rural panama · CHI 2011 |
Methods — techniques the papers use, named apart from their topics
user study · 1.1field study · 1.0fitts' law task · 0.9privacy impact assessment · 0.4motion control · 0.4deployment study · 0.4prototype · 0.2concept prototype · 0.2survey · 0.1focus groups · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Bumpy Ride? Understanding the Effects of External Forces on Spatial Interactions in Moving VehiclesabstractAs the use of Head-Mounted Displays in moving vehicles increases, passengers can immerse themselves in visual experiences independent of their physical environment. However, interaction methods are susceptible to physical motion, leading to input errors and reduced task performance. This work investigates the impact of G-forces, vibrations, and unpredictable maneuvers on 3D interaction methods. We conducted a field study with 24 participants in both stationary and moving vehicles to examine the effects of vehicle motion on four interaction methods: (1) Gaze&Pinch, (2) DirectTouch, (3) Handray, and (4) HeadGaze. Participants performed selections in a Fitts' Law task. Our findings reveal a significant effect of vehicle motion on interaction accuracy and duration across the tested combinations of Interaction Method x Road Type x Curve Type. We found a significant impact of movement on throughput, error rate, and perceived workload. Finally, we propose future research considerations and recommendations on interaction methods during vehicle movement. Markus Sasalovici, Albin Zeqiri, Robin Connor Schramm, Oscar Ariza, Pascal Jansen, Jann Freiwald, Mark Colley, Christian Winkler 0001, Enrico Rukzio |
CHI | 8 |
| 2018 | Towards accurate cursorless pointing: the effects of ocular dominance and handedness
Katrin Plaumann, Matthias Weing, Christian Winkler 0001, Enrico Rukzio |
Pers. Ubiquitous Comput. | 3 |
| 2016 | FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual RealityabstractWe present FaceTouch, a novel interaction concept for mobile Virtual Reality (VR) head-mounted displays (HMDs) that leverages the backside as a touch-sensitive surface. With FaceTouch, the user can point at and select virtual content inside their field-of-view by touching the corresponding location at the backside of the HMD utilizing their sense of proprioception. This allows for rich interaction (e.g. gestures) in mobile and nomadic scenarios without having to carry additional accessories (e.g. a gamepad). We built a prototype of FaceTouch and conducted two user studies. In the first study we measured the precision of FaceTouch in a display-fixed target selection task using three different selection techniques showing a low error rate of 2% indicate the viability for everyday usage. To asses the impact of different mounting positions on the user performance we conducted a second study. We compared three mounting positions of the touchpad (face, hand and side) showing that mounting the touchpad at the back of the HMD resulted in a significantly lower error rate, lower selection time and higher usability. Finally, we present interaction techniques and three example applications that explore the FaceTouch design space. Jan Gugenheimer, David Dobbelstein, Christian Winkler 0001, Gabriel Haas 0001, Enrico Rukzio |
UIST | 3 |
| 2015 | Glass Unlock: Enhancing Security of Smartphone Unlocking through Leveraging a Private Near-eye DisplayabstractThis paper presents Glass Unlock, a novel concept using smart glasses for smartphone unlocking, which is theoretically secure against smudge attacks, shoulder-surfing, and camera attacks. By introducing an additional temporary secret like the layout of digits that is only shown on the private near-eye display, attackers cannot make sense of the observed input on the almost empty phone screen. We report a user study with three alternative input methods and compare them to current state-of-the-art systems. Our findings show that Glass Unlock only moderately increases authentication times and that users favor the input method yielding the slowest input times as it avoids focus switches between displays. Christian Winkler 0001, Jan Gugenheimer, Alexander De Luca, Gabriel Haas 0001, Philipp Speidel, David Dobbelstein, Enrico Rukzio |
CHI | 1 |
| 2015 | UbiBeam: Exploring the Interaction Space for Home Deployed Projector-Camera Systems
Jan Gugenheimer, Pascal Knierim, Christian Winkler 0001, Julian Seifert, Enrico Rukzio |
INTERACT (3) | 3 |
| 2014 | SurfacePhone: a mobile projection device for single- and multiuser everywhere tabletop interactionabstractTo maintain a mobile form factor, the screen real estate of a mobile device canIn this paper we present SurfacePhone; a novel configuration of a projector phone which aligns the projector to project onto a physical surface to allow tabletop-like interaction in a mobile setup. The projection is created behind the upright standing phone and is touch and gesture-enabled. Multiple projections can be merged to create shared spaces for multi-user collaboration. We investigate this new setup, starting with the concept that we evaluated with a concept prototype. Furthermore we present our technical prototype, a mobile phone case with integrated projector that allows for the aforementioned interaction. We discuss its technical requirements and evaluate the accuracy of interaction in a second user study. We conclude with lessons learned and design guidelines. Christian Winkler 0001, Markus Löchtefeld, David Dobbelstein, Antonio Krüger, Enrico Rukzio |
CHI | 1 |
| 2014 | Pervasive information through constant personal projection: the ambient mobile pervasive display (AMP-D)abstractThe vision of pervasive ambient information displays which show relevant information has not yet come true. One of the main reasons is the limited number of available displays in the environment which is a fundamental requirement of the original vision. We introduce the concept of an Ambient Mobile Pervasive Display AMP-D which is a wearable projector system that constantly projects an ambient information display in front of the user. The floor display provides serendipitous access to public and personal information. The display is combined with a projected display on the user's hand, forming a continuous interaction space that is controlled by hand gestures. The paper introduces this novel device concept, discusses its interaction design, and explores its advantages through various implemented application examples. Furthermore, we present the AMP-D prototype which illustrates the involved challenges concerning hardware, sensing, and visualization. Christian Winkler 0001, Julian Seifert, David Dobbelstein, Enrico Rukzio |
CHI | 1 |
| 2014 | PriCal: context-adaptive privacy in ambient calendar displaysabstractPriCal is an ambient calendar display that shows a user's schedule similar to a paper wall calendar. PriCal provides context-adaptive privacy to users by detecting present persons and adapting event visibility according to the user's privacy preferences. We present a detailed privacy impact assessment of our system, which provides insights on how to leverage context to enhance privacy without being intrusive. PriCal is based on a decentralized architecture and supports the detection of registered users as well as unknown persons. In a three-week deployment study with seven displays, ten participants used PriCal in their real work environment with their own digital calendars. Our results provide qualitative insights on the implications, acceptance, and utility of context-adaptive privacy in the context of a calendar display system, indicating that it is a viable approach to mitigate privacy implications in ubicomp applications. Florian Schaub, Bastian Könings, Peter Lang, Björn Wiedersheim, Christian Winkler 0001, Michael Weber 0001 |
UbiComp | 5 |
| 2014 | Hover Pad: interacting with autonomous and self-actuated displays in spaceabstractHandheld displays enable flexible spatial exploration of information spaces -- users can physically navigate through three-dimensional space to access information at specific locations. Having users constantly hold the display, however, has several limitations: (1) inaccuracies due to natural hand tremors; (2) fatigue over time; and (3) limited exploration within arm's reach. We investigate autonomous, self-actuated displays that can freely move and hold their position and orientation in space without users having to hold them at all times. We illustrate various stages of such a display's autonomy ranging from manual to fully autonomous, which -- depending on the tasks -- facilitate the interaction. Further, we discuss possible motion control mechanisms for these displays and present several interaction techniques enabled by such displays. Our Hover Pad toolkit enables exploring five degrees of freedom of self-actuated and autonomous displays and the developed control and interaction techniques. We illustrate the utility of our toolkit with five prototype applications, such as a volumetric medical data explorer. Julian Seifert, Sebastian Boring, Christian Winkler 0001, Florian Schaub, Fabian Schwab, Steffen Herrdum, Fabian Maier, Daniel Mayer, Enrico Rukzio |
UIST | 3 |
| 2013 | Exploring smartphone-based web user interfaces for appliancesabstractWe describe the SAWUI architecture by which smartphones can easily show user interfaces for nearby appliances, with no modification or pre-installation of software on the phone, no reliance on cloud services or networking infrastructure, and modest additional hardware in the appliance. In contrast to appliances? physical user interfaces, which are often as simple as buttons, icons and LEDs, SAWUIs leverage smartphones? powerful UI hardware to provide personalized, self-explanatory, adaptive, and localized UIs. Katie Derthick, James Scott, Nicolas Villar, Christian Winkler 0001 |
Mobile HCI | 4 |
| 2011 | Utilizing multimedia capabilities of mobile phones to support teaching in schools in rural panamaabstractProviding good education is one of the major challenges for humanity. In many developing regions in the world improving educational standards is seen as a central building block for improving socio-economic situation of society. Based on our research in Panama we report on how mobile phones can be used as educational tools. In contrast to personal computers mobile phones are widely available and in Panama over 80% of the children have access to phones. We report on four different studies building on one another. We conducted surveys, focus groups, and group interviews with several hundred teachers and pupils to assess opportunities, needs, and threads for using phones in teaching and learning. Based on the feedback received we created a set of use cases and finally evaluated these in a field study in a rural multigrade school in Panama. Our findings suggest that current phones with multimedia capabilities provide a valuable resource for teaching and learning across many subjects. In particular recording of audio and video, programs for drawing, and taking photos were used in very creative and constructive ways beyond the use cases envisioned by us and initial skepticism of parents turned into support. Elba del Carmen Valderrama Bahamóndez, Christian Winkler 0001, Albrecht Schmidt 0001 |
CHI | 2 |
| 2009 | Flashlight interaction: a study on mobile phone interaction techniques with large displaysabstractIn this paper, we introduce Flashlight interaction, a new approach to light-based interaction between mobile phones and large screens by using the phone camera flashlight. Using a mobile phone as an interaction device with large screens has been explored in various projects. Mobile phones are enhanced with different sensors and provide opportunities to be used as an interaction device with other devices such as a large display. Our approach supports to set up a private-public display setting and provide simple means for interaction without a wireless connectivity. Our user study results indicate that the interaction is easy to perform and understand due to the direct mapping between the phone movement and the response on the screen. Alireza Sahami Shirazi, Christian Winkler 0001, Albrecht Schmidt 0001 |
Mobile HCI | 2 |