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Willemien Visser

dblp:81/1943 · DBLP profile ↗
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7ranked-venue papers
5as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 3 first-authorArtificial intelligence and machine learning · 2 · 2 first-authorSoftware engineering, systems software and programming languages · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
2 papers
Empirical software engineering · 88% Requirements engineering and software design · 12%
Human-computer interaction and pervasive computing
1 paper
Design research and methods · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Empirical software engineering
collaborative software development
0.011998
Measuring Cognitive Activities in Software Engineering · ICSE 1998
Empirical software engineering
developer studies
0.011998
Measuring Cognitive Activities in Software Engineering · ICSE 1998
Requirements engineering and software design
specification
0.011990
More or Less Following a Plan During Design: Opportunistic Deviations in Specification · Int. J. Man Mach. Stud. 1990
Empirical software engineering › developer studies
observational study
0.011998
Measuring Cognitive Activities in Software Engineering · ICSE 1998

Methods — techniques the papers use, named apart from their topics

video observation · 0.0statistical analysis · 0.0protocol analysis · 0.0cognitive modeling · 0.0
YearPublicationVenuePosition
2006 Designing as Construction of Representations: A Dynamic Viewpoint in Cognitive Design Research
abstract
This article presents a cognitively oriented viewpoint on design. It focuses on cognitive, dynamic aspects of real design, that is, the actual cognitive activity implemented by designers during their work on professional design projects. Rather than conceiving designing as problem solving—Simon's symbolic information processing (SIP) approach—or as a reflective practice or some other form of situated activity—the situativity (SIT) approach—we consider that, from a cognitive viewpoint, designing is most appropriately characterised as a construction of representations. After a critical discussion of the SIP and SIT approaches to design, we present our viewpoint. This presentation concerns the evolving nature of representations regarding levels of abstraction and degrees of precision, the function of external representations, and specific qualities of representation in collective design. Designing is described at three levels: the organisation of the activity, its strategies, and its design-representation construction activities (different ways to generate, transform, and evaluate representations). Even if we adopt a "generic design" stance, we claim that design can take different forms depending on the nature of the artefact, and we propose some candidates for dimensions that allow a distinction to be made between these forms of design. We discuss the potential specificity of HCI design, and the lack of cognitive design research occupied with the quality of design. We close our discussion of representational structures and activities by an outline of some directions regarding their functional linkages.
Willemien Visser
Hum. Comput. Interact.1
2001 Quantitative Measurements of the Influence of Participant Roles during Peer Review Meetings
Patrick d'Astous, Pierre N. Robillard, Françoise Détienne, Willemien Visser
Empir. Softw. Eng.4
1998 Measuring Cognitive Activities in Software Engineering
abstract
This paper presents an approach to the study of cognitive activities in collaborative software development. This approach has been developed by a multidisciplinary team made up of software engineers and cognitive psychologists. The basis of this approach is to improve our understanding of software development by observing professionals at work. The goal is to derive lines of conduct or good practices based on observations and analyses of the processes that are naturally used by software engineers. The strategy involved is derived from a standard approach in cognitive science. It is based on the videotaping of the activities of software engineers, transcription of the videos, coding of the transcription, defining categories from the coded episodes and defining cognitive behaviors or dialogs from the categories. This project presents two original contributions that make this approach generic in software engineering. The first contribution is the introduction of a formal hierarchical coding scheme, which will enable comparison of various types of observations. The second is the merging of psychological and statistical analysis approaches to build a cognitive model. The details of this new approach are illustrated with the initial data obtained from the analysis of technical review meetings.
Pierre N. Robillard, Patrick d'Astous, Françoise Détienne, Willemien Visser
ICSE4
1995 Reuse of Knowledge: Emperical Studies
Willemien Visser
ICCBR1
1994 Organisation of Design Activities: Opportunistic, with Hierarchical Episodes
abstract
Willemien Visser; Organisation of design activities: opportunistic, with hierarchical episodes, Interacting with Computers, Volume 6, Issue 3, 1 September
Willemien Visser
Interact. Comput.1
1992 Designers' activities examined at three levels: organization, strategies and problem-solving processes
Willemien Visser
Knowl. Based Syst.1
1990 More or Less Following a Plan During Design: Opportunistic Deviations in Specification
Willemien Visser
Int. J. Man Mach. Stud.1