Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Thomas Rist

dblp:81/229 · DBLP profile ↗
← Back
31ranked-venue papers
13as first author
1since 2021 · last 2024
0000-0002-2651-5163ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 16 · 10 first-author · 1 since 2021Artificial intelligence and machine learning · 13 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 9 · 4 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Language models and text generation · 56% Planning, search and constraint satisfaction · 44%
Computer graphics and multimedia
2 papers
Visual content generation and editing · 100%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › procedural content generation
planning-based generation
0.011993
Plan-Based Integration of Natural Language and Graphics Generation · Artif. Intell. 1993
Natural language and speech › Language models and text generation
text generation
0.011993
Plan-Based Integration of Natural Language and Graphics Generation · Artif. Intell. 1993
Visual content generation and editing
multimodal content generation
0.011993
Plan-Based Integration of Natural Language and Graphics Generation · Artif. Intell. 1993
Natural language and speech › Language models and text generation
instruction following
0.011993
Instructions: Language and Behavior · IJCAI 1993

Methods — techniques the papers use, named apart from their topics

plan-based integration · 0.0natural language generation · 0.0language and behavior analysis · 0.0graphics generation · 0.0
YearPublicationVenuePosition
2024 Using a Large Language Model to turn Explorations of Virtual 3D-Worlds into Interactive Narrative Experiences
abstract
In this contribution, we report on work towards the development of an “Inner Voice” that accompanies and talks to the player while exploring a 3D-game world. We have developed a prototype for experimentation and testing that relies on off-the-shelf LLM-based chatbots from OpenAI [1]. Fundamental to our approach is that both prompts passed to the LLM and the responses received from the LLM are anchored in the game world and the course of gameplay. In a gaming context, using an inner voice opens up various possibilities. Firstly, it can be parameterized with regard to its linguistic realization, including, among other things, message length, language style and tone, word choices, lexical frequency of words, or the use of certain rhetorical figures. Secondly, when triggered by a game world event, the message content can be biased to influence the player’s decision-making. Thirdly, an inner voice can provide clues about a background story. Variations in the background story and the provided clues can condition the player’s interpretation of observed game world events as well as decision-making, which in turn impacts the construction of a self-narrative. We describe our approach to prototype development and discuss experiences and findings made through various trial runs of our prototype.
Thomas Rist
CoG1
2018 Providing Life-Style-Intervention to Improve Well-Being of Elderly People
Thomas Rist, Andreas Seiderer, Elisabeth André
ICEC1
2015 Fostering Smart Energy Applications
Masood Masoodian, Elisabeth André, Thomas Rist
INTERACT (4)3
2014 Fostering smart energy applications through advanced visual interfaces
abstract
There is an increasing need for technology that assist people with more effective monitoring and management of their energy generation and consumption. In recent years a considerable number of research activities have resulted in a multitude of new ICT-supported tools and services for both the private energy consumer market, as well as for energy related business and industries (e.g., utility and grid companies, facility management, etc.). This workshop focuses on advanced interaction, interface, and visualization techniques for energy-related applications, tools, and services. It brings together researchers and practitioners from a diverse range of background, including interaction design, human-computer interaction, visualization, computer games, and other fields concerned with the development of advanced visual interfaces for smart energy applications.
Masood Masoodian, Elisabeth André, Saturnino Luz, Thomas Rist
AVI4
2014 Interactive visual tools for the planning and monitoring of power grids
abstract
In this contribution we argue that power grid design and monitoring is an application domain that could greatly benefit from novel visualization techniques as well as from advances in interactive graphics. To support our point of view we refer to some selected works including an interactive tool for planning grid extensions, and a simulation environment for micro grids.
Thomas Rist, Michael Wiest
AVI1
2004 Aligning information browsing and exploration methods with a spatial navigation aid for mobile city visitors
abstract
Navigation support concerning both physical space as well as information spaces address fundamental information needs of mobile users in many application scenarios including the classical shopping visit in the town centre. Therefore it is a particular research objective in the mobile domain to explore, showcase, and test the interplay of physical navigation with navigation in an information space that, metaphorically speaking, superimposes the physical space. We have developed a demonstrator that couples a spatial navigation aid in the form of a 2D interactive map viewer with other information services, such as an interactive web directory service that provides information about shops and restaurants and their product palettes. The research has raised a number of interesting questions, such as of how to align interactions performed in the navigation aid with meaningful actions in a coupled twin application, and vice versa, how to reflect navigation in an information space in the aligned spatial navigation aid.
Thomas Rist, Stephan Baldes, Patrick Brandmeier
AVI1
2003 Towards a Simulation of Conversations with Expressive Embodied Speakers and Listeners
abstract
In this paper we present some results to model complex interactions among virtual characters that participate in negotiation dialogues as well as our work related to a gaze model that controls the eye behavior of several agents conversing with each other. As a test-bed we have created an Avatar Arena in which several avatars negotiate on meeting arrangement tasks on behalf of their users. To enhance the naturalness of the emerging negotiation dialogues we need to determine both the behaviors of speakers as well as the behaviors of listening characters. In our approach we try to exploit socio-physiological concepts, such as cognitive balance and dissonance to determine verbal and nonverbal behavior of all dialogue participants. We pay particular attention to the gaze behavior of the speaker considering the communicative functions the speaker desires to communicate as well as a statistical model of eye movements. In addition, a model of gaze behavior for listeners is also proposed.
Thomas Rist, Markus Schmitt 0002, Catherine Pelachaud, Massimo Bilvi
CASA1
2003 A flexible platform for building applications with life-like characters
abstract
During the last years, an increasing number of R&D projects has started to deploy life-like characters for presentation tasks in a diverse range of application areas, including, for example, E-Commerce, E-learning, and help systems. Depending on factors, such as the degree of interactivity and the number of the deployed characters, different architectures have been proposed for system implementation. In this contribution, we first analyse a number of existing user interfaces with presentation characters from an architectural point of view. We then introduce the MIAU platform and illustrate by means of illustrated generation examples how MIAU can be used for the realization of character applications with different conversational settings. Finally, we sketch a number of potential application fields for the MIAU platform
Thomas Rist, Elisabeth André, Stephan Baldes
IUI1
2003 Building applications with life-like characters: the MIAU platform
abstract
No abstract available.
Thomas Rist, Elisabeth André, Stephan Baldes
IUI1
2002 Managing layout constraints in a platform for customized multimedia content packaging
abstract
A promising approach to customize the delivery of multimedia content is based on methods for compiling content packages from repositories of existing media assets, such as text paragraphs and images. Since the authors of media assets may have specified layout preferences for their assets neither knowing in which package these assets eventually will occur, nor knowing the personal layout preferences of all potential customers, layout conflicts, such as incompatible style attributes, are preprogrammed when packages are compiled on the fly by an automated system. In this contribution we present a constraint-based approach for resolving layout conflicts in automatically compiled content packages. Depending on the number and nature of the layout constraints to be considered, many eligible layout styles may exist. In fact, the exploration of a style solution space creates a problem on its own. Therefore, we are also investigating clustering and visualization techniques to assist a system administrator in the exploration of the solution space. The work has been conducted in the context of the EU funded project IMAGEN which aims at the development of an integrated set of tools for the customized publication and distribution of multimedia content.
Alexander Kröner, Patrick Brandmeier, Thomas Rist
AVI3
2002 Intellimedia Systems: Research and Applications at the Intersection of Multimedia and Artificial Intelligence
Thomas Rist
PRICAI1
2002 Customizing Graphics for Tiny Displays of Mobile Devices
Thomas Rist, Patrick Brandmeier
Pers. Ubiquitous Comput.1
2001 Presenting through performing: on the use of multiple lifelike characters in knowledge-based presentation systems
Elisabeth André, Thomas Rist
Knowl. Based Syst.2
2000 Getting the Mobile Users in: Three Systems that Support Collaboration in an Environment with Heterogeneous Communication Devices
abstract
In this paper we present MapViews, Magic Lounge, and Call-Kiosk, three different but related systems that address the integration of mobile communication terminals into multi-user applications. MapViews is a test-bed to investigate how a small group of geographically dispersed users can jointly solve localization and route planning tasks while being equipped with different communication terminals. Magic Lounge is a virtual meeting space that provides a number of communication support services and allows its users to connect via heterogeneous devices. Finally, we sketch Call-Kiosk a system that is currently being designed for setting up a commercial information service for mobile clients. All three systems emphasize the high demand for automated design approaches which are able to generate information presentations that are tailored to the available presentation capabilities of particular target devices.
Thomas Rist, Patrick Brandmeier, Gerd Herzog, Elisabeth André
Advanced Visual Interfaces1
2000 Presenting through performing: on the use of multiple lifelike characters in knowledge-based presentation systems
abstract
In this paper, we investigate a new style for presenting information. We introduce the motion of presentation teams which — rather than addressing the user directly — convey information in the style of performances to be observed by him or her. The paper presents an approach to the automated generation of performances which has been tested in two different application scenarios, car sales dialogues and soccer commentary.
Elisabeth André, Thomas Rist
IUI2
2000 Using Mobile Communication Devices to Access Virtual Meeting Spaces
Thomas Rist
Pers. Ubiquitous Comput.1
1998 Guiding the User Through Dynamically Generated Hypermedia Presentations with a Life-like Character
abstract
Rapid growth of competition on the electronic market place, will generate the demand for new innovative communication styles with web users. In this paper, we develop an operational approach for the automated generation of hypermedia presentations. Unlike conventional hypermedia, we use a life-like presentation agent which presents the generated material, and guides the user through a dynamically expanding navigation space. The approach relies on a model that combines behavior planning for life-like characters with concepts from hypermedia authoring such as timeline structures and navigation graphs.
Elisabeth André, Thomas Rist, Jochen Müller 0001
IUI2
1998 Rocco: A RoboCup Soccer Commentator System
Dirk Voelz, Elisabeth André, Gerd Herzog, Thomas Rist
RoboCup4
1998 WebPersona: a lifelike presentation agent for the World-Wide Web
Elisabeth André, Thomas Rist, Jochen Müller 0001
Knowl. Based Syst.2
1997 Adding Animated Presentation Agents to the Interface
abstract
A growing number of research projects both in academia and industries have started to investigate the use of animated agents in the interface. Such agents, either based on real video, cartoon-style drawings or even model-based 3D graphics, are likely to become integral parts of future user interfaces. To be useful, however, interface agents have to be intelligent in the sense that they exhibit a reasonable behavior. In this paper, we present a system that uses a lifelike character, the so-called PPP Persona, to present multimedia material to the user. This material has been either automatically generated or fetched from the web and modified if necessary. The underlying approach is based on our previous work on multimedia presentation planning. This core approach is complemented by additional concepts, namely the temporal coordination of presentation acts and the consideration of the human-factors dimension of the added visual metaphor.
Thomas Rist, Elisabeth André, Jochen Müller 0001
IUI1
1997 Generating Multimedia Presentations for RoboCup Soccer Games
Elisabeth André, Gerd Herzog, Thomas Rist
RoboCup3
1996 Intelligent Multimedia Presentation Systems: A Proposal for a Reference Model
Monica Bordegoni, Giorgio P. Faconti, Thomas Rist, Salvatore Ruggieri, Panos E. Trahanias, Michael D. Wilson
MMM3
1996 Formal Framework and Necessary Properties of the Fusion of Input Modes in User Interfaces
abstract
Multiple input devices are increasingly used in user interfaces to make human-computer communication more efficient and effective. Interface designers have not only to decide on which input modes should be supported, but also how to fuse them into a single representation format that can be processed by the underlying application system. Drawing appropriate decisions requires, however, a sufficient understanding of the properties of fusion itself. While others have informally characterized input fusion as a transformation between information types, the purpose of the paper is to explore fusion by means of formal process modelling. That is, fusion processes are defined in a formal framework which supports proof of the existence of necessary properties following directly from the process definitions. The presented approach can be applied to analyse and compare fusion processes in existing systems, as well as an aid for interface designers, who have to verify the behaviour of their systems.
Giorgio P. Faconti, Monica Bordegoni, Klaus Kansy, Panos E. Trahanias, Thomas Rist, Michael D. Wilson
Interact. Comput.5
1995 WIP: From Multimedia to Intellimedia
Elisabeth André, Wolfgang Finkler, Winfried Graf, Karin Harbusch, Jochen Heinsohn, Anne Kilger, Bernhard Nebel, Hans-Jürgen Profitlich, Thomas Rist, Wolfgang Wahlster, Andreas Butz, Anthony Jameson
IJCAI9
1994 Referring To World Objects With Text And Pictures
Elisabeth André, Thomas Rist
COLING2
1993 Instructions: Language and Behavior
Bonnie L. Webber, Barbara J. Grosz, Shigeoki Hirai, Thomas Rist, Donia Scott
IJCAI4
1993 Plan-Based Integration of Natural Language and Graphics Generation
Wolfgang Wahlster, Elisabeth André, Wolfgang Finkler, Hans-Jürgen Profitlich, Thomas Rist
Artif. Intell.5
1992 From Presentation Tasks to Pictures: Towards a Computational Approach to Graphics Design
Thomas Rist, Elisabeth André
ECAI1
1991 Designing Illustrated Texts: How Language Production Is Influenced By Graphics Generation
Wolfgang Wahlster, Elisabeth André, Winfried Graf, Thomas Rist
EACL4
1990 Towards a Plan-Based Synthesis of Illustrated Documents
Elisabeth André, Thomas Rist
ECAI2
1988 On the Simultaneous Interpretation of Real World Image Sequences and their Natural Language Description: The System Soccer
Elisabeth André, Gerd Herzog, Thomas Rist
ECAI3