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David E. Pape

dblp:81/2963 · also Dave Pape · DBLP profile ↗
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9ranked-venue papers
3as first author
0since 2021 · last 2013
0000-0002-4735-1591ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 7 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-authorArtificial intelligence and machine learning · 1Systems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Immersive interaction · 83% Games and playful interaction · 8% Human-AI interaction · 5%
Artificial intelligence
1 paper
Multi-agent systems · 77% Knowledge representation and reasoning · 23%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 2 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
virtual reality
0.122004
VR for Public Consumption · VR 2004
The Virtual Mail System · VR 1999
Collaborative and social computing › computer-mediated communication
virtual communication
0.011999
The Virtual Mail System · VR 1999

Methods — techniques the papers use, named apart from their topics

emotional investment design · 0.0computer-controlled characters · 0.0virtual agent · 0.0client-server architecture · 0.0
YearPublicationVenuePosition
2013 Improvising consciousness
abstract
Improvising Consciousness is an experimental work of intermedia performance: a cognitive science fiction which addresses questions of situated consciousness, pre- & post-human identity, and creativity. The core of the Improvising Consciousness project is a performative lecture on the history and future of the human mind. The lecture is typically accompanied by participatory activities, these have included: work-shopping of alter-egos; improvisation in a multiple personality melodrama; an interactive visual short story; play sessions with a mixed-reality alien intelligence; and a physical game dealing with pre-historic cognition. The creative team include researchers in interactive drama, virtual and mixed reality, visual novels, AI, robotics and performance. They are members of a group which has a track record of producing innovative syntheses of computer-based technology and live performance.
Josephine Anstey, Neil Coletta, David E. Pape, Courtney Hatten, Debra T. Burhans, Devin Wilson
Creativity & Cognition3
2013 Improvising consciousness: the Davian Turn
abstract
Improvising Consciousness: The Davian Turn is an experimental work of intermedia performance: a cognitive science fiction which addresses questions of situated consciousness, pre- & post-human identity, and creativity. The core of Improvising Consciousness: The Davian Turn project is a performative lecture by Jennifer Årnstay, Professor of Material and Analogical Eco-Cognition visiting from an unspecified time and place. The lecture purports to be a scholarly account of the history and future of the human mind. With incredible technical sophistry, Professor Årnstay and her team have fabricated a habitat for a real life extraterrestrial alien intelligence. After the lecture and questions, attendees are invited to plumb the depths of this alien mind by playing the mysterious Davian Bead Game. The creative team are members of The Intermedia Performance Studio which has a track record of producing innovative syntheses of computer-based technology and live performance.
Josephine Anstey, David E. Pape, Devin Wilson
Creativity & Cognition2
2005 MGLAIR Agents in Virtual and Other Graphical Environments
Stuart C. Shapiro, Josephine Anstey, David E. Pape, Trupti Devdas Nayak, Michael Kandefer, Orkan Telhan
AAAI3
2004 VR for Public Consumption
abstract
Start of the above-titled section of the conference proceedings record.
David E. Pape, Josephine Anstey, Maria Roussou
VR1
2003 "Falling over you" interactive wall
abstract
No abstract available.
David E. Pape, Josephine Anstey
SIGGRAPH1
2003 Ygdrasil--a framework for composing shared virtual worlds
David E. Pape, Josephine Anstey, Margaret Dolinsky, Edward J. Dambik
Future Gener. Comput. Syst.1
2002 Scripting the interactor: an approach to VR drama
abstract
In this paper, we describe a CAVE VR application, The Thing Growing, which is designed to engage the user in an emotional relationship with a computer-controlled character in the context of a fictional narrative. We discuss the process of building an interactor-centered virtual drama and assess The Thing Growing.
Josephine Anstey, David E. Pape
Creativity & Cognition2
2000 The Thing Growing: Autonomous Characters in Virtual Reality Interactive Fiction
abstract
This paper describes "The Thing Growing", a work of interactive fiction implemented in virtual reality, in which the user is the main protagonist and interacts with computer controlled characters. This work of fiction depends on the user's emotional investment in the story and on her relationship to a central character, the Thing.
Josephine Anstey, David E. Pape, Dan Sandin
VR2
1999 The Virtual Mail System
abstract
The paper discusses a virtual mail system. V-mail is designed to be used in the CAVE virtual environment. The participants' mail messages and the ongoing modifications of the VE are maintained by a central server. V-mail's user interface is embodied in a virtual friend or pet that follows the participant as he/she interacts with the VE.
Tomoko Imai, Andrew E. Johnson 0001, Jason Leigh, David E. Pape, Thomas A. DeFanti
VR4