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Mehdi Fatemi

dblp:81/3625 · DBLP profile ↗
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14ranked-venue papers
6as first author
7since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 13 · 6 first-author · 7 since 2021Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
11 papers
Reinforcement learning · 67% Language models and text generation · 15% Knowledge representation and reasoning · 8%

Topics — the 19 heaviest of 19, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
value function approximation
0.822021
Learning to Represent Action Values as a Hypergraph on the Action Vertices · ICLR 2021
Hybrid Reward Architecture for Reinforcement Learning · NIPS 2017
Knowledge, reasoning and agents › Knowledge representation and reasoning
causal reasoning
0.812024
A Dynamical View of the Question of Why · ICLR 2024
Machine learning › Reinforcement learning
causal reinforcement learning
0.812024
A Dynamical View of the Question of Why · ICLR 2024
Natural language and speech › Language models and text generation
controllable text generation
0.812024
Successor Features for Efficient Multi-Subject Controlled Text Generation · ICML 2024
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
successor features
0.812024
Successor Features for Efficient Multi-Subject Controlled Text Generation · ICML 2024
Natural language and speech › Language models and text generation
language model rectification
0.712023
Systematic Rectification of Language Models via Dead-end Analysis · ICLR 2023
Machine learning › Reinforcement learning
value-based reinforcement learning
0.612022
Orchestrated Value Mapping for Reinforcement Learning · ICLR 2022
Machine learning › Reinforcement learning
constrained reinforcement learning
0.512021
Shortest-Path Constrained Reinforcement Learning for Sparse Reward Tasks · ICML 2021
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › search control
dead-end detection
0.512021
Medical Dead-ends and Learning to Identify High-Risk States and Treatments · NeurIPS 2021
Machine learning › Graph learning
hypergraph learning
0.512021
Learning to Represent Action Values as a Hypergraph on the Action Vertices · ICLR 2021
Machine learning › Reinforcement learning
offline reinforcement learning
0.512021
Medical Dead-ends and Learning to Identify High-Risk States and Treatments · NeurIPS 2021
Machine learning › Reinforcement learning › exploration › efficient exploration
sample-efficient exploration
0.512021
Shortest-Path Constrained Reinforcement Learning for Sparse Reward Tasks · ICML 2021
Machine learning › Reinforcement learning
sparse reward reinforcement learning
0.512021
Shortest-Path Constrained Reinforcement Learning for Sparse Reward Tasks · ICML 2021
Machine learning › Reinforcement learning
discount factor
0.412019
Using a Logarithmic Mapping to Enable Lower Discount Factors in Reinforcement Learning · NeurIPS 2019
Machine learning › Reinforcement learning
exploration
0.412019
Dead-ends and Secure Exploration in Reinforcement Learning · ICML 2019
Machine learning › Reinforcement learning
value function estimation
0.412019
Dead-ends and Secure Exploration in Reinforcement Learning · ICML 2019
Machine learning › Reinforcement learning
cognitive control
0.112012
Cognitive Control · Proc. IEEE 2012
Machine learning › Reinforcement learning › multi-armed bandit
action gap
0.112019
Using a Logarithmic Mapping to Enable Lower Discount Factors in Reinforcement Learning · NeurIPS 2019
Machine learning › Reinforcement learning › reward design
reward decomposition
0.112017
Hybrid Reward Architecture for Reinforcement Learning · NIPS 2017

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 1.5successor features · 0.8stochastic process · 0.8dead-end analysis · 0.7value function approximation · 0.6proximal policy optimization · 0.5hypergraph neural network · 0.5deep neural network · 0.5count-based exploration · 0.5deep reinforcement learning · 0.4
YearPublicationVenuePosition
2024 A Dynamical View of the Question of Why
abstract
We address causal reasoning in multivariate time series data generated by stochastic processes. Existing approaches are largely restricted to static settings, ignoring the continuity and emission of variations across time. In contrast, we propose a learning paradigm that directly establishes causation between events in the course of time. We present two key lemmas to compute causal contributions and frame them as reinforcement learning problems. Our approach offers formal and computational tools for uncovering and quantifying causal relationships in diffusion processes, subsuming various important settings such as discrete-time Markov decision processes. Finally, in fairly intricate experiments and through sheer learning, our framework reveals and quantifies causal links, which otherwise seem inexplicable.
Mehdi Fatemi, Sindhu C. M. Gowda
ICLR1
2024 Successor Features for Efficient Multi-Subject Controlled Text Generation
abstract
While large language models (LLMs) have achieved impressive performance in generating fluent and realistic text, controlling the generated text so that it exhibits properties such as safety, factuality, and non-toxicity remains challenging. Existing decoding-based controllable text generation methods are static in terms of the dimension of control; if the target subject is changed, they require new training. Moreover, it can quickly become prohibitive to concurrently control multiple subjects. To address these challenges, we first show that existing methods can be framed as a reinforcement learning problem, where an action-value function estimates the likelihood of a desired attribute appearing in the generated text. Then, we introduce a novel approach named SF-Gen, which leverages the concept of successor features to decouple the dynamics of LLMs from task-specific rewards. By employing successor features, our method proves to be memory-efficient and computationally efficient for both training and decoding, especially when dealing with multiple target subjects. To the best of our knowledge, our research represents the first application of successor features in text generation. In addition to its computational efficiency, the resultant language produced by our method is comparable to the SOTA (and outperforms baselines) in both control measures as well as language quality, which we demonstrate through a series of experiments in various controllable text generation tasks.
Meng Cao 0003, Mehdi Fatemi, Jackie Chi Kit Cheung, Samira Shabanian
ICML2
2023 Systematic Rectification of Language Models via Dead-end Analysis
Meng Cao 0003, Mehdi Fatemi, Jackie Chi Kit Cheung, Samira Shabanian
ICLR2
2022 Orchestrated Value Mapping for Reinforcement Learning
Mehdi Fatemi, Arash Tavakoli
ICLR1
2021 Learning to Represent Action Values as a Hypergraph on the Action Vertices
Arash Tavakoli, Mehdi Fatemi, Petar Kormushev
ICLR2
2021 Shortest-Path Constrained Reinforcement Learning for Sparse Reward Tasks
abstract
We propose the k-Shortest-Path (k-SP) constraint: a novel constraint on the agent’s trajectory that improves the sample efficiency in sparse-reward MDPs. We show that any optimal policy necessarily satisfies the k-SP constraint. Notably, the k-SP constraint prevents the policy from exploring state-action pairs along the non-k-SP trajectories (e.g., going back and forth). However, in practice, excluding state-action pairs may hinder the convergence of RL algorithms. To overcome this, we propose a novel cost function that penalizes the policy violating SP constraint, instead of completely excluding it. Our numerical experiment in a tabular RL setting demonstrates that the SP-constraint can significantly reduce the trajectory space of policy. As a result, our constraint enables more sample efficient learning by suppressing redundant exploration and exploitation. Our experiments on MiniGrid, DeepMind Lab, Atari, and Fetch show that the proposed method significantly improves proximal policy optimization (PPO) and outperforms existing novelty-seeking exploration methods including count-based exploration even in continuous control tasks, indicating that it improves the sample efficiency by preventing the agent from taking redundant actions.
Sungryull Sohn, Sungtae Lee, Harm van Seijen, Mehdi Fatemi, Honglak Lee
ICML5
2021 Medical Dead-ends and Learning to Identify High-Risk States and Treatments
abstract
Machine learning has successfully framed many sequential decision making problems as either supervised prediction, or optimal decision-making policy identification via reinforcement learning. In data-constrained offline settings, both approaches may fail as they assume fully optimal behavior or rely on exploring alternatives that may not exist. We introduce an inherently different approach that identifies "dead-ends" of a state space. We focus on patient condition in the intensive care unit, where a "medical dead-end" indicates that a patient will expire, regardless of all potential future treatment sequences. We postulate "treatment security" as avoiding treatments with probability proportional to their chance of leading to dead-ends, present a formal proof, and frame discovery as an RL problem. We then train three independent deep neural models for automated state construction, dead-end discovery and confirmation. Our empirical results discover that dead-ends exist in real clinical data among septic patients, and further reveal gaps between secure treatments and those administered.
Mehdi Fatemi, Taylor W. Killian, Jayakumar Subramanian, Marzyeh Ghassemi
NeurIPS1
2019 Dead-ends and Secure Exploration in Reinforcement Learning
abstract
Many interesting applications of reinforcement learning (RL) involve MDPs that include numerous “dead-end" states. Upon reaching a dead-end state, the agent continues to interact with the environment in a dead-end trajectory before reaching an undesired terminal state, regardless of whatever actions are chosen. The situation is even worse when existence of many dead-end states is coupled with distant positive rewards from any initial state (we term this as Bridge Effect). Hence, conventional exploration techniques often incur prohibitively many training steps before convergence. To deal with the bridge effect, we propose a condition for exploration, called security. We next establish formal results that translate the security condition into the learning problem of an auxiliary value function. This new value function is used to cap “any" given exploration policy and is guaranteed to make it secure. As a special case, we use this theory and introduce secure random-walk. We next extend our results to the deep RL settings by identifying and addressing two main challenges that arise. Finally, we empirically compare secure random-walk with standard benchmarks in two sets of experiments including the Atari game of Montezuma’s Revenge.
Mehdi Fatemi, Shikhar Sharma 0001, Harm van Seijen, Samira Ebrahimi Kahou
ICML1
2019 Using a Logarithmic Mapping to Enable Lower Discount Factors in Reinforcement Learning
abstract
In an effort to better understand the different ways in which the discount factor affects the optimization process in reinforcement learning, we designed a set of experiments to study each effect in isolation. Our analysis reveals that the common perception that poor performance of low discount factors is caused by (too) small action-gaps requires revision. We propose an alternative hypothesis that identifies the size-difference of the action-gap across the state-space as the primary cause. We then introduce a new method that enables more homogeneous action-gaps by mapping value estimates to a logarithmic space. We prove convergence for this method under standard assumptions and demonstrate empirically that it indeed enables lower discount factors for approximate reinforcement-learning methods. This in turn allows tackling a class of reinforcement-learning problems that are challenging to solve with traditional methods.
Harm van Seijen, Mehdi Fatemi, Arash Tavakoli
NeurIPS2
2017 Hybrid Reward Architecture for Reinforcement Learning
abstract
One of the main challenges in reinforcement learning (RL) is generalisation. In typical deep RL methods this is achieved by approximating the optimal value function with a low-dimensional representation using a deep network. While this approach works well in many domains, in domains where the optimal value function cannot easily be reduced to a low-dimensional representation, learning can be very slow and unstable. This paper contributes towards tackling such challenging domains, by proposing a new method, called Hybrid Reward Architecture (HRA). HRA takes as input a decomposed reward function and learns a separate value function for each component reward function. Because each component typically only depends on a subset of all features, the corresponding value function can be approximated more easily by a low-dimensional representation, enabling more effective learning. We demonstrate HRA on a toy-problem and the Atari game Ms. Pac-Man, where HRA achieves above-human performance.
Harm van Seijen, Mehdi Fatemi, Romain Laroche, Joshua Romoff, Tavian Barnes, Jeffrey Tsang
NIPS2
2016 Policy Networks with Two-Stage Training for Dialogue Systems
abstract
In this paper, we propose to use deep policy networks which are trained with an advantage actor-critic method for statistically optimised dialogue systems. First, we show that, on summary state and action spaces, deep Reinforcement Learning (RL) outperforms Gaussian Processes methods. Summary state and action spaces lead to good performance but require pre-engineering effort, RL knowledge, and domain expertise. In order to remove the need to define such summary spaces, we show that deep RL can also be trained efficiently on the original state and action spaces. Dialogue systems based on partially observable Markov decision processes are known to require many dialogues to train, which makes them unappealing for practical deployment. We show that a deep RL method based on an actor-critic architecture can exploit a small amount of data very efficiently. Indeed, with only a few hundred dialogues collected with a handcrafted policy, the actor-critic deep learner is considerably bootstrapped from a combination of supervised and batch RL. In addition, convergence to an optimal policy is significantly sped up compared to other deep RL methods initialized on the data with batch RL. All experiments are performed on a restaurant domain derived from the Dialogue State Tracking Challenge 2 (DSTC2) dataset.
Mehdi Fatemi, Layla El Asri, Hannes Schulz, Jing He 0010, Kaheer Suleman
SIGDIAL Conference1
2014 Cognitive control in cognitive dynamic systems: A new way of thinking inspired by the brain
abstract
Briefly, main purpose of the paper is fourfold: a) Cognitive perception, which consists of two functional blocks: improved sparse-coding under the influence of perceptual attention for extracting relevant information from the observables and ignoring irrelevant information, followed by a Bayesian algorithm for state estimation. b) Entropic state of the perceptor, which provides feedback information to the controller. c) Cognitive control, which also consists of two functional blocks: executive learning algorithm computed by processing the entropic state, followed by predictive planning to set the stage for policy to act on the environment, thereby establishing the global perception-action cycle. d) Experimental results for exploiting the perceptual as well as executive attention in a co-operative manner, which is aimed at the first demonstration of risk control in the presence of a severe disturbance in the environment.
Simon Haykin 0001, Ashkan Amiri, Mehdi Fatemi
ADPRL3
2012 Cognitive Control
abstract
This paper is inspired by how cognitive control manifests itself in the human brain and does so in a remarkable way. It addresses the many facets involved in the control of directed information flow in a dynamic system, culminating in the notion of information gap, defined as the difference between relevant information (useful part of what is extracted from the incoming measurements) and sufficient information representing the information needed for achieving minimal risk. The notion of information gap leads naturally to how cognitive control can itself be defined. Then, another important idea is described, namely the two-state model, in which one is the system's state and the other is the entropic state that provides an essential metric for quantifying the information gap. The entropic state is computed in the perceptual part (i.e., perceptor) of the dynamic system and sent to the controller directly as feedback information. This feedback information provides the cognitive controller the information needed about the environment and the system to bring reinforcement leaning into play; reinforcement learning (RL), incorporating planning as an integral part, is at the very heart of cognitive control. The stage is now set for a computational experiment, involving cognitive radar wherein the cognitive controller is enabled to control the receiver via the environment. The experiment demonstrates how RL provides the mechanism for improved utilization of computational resources, and yet is able to deliver good performance through the use of planning. The paper finishes with concluding remarks.
Simon Haykin 0001, Mehdi Fatemi, Peyman Setoodeh, Yanbo Xue
Proc. IEEE2
2005 New Enhanced Methods for Radial Basis Function Neural Networks in Function Approximation
abstract
Function approximation is a widely used method in system identification and recently RBF networks have been proposed as powerful tools for that. Existing algorithms suffer from some restrictions such as slow convergence and/or encountering to bias in parameter convergence. This paper is an attempt to improve the above problems by proposing new methods of parameter initializing and post-training to reach better capabilities in learning time and desired precision compared to previous RBF networks.
Mehdi Fatemi, Mehdi Roopaei, Faridoon Shabaninia
HIS1