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Ricardo Alexandre

dblp:81/7954 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2023
0000-0001-8836-0139ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 50% Games and playful interaction · 31% Immersive interaction · 9%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Games and playful interaction
serious games
0.512021
Remote Monitoring of Physical Rehabilitation of Stroke Patients Using IoT and Virtual Reality · IEEE J. Sel. Areas Commun. 2021
Health and well-being technologies › telemedicine
tele-monitoring
0.512021
Remote Monitoring of Physical Rehabilitation of Stroke Patients Using IoT and Virtual Reality · IEEE J. Sel. Areas Commun. 2021
Wearable and physiological sensing
body sensor networks
0.112021
Remote Monitoring of Physical Rehabilitation of Stroke Patients Using IoT and Virtual Reality · IEEE J. Sel. Areas Commun. 2021
Health and well-being technologies › rehabilitation
motor rehabilitation
0.112021
Remote Monitoring of Physical Rehabilitation of Stroke Patients Using IoT and Virtual Reality · IEEE J. Sel. Areas Commun. 2021
Health and well-being technologies
patient engagement
0.112021
Remote Monitoring of Physical Rehabilitation of Stroke Patients Using IoT and Virtual Reality · IEEE J. Sel. Areas Commun. 2021
Immersive interaction
virtual reality
0.112021
Remote Monitoring of Physical Rehabilitation of Stroke Patients Using IoT and Virtual Reality · IEEE J. Sel. Areas Commun. 2021

Methods — techniques the papers use, named apart from their topics

system validation · 0.5serious game design · 0.5
YearPublicationVenuePosition
2023 Towards Improved Indoor Location with Unmodified RFID Systems
Ricardo Alexandre, Mário Antunes 0001, João Paulo Barraca
ICPRAM2
2021 Remote Monitoring of Physical Rehabilitation of Stroke Patients Using IoT and Virtual Reality
abstract
The statistics highlights that physical rehabilitation are required nowadays by increased number of people that are affected by motor impairments caused by accidents or aging. Among the most common causes of disability in adults are strokes or cerebral palsy. To reduce the costs preserving the quality of services new solutions based on current technologies in the area of physiotherapy are emerging. The remote monitoring of physical training sessions could facilitate for physicians and physical therapists' information about training outcome that may be useful to personalize the exercises helping the patients to achieve better rehabilitation results in short period of time process. This research work aims to apply physical rehabilitation monitoring combining Virtual Reality serious games and Wearable Sensor Network to improve the patient engagement during physical rehabilitation and evaluate their evolution. Serious games based on different scenarios of Virtual Reality, allows a patient with motor difficulties to perform exercises in a highly interactive and non-intrusive way, using a set of wearable devices, contributing to their motivational process of rehabilitation. The system implementation, system validation and experimental results are included in the paper.
Octavian Postolache, D. Jude Hemanth, Ricardo Alexandre, Deepak Gupta 0002, Oana Geman, Ashish Khanna
IEEE J. Sel. Areas Commun.3