Demo Data from SIGIR 2026 / reviewers in the wild / expert
Bonnie MacKay
dblp:82/1523
· DBLP profile ↗
9ranked-venue papers
4as first author
0since 2021 · last 2017
0009-0007-8847-4313ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 8 · 3 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Interaction techniques and input · 61% User interface design and tools · 23% Ubiquitous computing and smart environments · 9% |
Topics — the 5 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input
mobile interaction |
0.3 | 2 | 2017 | Block Party: Synchronized Planning and Navigation Views for Neighbourhood Expeditions · CHI 2017 Small details: using one device to navigate together · CSCW 2008 |
Interaction techniques and input › spatial interaction › navigation
wayfinding |
0.3 | 1 | 2017 | Block Party: Synchronized Planning and Navigation Views for Neighbourhood Expeditions · CHI 2017 |
Ubiquitous computing and smart environments › urban computing
urban navigation |
0.1 | 1 | 2017 | Block Party: Synchronized Planning and Navigation Views for Neighbourhood Expeditions · CHI 2017 |
Collaborative and social computing
computer-supported cooperative work |
0.1 | 1 | 2008 | Small details: using one device to navigate together · CSCW 2008 |
Interaction techniques and input › spatial interaction › navigation
group navigation |
0.1 | 1 | 2008 | Small details: using one device to navigate together · CSCW 2008 |
Methods — techniques the papers use, named apart from their topics
prototype evaluation · 0.3experimental simulation · 0.3user study · 0.1field study · 0.1diary study · 0.1browser logging · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Block Party: Synchronized Planning and Navigation Views for Neighbourhood ExpeditionsabstractMobile wayfinding and guide apps have become indispensable tools for navigating unfamiliar urban spaces. Such applications address targeted, "just-in-time" queries, but are not optimally designed for multi-point expeditions that can quickly build route and survey-level familiarity with a neighbourhood. We first conducted an experimental simulation involving a homebuying scenario to assess the usefulness of a popular mobile wayfinding and search application (Google Maps) for exploring a neighbourhood. We then designed a prototype application called Block Party that addresses a number of limitations of Google Maps for this purpose, and evaluated it in a second replica study. The results suggested that application designs that facilitate switching among distinct but synchronized navigation views such as Block Party might support more efficient usage and the selection of task-appropriate views, leading to better overall spatial awareness. Huiyuan Zhou, Aisha Edrah, Bonnie MacKay, Derek Reilly |
CHI | 3 |
| 2016 | Physical-Digital Privacy Interfaces for Mixed Reality Collaboration: An Exploratory StudyabstractWe present a study exploring privacy behaviours in mixed reality collaborative environments. We consider two scenarios involving hiding and sharing blended physical-virtual documents around a tabletop, under two vertical display conditions: a solo display showing the remote collaborator as an avatar, and circumambient displays showing the rest of the connected virtual environment. We explore four types of cues (interactive, communication-based, ambient, and infrastructure) and their impact on how collaborators hide and share blended physical-virtual documents. Many participants did not obviously develop a sense that the physical and virtual surroundings were fused; as a result, certain physical privacy behaviours (e.g., orienting one's body to shield documents from the remote collaborator) were less apparent in the study. However, the circumambient displays generated curiosity about how the spaces were connected, and episodes where breaches were enacted or the spatial correlation was otherwise suggested led some participants to trust the environment less. On the table, the presence of fiducial markers and digital document "shadows" served to cue participants about the impact of hiding and sharing physical documents, however accidental breaches usually went unnoticed. Mohamad H. Salimian, Derek Reilly, Stephen Brooks, Bonnie MacKay |
ISS | 4 |
| 2013 | Annotating ecology: looking to biological fieldwork for mobile spatial annotation workflowsabstractWe present findings from a qualitative study of the spatial practices of biological fieldwork. We argue that these fieldwork practices inform a vision of decentralized spatial annotation in which a variety of motivations, needs, and perspectives coexist, and may support each other synergistically. We contrast this with current and past designs of mobile spatial annotation systems in the literature. From our analysis we identify three guidelines for mobile annotation systems design in biological fieldwork that we argue also extend to other domains: allowing the management of space through user control over annotation processes, promoting structured but flexible annotation through user-defined annotation formats, and providing robust and comprehensive integration of disparate data sources to allow ad hoc, exploratory queries. Derek Reilly, Bonnie MacKay |
Mobile HCI | 2 |
| 2012 | An examination of multisession web tasksabstractToday, people perform many types of tasks on the web, including those that require multiple web sessions. In this article, we build on research about web tasks and present an in‐depth evaluation of the types of tasks people perform on the web over multiple web sessions. Multisession web tasks are goal‐based tasks that often contain subtasks requiring more than one web session to complete. We will detail the results of two longitudinal studies that we conducted to explore this topic. The first study was a weeklong web‐diary study where participants self‐reported information on their own multisession tasks. The second study was a monthlong field study where participants used a customized version of Firefox, which logged their interactions for both their own multisession tasks and their other web activity. The results from both studies found that people perform eight different types of multisession tasks, that these tasks often consist of several subtasks, that these lasted different lengths of time, and that users have unique strategies to help continue the tasks which involved a variety of web and browser tools such as search engines and bookmarks and external applications such as Notepad or Word. Using the results from these studies, we have suggested three guidelines for developers to consider when designing browser‐tool features to help people perform these types of tasks: (a) to maintain a list of current multisession tasks, (b) to support multitasking, and (c) to manage task‐related information between sessions. Bonnie MacKay, Carolyn R. Watters |
J. Assoc. Inf. Sci. Technol. | 1 |
| 2009 | Planners, navigators, and pragmatists: collaborative wayfinding using a single mobile phone
Derek Reilly, Bonnie MacKay, Carolyn R. Watters, Kori Inkpen |
Pers. Ubiquitous Comput. | 2 |
| 2008 | Exploring multi-session web tasksabstractUsers are now performing more sophisticated web tasks. In this work, we explore web tasks that require multiple web sessions to complete (multi-session tasks) to satisfy a goal. We conducted a web-based diary study and a field study that used a customized version of Firefox which logged the participants' interactions for multi-session tasks and all their web activity. We found that multi-session tasks occur frequently and that users utilize a variety of browser tools and actions to help complete these tasks. Bonnie MacKay, Carolyn R. Watters |
CHI | 1 |
| 2008 | Small details: using one device to navigate togetherabstractWe present results from a study examining the sensitivity of group navigation strategies to changes in route presentation on a shared mobile device. Two content-equivalent interfaces are compared. An interface providing textual instructions linked to regions on a route map yields reliance on text primarily, encouraging route planning and a divide-and-conquer strategy we term 'navigator and scout'. An interface combining text instructions with map segments on individual pages yields less planning, still permits nav/scout, and sees an increase in an ad-hoc 'sync and go' strategy involving more gathering around the device. Finally, when the route map is used without text, the frequency of the nav/scout strategy drops markedly as sync and go increases. Derek Reilly, Bonnie MacKay, Carolyn R. Watters, Kori Inkpen |
CSCW | 2 |
| 2005 | Walk 'n scroll: a comparison of software-based navigation techniques for different levels of mobilityabstractIn this paper, we present a field study comparing software-based navigation techniques (scrollbars, tap-and-drag, and touch-n-go) on mobile devices. In particular, we were interested in exploring the efficiency and user preference of these navigation techniques for different levels of mobility (sitting, walking, and standing) in a naturalistic environment. Results show that while there was no significant difference in performance between tap-and-drag and touch-n-go, both techniques significantly outperformed scrollbars for simple, multi-directional navigation tasks. In addition, the users preferred the touch-n-go technique over the other two methods. The results also revealed that users' interactions and preferences differed between the levels of mobility. Bonnie MacKay, David Dearman, Kori Inkpen, Carolyn R. Watters |
Mobile HCI | 1 |
| 2004 | Web Page Transformation When Switching Devices
Bonnie MacKay, Carolyn R. Watters, Jack Duffy |
Mobile HCI | 1 |