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Tyson R. Henry

dblp:82/2059 · DBLP profile ↗
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7ranked-venue papers
7as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 6 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
5 papers
Interaction techniques and input · 51% User interface design and tools · 49%
Computer graphics and multimedia
2 papers
Visualization and visual analytics · 50% Virtual and augmented reality · 50%

Topics — the 11 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
gesture input
0.021991
A nose gesture interface device: extending virtual realities · UIST 1991
Integrating gesture and snapping into a user interface toolkit · UIST 1990
Visualization and visual analytics
graph visualization
0.011991
Interactive graph layout · UIST 1991
Virtual and augmented reality › immersive interaction
VR interaction
0.011991
A nose gesture interface device: extending virtual realities · UIST 1991
Interaction techniques and input
direct manipulation
0.011990
Multidimensional icons · ACM Trans. Graph. 1990
User interface design and tools › display design
icon design
0.011990
Multidimensional icons · ACM Trans. Graph. 1990
User interface design and tools › graphical user interface
iconic interface
0.011990
Multidimensional icons · ACM Trans. Graph. 1990
User interface design and tools
user interface toolkit
0.011990
Integrating gesture and snapping into a user interface toolkit · UIST 1990
User interface design and tools
constraint-based user interface
0.011988
Using Active Data in a UIMS · ACM Symposium on User Interface Software and Technology 1988
User interface design and tools › user interface architecture
user interface management system
0.011988
Using Active Data in a UIMS · ACM Symposium on User Interface Software and Technology 1988
Interaction techniques and input
body movement input
0.011991
A nose gesture interface device: extending virtual realities · UIST 1991
Graph algorithms and graph theory
graph layout
0.011991
Interactive graph layout · UIST 1991

Methods — techniques the papers use, named apart from their topics

incremental attribute evaluation · 0.0
YearPublicationVenuePosition
2013 Creating effective student groups: an introduction to groupformation.org
abstract
Success in the computing industry often depends on an individual's ability to be a productive member of an effective study group or project team. In order to prepare students for successful careers, computer science curriculum often includes group projects. This paper discusses the challenges of forming effective student groups, discusses existing software for forming groups, and introduces groupformation.org, a new free and open source group formation service.
Tyson R. Henry
SIGCSE1
2005 Teaching compiler construction using a domain specific language
abstract
Building a compiler for a domain specific language (a language designed for a specific problem domain) can engage students more than traditional compiler course projects. Most students feel that compiler courses are irrelevant because they are not likely to get a job writing compilers[2]. However, the technologies used to construct a compiler are widely applicable [2,5]. Using a domain specific language demonstrates to students the wide applicability of compiler construction techniques. This paper presents the results of using a domain specific language in an upper division compiler course.
Tyson R. Henry
SIGCSE1
1991 Interactive graph layout
abstract
This paper presents a novel methodology for viewing large graphs.The basic concept is to allow the user to interactively navigate through large graphs learning about them in appropriately small and concise pieces.An architecture is present to support graph exploration.It contains methods for building custom layout algorithms hierarchically, interactively decomposing large graphs, and creating interactive parameterized layout algorithms.As a proof of concept, examples are drawn from a working prototype that incorporates this methodology.
Tyson R. Henry, Scott E. Hudson
UIST1
1991 A nose gesture interface device: extending virtual realities
abstract
Article Free Access Share on A nose gesture interface device: extending virtual realities Authors: Tyson R. Henry Department of Computer Science and Biomedical Interfaces, University of Arizona, Tucson, AZ Department of Computer Science and Biomedical Interfaces, University of Arizona, Tucson, AZView Profile , Scott E. Hudson Department of Computer Science and Biomedical Interfaces, University of Arizona, Tucson, AZ Department of Computer Science and Biomedical Interfaces, University of Arizona, Tucson, AZView Profile , Andrey K. Yeatts Department of Computer Science and Biomedical Interfaces, University of Arizona, Tucson, AZ Department of Computer Science and Biomedical Interfaces, University of Arizona, Tucson, AZView Profile , Brad A. Myers School of Computer Science, Carnegie Mellon University, Pittsburgh, PA School of Computer Science, Carnegie Mellon University, Pittsburgh, PAView Profile , Steven Feiner Department of Computer Science, Columbia University, New York, NY Department of Computer Science, Columbia University, New York, NYView Profile Authors Info & Claims UIST '91: Proceedings of the 4th annual ACM symposium on User interface software and technologyNovember 1991 Pages 65–68https://doi.org/10.1145/120782.120789Published:11 November 1991Publication History 5citation995DownloadsMetricsTotal Citations5Total Downloads995Last 12 Months76Last 6 weeks3 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteeReaderPDF
Tyson R. Henry, Scott E. Hudson, Andrey K. Yeatts, Brad A. Myers, Steven K. Feiner
UIST1
1990 Integrating gesture and snapping into a user interface toolkit
abstract
Article Integrating gesture and snapping into a user interface toolkit Share on Authors: Tyson R. Henry Department of Computer Science, University of Arizona, Tucson AZ Department of Computer Science, University of Arizona, Tucson AZView Profile , Scott E. Hudson Department of Computer Science, University of Arizona, Tucson AZ Department of Computer Science, University of Arizona, Tucson AZView Profile , Gary L. Newell Department of Computer Science, University of Arizona, Tucson AZ Department of Computer Science, University of Arizona, Tucson AZView Profile Authors Info & Claims UIST '90: Proceedings of the 3rd annual ACM SIGGRAPH symposium on User interface software and technologyAugust 1990 Pages 112–122https://doi.org/10.1145/97924.97938Online:01 August 1990Publication History 42citation757DownloadsMetricsTotal Citations42Total Downloads757Last 12 Months56Last 6 weeks0 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access
Tyson R. Henry, Scott E. Hudson, Gary L. Newell
UIST1
1990 Multidimensional icons
abstract
Background: Direct manipulation interfaces, such as the Macintosh desktop, often represent objects with icons [l, 41. For example, text files are represented by icons. Selection of the icon invokes an editor to view the file it represents, thus the icon not only represents the text file but also represents a text editor used to view the text file. Each type of object is viewed by using a specific program. Diagram objects, for example, require a graphical editor to view. In a typical iconic interface, icons represent a single view of an object. While the single-view single-icon model has proven very intuitive and easy to use, some objects have more than one logical view [2]. Program code can be viewed as text by using a text editor, or it can be viewed as program code by a compiler. The machine code that corresponds to the program code can be thought of as another view, thus the execution of a program can be thought of as another view of program code. This paper describes a mechanism for grouping a set of icons that depict several views of a single object into one multidimensional icon. Multidimensional icons group sets of icons, each describing a unique view of an object, into a single entity. The individual icons are projected onto the sides of a simulated cube. There are two distinct advantages to using a cube instead of displaying all the icons in a menu. The first advantage is that since cubes are very familiar objects, it is a natural mental model to think of the faces of a cube as views of the entire cube—views of the actual object. The second advantage is that by allowing rotation of the cube, several icons representing views of an object are accessible using only a fraction of the screen space required to display all the icons.
Tyson R. Henry, Scott E. Hudson
ACM Trans. Graph.1
1988 Using Active Data in a UIMS
abstract
An active data model is one that not only stores data, but also acts upon changes to the data in ways that reflect application domain semantics. This paper introduces an active object-oriented model based on incremental attribute evaluation (one-way constraints) and discusses how it can be used to support a number of tasks in a User Interface Management System. It is shown how this model can provide unified support for lexical, syntactic, and semantic feedback, how the model supports the specification and implementation of dynamically changing graphical layouts, and how the model can be used as the basis for support of user extensible interfaces.
Tyson R. Henry, Scott E. Hudson
ACM Symposium on User Interface Software and Technology1