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David L. Chen

dblp:82/5049 · DBLP profile ↗
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6ranked-venue papers
5as first author
0since 2021 · last 2012
0009-0009-1111-8366ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 5 first-authorSoftware engineering, systems software and programming languages · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Language models and text generation · 45% Vision and language · 25% Information extraction and text analysis · 16%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%
Software engineering, system software, and programming languages
1 paper
Debugging and program repair · 77% Software maintenance and evolution · 23%

Topics — the 8 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Vision and language
grounded language learning
0.222012
Fast Online Lexicon Learning for Grounded Language Acquisition · ACL (1) 2012
Learning to sportscast: a test of grounded language acquisition · ICML 2008
Natural language and speech › Information extraction and text analysis › lexical semantics
lexicon learning
0.112012
Fast Online Lexicon Learning for Grounded Language Acquisition · ACL (1) 2012
Natural language and speech › Language models and text generation
instruction following
0.112011
Learning to Interpret Natural Language Navigation Instructions from Observations · AAAI 2011
Robotics › Robot navigation and mapping › embodied navigation
natural language navigation instructions
0.112011
Learning to Interpret Natural Language Navigation Instructions from Observations · AAAI 2011
Natural language and speech › Language models and text generation › text generation evaluation
paraphrase evaluation
0.112011
Collecting Highly Parallel Data for Paraphrase Evaluation · ACL 2011
Natural language and speech › Language models and text generation › text generation
paraphrase generation
0.112011
Collecting Highly Parallel Data for Paraphrase Evaluation · ACL 2011
Information retrieval
evaluation
0.112011
Collecting Highly Parallel Data for Paraphrase Evaluation · ACL 2011
Natural language and speech › Language models and text generation
text generation
0.012008
Learning to sportscast: a test of grounded language acquisition · ICML 2008

Methods — techniques the papers use, named apart from their topics

crowdsourcing · 0.2online learning · 0.1supervised learning · 0.1semantic parsing · 0.1learned lexicon · 0.1iterative generation strategy learning · 0.1ambiguous supervision · 0.1
YearPublicationVenuePosition
2012 Fast Online Lexicon Learning for Grounded Language Acquisition
David L. Chen
ACL (1)1
2011 Learning to Interpret Natural Language Navigation Instructions from Observations
abstract
The ability to understand natural-language instructions is critical to building intelligent agents that interact with humans. We present a system that learns to transform natural-language navigation instructions into executable formal plans. Given no prior linguistic knowledge, the system learns by simply observing how humans follow navigation instructions. The system is evaluated in three complex virtual indoor environments with numerous objects and landmarks. A previously collected realistic corpus of complex English navigation instructions for these environments is used for training and testing data. By using a learned lexicon to refine inferred plans and a supervised learner to induce a semantic parser, the system is able to automatically learnto correctly interpret a reasonable fraction of the complex instructions in this corpus.
David L. Chen, Raymond J. Mooney
AAAI1
2011 Collecting Highly Parallel Data for Paraphrase Evaluation
David L. Chen, William B. Dolan
ACL1
2010 Training a Multilingual Sportscaster: Using Perceptual Context to Learn Language
abstract
We present a novel framework for learning to interpret and generate language using only perceptual context as supervision. We demonstrate its capabilities by developing a system that learns to sportscast simulated robot soccer games in both English and Korean without any language-specific prior knowledge. Training employs only ambiguous supervision consisting of a stream of descriptive textual comments and a sequence of events extracted from the simulation trace. The system simultaneously establishes correspondences between individual comments and the events that they describe while building a translation model that supports both parsing and generation. We also present a novel algorithm for learning which events are worth describing. Human evaluations of the generated commentaries indicate they are of reasonable quality and in some cases even on par with those produced by humans for our limited domain.
David L. Chen, Joohyun Kim 0002, Raymond J. Mooney
J. Artif. Intell. Res.1
2008 Learning to sportscast: a test of grounded language acquisition
abstract
We present a novel commentator system that learns language from sportscasts of simulated soccer games. The system learns to parse and generate commentaries without any engineered knowledge about the English language. Training is done using only ambiguous supervision in the form of textual human commentaries and simulation states of the soccer games. The system simultaneously tries to establish correspondences between the commentaries and the simulation states as well as build a translation model. We also present a novel algorithm, Iterative Generation Strategy Learning (IGSL), for deciding which events to comment on. Human evaluations of the generated commentaries indicate they are of reasonable quality compared to human commentaries.
David L. Chen, Raymond J. Mooney
ICML1
2007 Improved error reporting for software that uses black-box components
abstract
An error occurs when software cannot complete a requested action as a result of some problem with its input, configuration, or environment. A high-quality error report allows a user to understand and correct the problem. Unfortunately, the quality of error reports has been decreasing as software becomes more complex and layered. End-users take the cryptic error messages given to them by programsand struggle to fix their problems using search engines and support websites. Developers cannot improve their error messages when they receive an ambiguous or otherwise insufficient error indicator from a black-box software component.
Christopher J. Rossbach, Jason V. Davis, Indrajit Roy 0001, Hany E. Ramadan, Donald E. Porter, David L. Chen, Emmett Witchel
PLDI7