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Ting-Ying Lee

dblp:82/6265 · DBLP profile ↗
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3ranked-venue papers
0as first author
2since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Games and playful interaction · 46% Human-AI interaction · 40% Collaborative and social computing · 14%
Computer graphics and multimedia
2 papers
Virtual and augmented reality · 54% Image and video processing · 46%
Artificial intelligence
1 paper
Generative modeling · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
mixed reality
1.012026
MoveTogether: Exploring Physical Co-op Gameplay in Mixed-Reality · CHI 2026
Image and video processing › image enhancement
image refinement
0.912025
GenTune: Toward Traceable Prompts to Improve Controllability of Image Refinement in Environment Design · UIST 2025
Collaborative and social computing
co-located collaboration
0.312026
MoveTogether: Exploring Physical Co-op Gameplay in Mixed-Reality · CHI 2026
Machine learning › Generative modeling › diffusion model
text-to-image generation
0.312025
GenTune: Toward Traceable Prompts to Improve Controllability of Image Refinement in Environment Design · UIST 2025

Methods — techniques the papers use, named apart from their topics

summative study · 2.6large language model · 2.6inpainting · 2.6formative study · 2.6within-subjects study · 2.0design workshop · 2.0
YearPublicationVenuePosition
2026 MoveTogether: Exploring Physical Co-op Gameplay in Mixed-Reality
abstract
Current co-op games keep collaboration virtual even when players are physically co-located in the same room, limiting embodied coordination in the shared space. We introduce MoveTogether, a novel physical co-op gameplay in which two players jointly operate a single, tracked prop, adding a shared physical communication channel on top of visual and audio cues. To explore the design space in mixed reality, we conducted a workshop with 10 professional designers, generating a physical co-op design space that encompasses prop and interaction design patterns, and how they relate to affordance and cooperative experience. In a within-subjects study of virtual vs. physical co-op experiences (n=16), we observed finer-grained task coordination, fewer collisions, and more strategy-focused communication. Players reported higher collaboration, sense of achievement, enjoyment, and overall preference for physical co-op. This work opens a new design space for co-located play and offers guidance for designing embodied co-op experiences.
Pin-Chun Lu, Wen-Fan Wang, Che-Wei Wang, Ting-Ying Lee, TsaiHsuan Lin, DuoJie Hsiao, CheHan Hsieh, YuTing Tseng, Neng-Hao Yu, Mike Y. Chen
CHI4
2025 GenTune: Toward Traceable Prompts to Improve Controllability of Image Refinement in Environment Design
abstract
Environment designers in the entertainment industry create imaginative 2D and 3D scenes for games, films, and television, requiring both fine-grained control of specific details and consistent global coherence. Designers have increasingly integrated generative AI into their workflows, often relying on large language models (LLMs) to expand user prompts for text-to-image generation, then iteratively refining those prompts and applying inpainting. However, our formative study with 10 designers surfaced two key challenges: (1) the lengthy LLM-generated prompts make it difficult to understand and isolate the keywords that must be revised for specific visual elements; and (2) while inpainting supports localized edits, it can struggle with global consistency and correctness. Based on these insights, we present GenTune, an approach that enhances human--AI collaboration by clarifying how AI-generated prompts map to image content. Our GenTune system lets designers select any element in a generated image, trace it back to the corresponding prompt labels, and revise those labels to guide precise yet globally consistent image refinement. In a summative study with 20 designers, GenTune significantly improved prompt--image comprehension, refinement quality, and efficiency, and overall satisfaction (all $p < .01$) compared to current practice. A follow-up field study with two studios further demonstrated its effectiveness in real-world settings.
Wen-Fan Wang, Ting-Ying Lee, Chien-Ting Lu, Nil Ponsa Campanyà, Yu Chen 0078, Mike Y. Chen, Bing-Yu Chen 0004
UIST2
2004 A Novel Hierarchical Key Management Scheme Based on Quadratic Residues
Jue-Sam Chou, Chu-Hsing Lin, Ting-Ying Lee
ISPA3