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Christopher Brown 0001

dblp:83/5007-1 · also Chris Brown 0004 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Vision and language · 65% Segmentation and scene understanding · 20% Robot navigation and mapping · 9%
Computer graphics and multimedia
1 paper
Image and video processing · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Vision and language
image captioning
0.112011
DISCO: Describing Images Using Scene Contexts and Objects · AAAI 2011
Computer vision › Segmentation and scene understanding
scene understanding
0.012011
DISCO: Describing Images Using Scene Contexts and Objects · AAAI 2011
Image and video processing › motion analysis
motion tracking
0.011993
Real-time binocular smooth pursuit · Int. J. Comput. Vis. 1993
Robotics › Robot navigation and mapping › active vision
gaze stabilization
0.011992
Real-time smooth pursuit tracking for a moving binocular robot · CVPR 1992
Robotics › Robot navigation and mapping › target tracking
visual pursuit
0.011992
Real-time smooth pursuit tracking for a moving binocular robot · CVPR 1992
Robotics › Motion planning and robot control › robot control › sensor-based control
visual servoing
0.011992
Real-time smooth pursuit tracking for a moving binocular robot · CVPR 1992
Computer vision › Video understanding and tracking
object tracking
0.011993
Real-time binocular smooth pursuit · Int. J. Comput. Vis. 1993

Methods — techniques the papers use, named apart from their topics

human-in-the-loop evaluation · 0.1smooth pursuit · 0.0binocular vision · 0.0precategorical visual processing · 0.0active gaze stabilization · 0.0
YearPublicationVenuePosition
2011 DISCO: Describing Images Using Scene Contexts and Objects
abstract
In this paper, we propose a bottom-up approach to generating short descriptive sentences from images, to enhance scene understanding. We demonstrate automatic methods for mapping the visual content in an image to natural spoken or written language. We also introduce a human-in-the-loop evaluation strategy that quantitatively captures the meaningfulness of the generated sentences. We recorded a correctness rate of 60.34% when human users were asked to judge the meaningfulness of the sentences generated from relatively challenging images. Also, our automatic methods compared well with the state-of-the-art techniques for the related computer vision tasks.
Ifeoma Nwogu, Yingbo Zhou 0002, Christopher Brown 0001
AAAI3
1993 Real-time binocular smooth pursuit
David Coombs, Christopher Brown 0001
Int. J. Comput. Vis.2
1992 Real-time smooth pursuit tracking for a moving binocular robot
abstract
The problem of a moving robot tracking a moving object with its cameras, without requiring the ability to recognize the target to distinguish it from distracting surroundings, is examined. A novel aspect of the approach taken is the use of controlled camera movements to simplify the visual processing necessary to keep the cameras locked on the target. A gaze-holding system implemented on a robot's binocular head demonstrates this approach. Even while the robot is moving, the cameras are able to track an object that rotates and moves in three dimensions. The central idea is that localizing attention on 3D space makes simple precategorical visual processing sufficient to hold gaze.>
David Coombs, Christopher Brown 0001
CVPR2
1990 Gaze controls with interactions and decays
abstract
Multibehavior control is explored in a simulation of gaze control using saccadic, vergence, pursuit, vestibulo-ocular reflex, and head control. In gaze control, several simple reflexes (or behaviors) cooperate to achieve effects such as gaze shifts, object tracking, and gaze stabilization. In the simulation, the behaviors acted like a multirate, multiinput, multioutput, time-delayed, saturated control system. Explicit coordination between behaviors was needed to let them cooperate effectively (stably, accurately) in the presence of time delays and control interactions. The coordination in this case is through a shared data structure that predicts the future state of the active agent. A behavior is assumed to know the maximum time delay of any behavior with which it shares an output. The resulting control is a form of the Smith predictor and seems to offer one general solution for this type of problem.>
Christopher Brown 0001
IEEE Trans. Syst. Man Cybern.1