Demo Data from SIGIR 2026 / reviewers in the wild / expert
Lukas Wagner 0003
dblp:83/5360-3
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2018
0000-0002-5934-3310ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 87% Collaborative and social computing · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction › virtual reality locomotion
redirected walking |
0.3 | 1 | 2018 | VirtualSpace - Overloading Physical Space with Multiple Virtual Reality Users · CHI 2018 |
Immersive interaction
virtual reality |
0.3 | 1 | 2018 | VirtualSpace - Overloading Physical Space with Multiple Virtual Reality Users · CHI 2018 |
Collaborative and social computing › shared spaces
shared physical space |
0.1 | 1 | 2018 | VirtualSpace - Overloading Physical Space with Multiple Virtual Reality Users · CHI 2018 |
Methods — techniques the papers use, named apart from their topics
user study · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | VirtualSpace - Overloading Physical Space with Multiple Virtual Reality UsersabstractAlthough virtual reality hardware is now widely available, the uptake of real walking is hindered by the fact that it requires often impractically large amounts of physical space. To address this, we present VirtualSpace, a novel system that allows overloading multiple users immersed in different VR experiences into the same physical space. VirtualSpace accomplishes this by containing each user in a subset of the physical space at all times, which we call tiles; app-invoked maneuvers then shuffle tiles and users across the entire physical space. This allows apps to move their users to where their narrative requires them to be while hiding from users that they are confined to a tile. We show how this enables VirtualSpace to pack four users into 16m2. In our study we found that VirtualSpace allowed participants to use more space and to feel less confined than in a control condition with static, pre-allocated space. Sebastian Marwecki, Maximilian Brehm, Lukas Wagner 0003, Lung-Pan Cheng, Florian 'Floyd' Mueller, Patrick Baudisch |
CHI | 3 |