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Anand Agarawala

dblp:83/5556 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 56% User interface design and tools · 44%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools › graphical user interface
desktop metaphor
0.112006
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen · CHI 2006
Interaction techniques and input › interaction techniques
physics-based interaction
0.112006
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen · CHI 2006
Interaction techniques and input
pen input
0.012006
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen · CHI 2006

Methods — techniques the papers use, named apart from their topics

prototype · 0.1
YearPublicationVenuePosition
2006 Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
abstract
We explore making virtual desktops behave in a more physically realistic manner by adding physics simulation and using piling instead of filing as the fundamental organizational structure. Objects can be casually dragged and tossed around, influenced by physical characteristics such as friction and mass, much like we would manipulate lightweight objects in the real world. We present a prototype, called BumpTop, that coherently integrates a variety of interaction and visualization techniques optimized for pen input we have developed to support this new style of desktop organization.
Anand Agarawala, Ravin Balakrishnan
CHI1
2006 PhylloTrees: Phyllotactic Patterns for Tree Layout
abstract
Motivations for drawing hierarchical structures are probably as diverse as datasets to visualize. This ubiquity of tree structures has lead to a manifold of tree layout algorithms and tree visualization systems. While many tree layouts exist, increasingly massive data sets, expanding computational power, and still relatively limited display space make tree layout algorithms a topic of ongoing interest. We explore the use of nature’s phyllotactic patterns to inform the layout of hierarchical data. These naturally occurring patterns provide a non-overlapping, optimal packing when the total number of nodes is not known a priori. We present PhylloTrees, a family of expandable tree layouts based on these patterns.
Petra Isenberg, Sheelagh Carpendale, Anand Agarawala
EuroVis3