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Yu-Siang Huang

dblp:84/10290 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2020
0000-0002-2350-8080ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorDatabases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Audio and music processing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing
music generation
0.822020
Pop Music Transformer: Beat-based Modeling and Generation of Expressive Pop Piano Compositions · ACM Multimedia 2020
Generating Music Medleys via Playing Music Puzzle Games · AAAI 2018
Audio and music processing › music technology
music modeling
0.412020
Pop Music Transformer: Beat-based Modeling and Generation of Expressive Pop Piano Compositions · ACM Multimedia 2020
Audio and music processing
music structure analysis
0.312018
Generating Music Medleys via Playing Music Puzzle Games · AAAI 2018

Methods — techniques the papers use, named apart from their topics

transformer · 0.4metrical structure representation · 0.4beat-bar-phrase hierarchy · 0.4similarity embedding · 0.3siamese convolutional network · 0.3self-supervised learning · 0.3
YearPublicationVenuePosition
2020 Pop Music Transformer: Beat-based Modeling and Generation of Expressive Pop Piano Compositions
abstract
A great number of deep learning based models have been recently proposed for automatic music composition. Among these models, the Transformer stands out as a prominent approach for generating expressive classical piano performance with a coherent structure of up to one minute. The model is powerful in that it learns abstractions of data on its own, without much human-imposed domain knowledge or constraints. In contrast with this general approach, this paper shows that Transformers can do even better for music modeling, when we improve the way a musical score is converted into the data fed to a Transformer model. In particular, we seek to impose a metrical structure in the input data, so that Transformers can be more easily aware of the beat-bar-phrase hierarchical structure in music. The new data representation maintains the flexibility of local tempo changes, and provides hurdles to control the rhythmic and harmonic structure of music. With this approach, we build a Pop Music Transformer that composes Pop piano music with better rhythmic structure than existing Transformer models.
Yu-Siang Huang, Yi-Hsuan Yang
ACM Multimedia1
2018 Generating Music Medleys via Playing Music Puzzle Games
abstract
Generating music medleys is about finding an optimal permutation of a given set of music clips. Toward this goal, we propose a self-supervised learning task, called the music puzzle game, to train neural network models to learn the sequential patterns in music. In essence, such a game requires machines to correctly sort a few multisecond music fragments. In the training stage, we learn the model by sampling multiple non-overlapping fragment pairs from the same songs and seeking to predict whether a given pair is consecutive and is in the correct chronological order. For testing, we design a number of puzzle games with different difficulty levels, the most difficult one being music medley, which requiring sorting fragments from different songs. On the basis of state-of-the-art Siamese convolutional network, we propose an improved architecture that learns to embed frame-level similarity scores computed from the input fragment pairs to a common space, where fragment pairs in the correct order can be more easily identified. Our result shows that the resulting model, dubbed as the similarity embedding network (SEN), performs better than competing models across different games, including music jigsaw puzzle, music sequencing, and music medley. Example results can be found at our project website, https://remyhuang.github.io/DJnet.
Yu-Siang Huang, Szu-Yu Chou, Yi-Hsuan Yang
AAAI1
2015 Content-based singer classification on compressed domain audio data
Tsung-Han Tsai 0001, Yu-Siang Huang, Pei-Yun Liu, De-Ming Chen
Multim. Tools Appl.2
2012 Extracting semantic relations to enrich domain ontologies
Minxin Shen, Duen-Ren Liu, Yu-Siang Huang
J. Intell. Inf. Syst.3