Demo Data from SIGIR 2026 / reviewers in the wild / expert
Dawn A. Skelton
dblp:84/11151
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2012
0000-0001-6223-9840ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Health and well-being technologies · 62% Design research and methods · 38% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods
participatory design |
0.0 | 1 | 2012 | Senior designers: empowering seniors to design enjoyable falls rehabilitation tools · CHI 2012 |
Design research and methods › participatory design
participatory design with older adults |
0.0 | 1 | 2012 | Senior designers: empowering seniors to design enjoyable falls rehabilitation tools · CHI 2012 |
Methods — techniques the papers use, named apart from their topics
user study · 0.1co-design · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Senior designers: empowering seniors to design enjoyable falls rehabilitation toolsabstractStudies have shown that functional strength and balance exercises can reduce the risk of falling in older people if they are done on a regular basis. However, the repetitive nature of these exercises; as well as the use of instructional booklets and videos for rehabilitation may discourage seniors to exercise in the home, thereby rendering such an intervention ineffective. Our work proposed that the use of multimodal games -- co-designed with seniors -- could be a way of making falls rehabilitation more enjoyable; thereby improving adherence to home exercise programmes. In this paper, we first explain the process by which we identified barriers to the users' effective interaction with current home rehabilitation tools. We then go on to describe how we actively involved seniors in the initial design, and improvement of useful, enjoyable games for falls rehabilitation. Our findings suggest that seniors are an integral part of the design process and should be directly involved from the concept stages of the design of tools for their rehabilitation. Stephen Uzor, Lynne Baillie, Dawn A. Skelton |
CHI | 3 |
| 2011 | Identifying Barriers to Effective User Interaction with Rehabilitation Tools in the Home
Stephen Uzor, Lynne Baillie, Dawn A. Skelton, Fiona Fairlie |
INTERACT (2) | 3 |