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Javier Ruiz Hidalgo

dblp:84/1670 · DBLP profile ↗
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32ranked-venue papers
5as first author
3since 2021 · last 2023
0000-0001-6774-685XORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 27 · 5 first-author · 3 since 2021Artificial intelligence and machine learning · 9 · 1 since 2021Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Computer animation and physical simulation · 58% Image and video processing · 42%
Artificial intelligence
1 paper
Face, body and person analysis · 50% 3D vision · 50%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
character animation
0.612022
SkinningNet: Two-Stream Graph Convolutional Neural Network for Skinning Prediction of Synthetic Characters · CVPR 2022
Computer animation and physical simulation
skinning
0.612022
SkinningNet: Two-Stream Graph Convolutional Neural Network for Skinning Prediction of Synthetic Characters · CVPR 2022
Computer animation and physical simulation › skinning
skinning weight prediction
0.612022
SkinningNet: Two-Stream Graph Convolutional Neural Network for Skinning Prediction of Synthetic Characters · CVPR 2022
Image and video processing
super-resolution
0.522016
Antipodally Invariant Metrics for Fast Regression-Based Super-Resolution · IEEE Trans. Image Process. 2016
PSyCo: Manifold Span Reduction for Super Resolution · CVPR 2016
Image and video processing
feature transform
0.212016
Antipodally Invariant Metrics for Fast Regression-Based Super-Resolution · IEEE Trans. Image Process. 2016
Image and video processing
image representation
0.212016
Antipodally Invariant Metrics for Fast Regression-Based Super-Resolution · IEEE Trans. Image Process. 2016
Computer vision › 3D vision › pose estimation
hand tracking
0.112012
Real-Time Head and Hand Tracking Based on 2.5D Data · IEEE Trans. Multim. 2012
Computer vision › Face, body and person analysis
head tracking
0.112012
Real-Time Head and Hand Tracking Based on 2.5D Data · IEEE Trans. Multim. 2012
Interaction techniques and input
gesture input
0.012012
Real-Time Head and Hand Tracking Based on 2.5D Data · IEEE Trans. Multim. 2012

Methods — techniques the papers use, named apart from their topics

multi-aggregator graph convolution · 0.6message passing · 0.6graph convolutional neural network · 0.6range camera · 0.3depth-based template matching · 0.3symmetry distance · 0.2spherical hashing · 0.2piecewise linear regression · 0.2iterative back-projection · 0.2dihedral group analysis · 0.2antipodally invariant metric · 0.2
YearPublicationVenuePosition
2023 Study of Manifold Geometry Using Multiscale Non-Negative Kernel Graphs
Carlos Hurtado, Sarath Shekkizhar, Javier Ruiz Hidalgo, Antonio Ortega
ICASSP3
2022 SkinningNet: Two-Stream Graph Convolutional Neural Network for Skinning Prediction of Synthetic Characters
abstract
This work presents SkinningNet, an end-to-end Two-Stream Graph Neural Network architecture that computes skinning weights from an input mesh and its associated skeleton, without making any assumptions on shape class and structure of the provided mesh. Whereas previous meth-ods pre-compute handcrafted features that relate the mesh and the skeleton or assume a fixed topology of the skeleton, the proposed method extracts this information in an end-to-end learnable fashion by jointly learning the best relationship between mesh vertices and skeleton joints. The proposed method exploits the benefits of the novel Multi-Aggregator Graph Convolution that combines the results of different aggregators during the summarizing step of the Message-Passing scheme, helping the operation to general-ize for unseen topologies. Experimental results demonstrate the effectiveness of the contributions of our novel architecture, with SkinningNet outperforming current state-of-the-art alternatives.
Albert Mosella-Montoro, Javier Ruiz Hidalgo
CVPR2
2022 Channel Redundancy and Overlap in Convolutional Neural Networks with Channel-Wise NNK Graphs
abstract
Feature spaces in the deep layers of convolutional neural networks (CNNs) are often very high-dimensional and difficult to inter-pret. However, convolutional layers consist of multiple channels that are activated by different types of inputs, which suggests that more insights may be gained by studying the channels and how they relate to each other. In this paper, we first analyze theoretically channel-wise non-negative kernel (CW-NNK) regression graphs, which allow us to quantify the overlap between channels and, indirectly, the intrinsic dimension of the data representation manifold. We find that redundancy between channels is significant and varies with the layer depth and the level of regularization during training. Additionally, we observe that there is a correlation between channel overlap in the last convolutional layer and generalization performance. Our experimental results demonstrate that these techniques can lead to a better understanding of deep representations.
David Bonet, Antonio Ortega, Javier Ruiz Hidalgo, Sarath Shekkizhar
ICASSP3
2019 Correspondence matching in unorganized 3D point clouds using Convolutional Neural Networks
Alba Pujol-Miro, Josep R. Casas, Javier Ruiz Hidalgo
Image Vis. Comput.3
2018 3D hierarchical optimization for multi-view depth map coding
Marc Maceira, David Varas, Ramon Morros, Javier Ruiz Hidalgo, Ferran Marqués
Multim. Tools Appl.4
2017 Collaborative voting of 3D features for robust gesture estimation
abstract
Human body analysis raises special interest because it enables a wide range of interactive applications. In this paper we present a gesture estimator that discriminates body poses in depth images. A novel collaborative method is proposed to learn 3D features of the human body and, later, to estimate specific gestures. The collaborative estimation framework is inspired by decision forests, where each selected point (anchor point) contributes to the estimation by casting votes. The main idea is to detect a body part by accumulating the inference of other trained body parts. The collaborative voting encodes the global context of human pose, while 3D features represent local appearance. Body parts contributing to the detection are interpreted as a voting process. Experimental results for different 3D features prove the validity of the proposed algorithm.
Daniel van Sabben, Javier Ruiz Hidalgo, Xavier Suau, Josep R. Casas
ICASSP2
2017 Depth map compression via 3D region-based representation
Marc Maceira, Ramon Morros, Javier Ruiz Hidalgo
Multim. Tools Appl.3
2016 PSyCo: Manifold Span Reduction for Super Resolution
abstract
The main challenge in Super Resolution (SR) is to discover the mapping between the low-and high-resolution manifolds of image patches, a complex ill-posed problem which has recently been addressed through piecewise linear regression with promising results. In this paper we present a novel regression-based SR algorithm that benefits from an extended knowledge of the structure of both manifolds. We propose a transform that collapses the 16 variations induced from the dihedral group of transforms (i.e. rotations, vertical and horizontal reflections) and antipodality (i.e. diametrically opposed points in the unitary sphere) into a single primitive. The key idea of our transform is to study the different dihedral elements as a group of symmetries within the high-dimensional manifold. We obtain the respective set of mirror-symmetry axes by means of a frequency analysis of the dihedral elements, and we use them to collapse the redundant variability through a modified symmetry distance. The experimental validation of our algorithm shows the effectiveness of our approach, which obtains competitive quality with a dictionary of as little as 32 atoms (reducing other methods' dictionaries by at least a factor of 32) and further pushing the state-of-the-art with a 1024 atoms dictionary.
Eduardo Pérez-Pellitero, Jordi Salvador, Javier Ruiz Hidalgo, Bodo Rosenhahn
CVPR3
2016 Half hypersphere confinement for piecewise linear regression
abstract
Recent research in piecewise linear regression for Super-Resolution has shown the positive impact of training regressors with densely populated clusters whose datapoints are tight in the Euclidean space. In this paper we further research how to improve the locality condition during the training of regressors and how to better select them during testing time. We study the characteristics of the metrics best suited for the piecewise regression algorithms, in which comparisons are usually made between normalized vectors that lie on the unitary hypersphere. Even though Euclidean distance has been widely used for this purpose, it is suboptimal since it does not handle antipodal points (i.e. diametrically opposite points) properly, as vectors with same module and angle but opposite directions are, for linear regression purposes, identical. Therefore, we propose the usage of antipodally invariant metrics and introduce the Half Hypersphere Confinement (HHC), a fast alternative to Multidimensional Scaling (MDS) that allows to map antipodally invariant distances in the Euclidean space with very little approximation error By doing so, we enable the usage of fast search structures based on Euclidean distances without undermining their speed gains with complex distance transformations. The performance of our method, which we named HHC Regression (HHCR), applied to SuperResolution (SR) improves both in quality (PSNR) and it is faster than any other state-of-the-art method. Additionally, under an application-agnostic interpretation of our regression framework, we also test our algorithm for denoising and depth upscaling with promising results.
Eduardo Pérez-Pellitero, Jordi Salvador, Javier Ruiz Hidalgo, Bodo Rosenhahn
WACV3
2016 Antipodally Invariant Metrics for Fast Regression-Based Super-Resolution
abstract
Dictionary-based super-resolution (SR) algorithms usually select dictionary atoms based on the distance or similarity metrics. Although the optimal selection of the nearest neighbors is of central importance for such methods, the impact of using proper metrics for SR has been overlooked in literature, mainly due to the vast usage of Euclidean distance. In this paper, we present a very fast regression-based algorithm, which builds on the densely populated anchored neighborhoods and sublinear search structures. We perform a study of the nature of the features commonly used for SR, observing that those features usually lie in the unitary hypersphere, where every point has a diametrically opposite one, i.e., its antipode, with same module and angle, but the opposite direction. Even though, we validate the benefits of using antipodally invariant metrics, most of the binary splits use Euclidean distance, which does not handle antipodes optimally. In order to benefit from both the worlds, we propose a simple yet effective antipodally invariant transform that can be easily included in the Euclidean distance calculation. We modify the original spherical hashing algorithm with this metric in our antipodally invariant spherical hashing scheme, obtaining the same performance as a pure antipodally invariant metric. We round up our contributions with a novel feature transform that obtains a better coarse approximation of the input image thanks to iterative backprojection. The performance of our method, which we named antipodally invariant SR, improves quality (Peak Signal to Noise Ratio) and it is faster than any other state-of-the-art method.
Eduardo Pérez-Pellitero, Jordi Salvador, Javier Ruiz Hidalgo, Bodo Rosenhahn
IEEE Trans. Image Process.3
2015 Region-based depth map coding using a 3D scene representation
abstract
In 3D video, view synthesis is used to process new virtual views between encoded camera views. Errors in the coding of the depth maps introduce geometry inconsistencies in synthesized views. In this paper, a 3D plane representation of the scene is presented which improve the performance of current standard video codecs in the view synthesis domain. Depth maps are segmented into regions without sharp edges and represented with a plane in the 3D world scene coordinates. This 3D representation allows an efficient representation while preserving the 3D characteristics of the scene. Experimental results are provided obtaining gains from 10 to 40 % in bitrate compared to HEVC.
Marc Maceira, Ramon Morros, Javier Ruiz Hidalgo
ICASSP3
2014 Fast Super-Resolution via Dense Local Training and Inverse Regressor Search
Eduardo Pérez-Pellitero, Jordi Salvador, Iban Torres-Xirau, Javier Ruiz Hidalgo, Bodo Rosenhahn
ACCV (3)4
2014 New interaction modes for rich panoramic live video experiences
abstract
The possibilities of panoramic video are based on the capabilities of high-resolution digital video streams and higher bandwidth's opportunities to broadcast, stream and transfer large content across platforms. With these opportunities also come challenges such as how to focus on sub-parts of the video stream and interact with the content shown on a large screen. In this paper, we present studies of two different interaction modes with a large-scale panoramic video for live experiences; we focus on interactional challenges and explore if it is (1) possible to develop new interactional methods/ways of approaching this type of high-resolution content and (2) feasible for users to interact with the content in these new ways. We developed prototypes for two different interaction modes: an individual system on a mobile device, either a tablet or a mobile phone, for interacting with the content on the same and a non-touch gesture-based system for the home or small group interaction. We present pilot studies where we explore the possibilities and challenges with these two interaction modes for panoramic content.
Louise Barkhuus, Goranka Zoric, Arvid Engström, Javier Ruiz Hidalgo, Nico Verzijp
Behav. Inf. Technol.4
2014 Real-time fingertip localization conditioned on hand gesture classification
Xavier Suau, Marcel Alcoverro, Adolfo López, Javier Ruiz Hidalgo, Josep R. Casas
Image Vis. Comput.4
2014 Gesture control interface for immersive panoramic displays
Marcel Alcoverro, Xavier Suau, Ramon Morros, Adolfo López, Albert Gil, Javier Ruiz Hidalgo, Josep R. Casas
Multim. Tools Appl.6
2013 Bayesian region selection for adaptive dictionary-based Super-Resolution
abstract
The performance of dictionary-based super-resolution (SR) strongly depends on the\ncontents of the training dataset. Nevertheless, many dictionary-based SR methods randomly select patches from of a larger set of training images to build their dictionaries\n[\n8\n,\n14\n,\n19\n,\n20\n], thus relying on patches being diverse enough. This paper describes\na dictionary building method for SR based on adaptively selecting an optimal subset of\npatches out of the training images. Each training image is divided into sub-image entities,\nnamed regions, of such a size that texture consistency is preserved and high-frequency\n(HF) energy is present. For each input patch to super-resolve, the best-fitting region is\nfound through a Bayesian selection. In order to handle the high number of regions in\nthe training dataset, a local Naive Bayes Nearest Neighbor (NBNN) approach is used.\nTrained with this adapted subset of patches, sparse coding SR is applied to recover the\nhigh-resolution image. Experimental results demonstrate that using our adaptive algo-\nrithm produces an improvement in SR performance with respect to non-adaptive training.
Eduardo Pérez-Pellitero, Jordi Salvador, Javier Ruiz Hidalgo, Bodo Rosenhahn
BMVC3
2013 Towards a format-agnostic approach for production, delivery and rendering of immersive media
abstract
The media industry is currently being pulled in the often-opposing directions of increased realism (high resolution, stereoscopic, large screen) and personalization (selection and control of content, availability on many devices). We investigate the feasibility of an end-to-end format-agnostic approach to support both these trends. In this paper, different aspects of a format-agnostic capture, production, delivery and rendering system are discussed. At the capture stage, the concept of layered scene representation is introduced, including panoramic video and 3D audio capture. At the analysis stage, a virtual director component is discussed that allows for automatic execution of cinematographic principles, using feature tracking and saliency detection. At the delivery stage, resolution-independent audiovisual transport mechanisms for both managed and unmanaged networks are treated. In the rendering stage, a rendering process that includes the manipulation of audiovisual content to match the connected display and loudspeaker properties is introduced. Different parts of the complete system are revisited demonstrating the requirements and the potential of this advanced concept.
Omar Niamut, Axel Kochale, Javier Ruiz Hidalgo, Rene Kaiser, Jens Spille, Jean-François Macq, Gert Kienast, Oliver Schreer, Ben Shirley
MMSys3
2013 Detecting end-effectors on 2.5D data using geometric deformable models: Application to human pose estimation
Xavier Suau, Javier Ruiz Hidalgo, Josep R. Casas
Comput. Vis. Image Underst.2
2012 Oriented radial distribution on depth data: Application to the detection of end-effectors
abstract
End-effectors are considered to be the main topological extremities of a given 3D body. Even if the nature of such body is not restricted, this paper focuses on the human body case. Detection of human extremities is a key issue in the human motion capture domain, being needed to initialize and update the tracker. Therefore, the effectiveness of human motion capture systems usually depends on the reliability of the obtained end-effectors. The increasing accuracy, low cost and easy installation of depth cameras has opened the door to new strategies to overcome the body pose estimation problem. With the objective of detecting the head, hands and feet of a human body, we propose a new local feature computed from depth data, which gives an idea of its curvature and prominence. Such feature is weighted depending on recent detections, providing also a temporal dimension. Based on this feature, some end-effector candidate blobs are obtained and classified into head, hands and feet according to three probabilistic descriptors.
Xavier Suau, Javier Ruiz Hidalgo, Josep R. Casas
ICASSP2
2012 Variational reconstruction and restoration for video Super-Resolution
Jordi Salvador, Daniel Rivero 0002, Axel Kochale, Javier Ruiz Hidalgo
ICPR4
2012 Multiview depth coding based on combined color/depth segmentation
Javier Ruiz Hidalgo, Ramon Morros, P. Aflaki, Felipe Calderero, Ferran Marqués
J. Vis. Commun. Image Represent.1
2012 Real-Time Head and Hand Tracking Based on 2.5D Data
abstract
A novel real-time algorithm for head and hand tracking is proposed in this paper. This approach is based on data from a range camera, which is exploited to resolve ambiguities and overlaps. The position of the head is estimated with a depth-based template matching, its robustness being reinforced with an adaptive search zone. Hands are detected in a bounding box attached to the head estimate, so that the user may move freely in the scene. A simple method to decide whether the hands are open or closed is also included in the proposal. Experimental results show high robustness against partial occlusions and fast movements. Accurate hand trajectories may be extracted from the estimated hand positions, and may be used for interactive applications as well as for gesture classification purposes.
Xavier Suau, Javier Ruiz Hidalgo, Josep R. Casas
IEEE Trans. Multim.2
2011 Real-time head and hand tracking based on 2.5D data
abstract
A novel real-time algorithm for head and hand tracking is proposed in this paper. This approach is based on 2.5D data from a range camera, which is exploited to resolve ambiguities and overlaps. Experimental results show high robustness against partial occlusions and fast movements. The estimated positions are fairly stable, allowing the extraction of accurate trajectories which may be used for gesture classification purposes.
Xavier Suau, Josep R. Casas, Javier Ruiz Hidalgo
ICME3
2010 Surface reconstruction by restricted and oriented propagation
abstract
This paper considers the problem of reconstructing a surface from a point set. More specifically, we propose a method which focuses on obtaining fast surface reconstructions for visual purposes. The proposed scheme is based on propagation in a voxelized space, which is performed in the directions defined by a propagation pattern, during an optimal number of iterations. Real-time applications are conceivable thanks to a low execution time and computational cost, keeping an acceptable visual quality of the reconstruction.
Xavier Suau, Josep R. Casas, Javier Ruiz Hidalgo
ICIP3
2009 Comparison of MPEG-7 descriptors for long term selection of reference frames
abstract
During the last years, the amount of multimedia content has greatly increased. This has multiplied the need of efficient compression of the content but also the ability to search, retrieve, browse, or filter it. Generally, video compression and indexing have been investigated separately. However, as the amount of multimedia content grows, it will be very interesting to study representations that, at the same time, provide good compression and indexing functionalities. Moreover, even if the indexing metadata is created for functionalities such as search, retrieval, browsing, etc., it can also be employed to increase the efficiency of current video codecs. Here, we use it to improve the long term prediction step of the H.264/AVC video codec. This paper focuses on the comparison between four different MPEG-7 descriptors when used in the proposed scheme.
Javier Ruiz Hidalgo, Philippe Salembier
ICASSP1
2009 Multi-Resolution Illumination Compensation for foreground extraction
abstract
Illumination changes may lead to false foreground (FG) segmentation and tracking results. Most of the existing FG extraction algorithms obtain a background (BG) estimation from temporal statistical parameters. Such algorithms consider a quasi-static BG which does not change but slowly. Therefore, fast illumination changes are not taken into account by the BG estimator and they are considered as FG. The aim of the proposed algorithm is to reduce illumination effects in video sequences in order to improve foreground segmentation performances.
Xavier Suau, Josep R. Casas, Javier Ruiz Hidalgo
ICIP3
2009 Integration of audiovisual sensors and technologies in a smart room
Joachim Neumann, Josep R. Casas, Dusan Macho, Javier Ruiz Hidalgo
Pers. Ubiquitous Comput.4
2007 Long Term Selection of Reference Frame Sub-Blocks using MPEG-7 Indexing Metadata
abstract
Traditionally, video indexing and compression have been considered as two separate functionalities. However, the high amount of available multimedia content creates the need for multimedia services to consider both the compression and the indexing aspects of the content in order to efficiently manage it. Therefore, it is interesting to find new techniques that efficiently exploit the indexing/compression information in order to improve the compression/indexing capabilities of the content. This paper focusses on the development of one technique where the compression efficiency of the H.264 encoder is increased by the use of standard indexing information, called indexing metadata. This indexing metadata, even if extracted or generated to support indexing capabilities, can be exploited to enhance current standard video codecs such as H.264.
Javier Ruiz Hidalgo, Philippe Salembier
ICASSP (1)1
2006 On the use of indexing metadata to improve the efficiency of video compression
abstract
For the last few years, video indexing and video compression have been considered as two separate functionalities. However, multimedia content is growing at such a rate that multimedia services will need to consider both the compression and the indexing aspects of the content in order to efficiently manage this audio-video content. Therefore, it is interesting to study the synergy between the representations of compression and indexing and in particular to find new schemas that allow the possibility to exploit indexing/compression information in order to increase the efficiency of video compression/indexing capabilities. The principal contribution of this paper is to study and develop new techniques where the compression efficiency of video codecs can be improved by the use of indexing metadata where indexing metadata refers to information that has been generated to support indexing capabilities.
Javier Ruiz Hidalgo, Philippe Salembier
IEEE Trans. Circuits Syst. Video Technol.1
2002 Connected operators based on reconstruction process for size and motion simplification
abstract
This paper deals with connected operators based on reconstruction process. Connected operators are filtering tools that act on the connected components of the space where the image is constant, the so-called “flat zones”. Intuitively, connected operators can remove boundaries between flat zones but cannot add new boundaries nor shift existing contours. After reviewing the filtering strategy, new operators are proposed to perform size and motion simplification. In the case of size simplification, the proposed approach allows a better preservation the contrast of maxima or minima that have not been totally simplified by the filtering process. In the case of motion simplification, two applications are presented: motion detection for maxima/minima and sequence simplification to improve the coding efficiency of standard encoders.
Philippe Salembier, Javier Ruiz Hidalgo
ICASSP2
2001 Robust segmentation and representation of foreground key regions in video sequences
abstract
This paper deals with the extraction and characterization of foreground objects in video sequences. The algorithm first computes the mosaic image representing the background information and then extracts foreground objects. In this last step, the foreground objects are progressively extracted taking into account the reliability of the contour information. This extraction step is based on morphological tools. Finally, the foreground objects are characterized by their shape, texture and motion trajectory. Moreover, some information about the temporal evolution of non rigid objects is also extracted. This feature extraction algorithm is particularly suitable for the indexing, search and retrieval applications.
Javier Ruiz Hidalgo, Philippe Salembier
ICASSP1
1998 The Segmentation of Images via Scale-Space Trees
abstract
A useful representation of an image would be an object tree in which nodes represent objects, or parts of objects, and which includes at least one node that, together with its children, represents each object: a grandmother node. It is shown that scale-trees, obtained from greyscale images, approximate such a tree. It is then shown how they may be modified using other attributes to more closely become object trees. The result is a data structure that pro-vides “handles ” for every element of the image that can be used for manipu-lating the image. This segmentation has potential for object recognition. 1
J. Andrew Bangham, Javier Ruiz Hidalgo, Richard W. Harvey, Gavin C. Cawley
BMVC2