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Ramakrishna Gottipati

dblp:84/1699 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2006
0000-0001-8550-4600ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 87% Learning and educational technologies · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › haptic feedback
force feedback
0.012004
Eye-hand Coordination Assessment Using a Robotic Haptic Interface · ICRA 2004
Haptics and multimodal interaction
haptic interface
0.012004
Eye-hand Coordination Assessment Using a Robotic Haptic Interface · ICRA 2004
Learning and educational technologies › skill acquisition › motor skill learning
eye-hand coordination training
0.012004
Eye-hand Coordination Assessment Using a Robotic Haptic Interface · ICRA 2004

Methods — techniques the papers use, named apart from their topics

inertia and viscosity effects · 0.0haptic rendering · 0.0
YearPublicationVenuePosition
2006 Reconfigurable Fuzzy Automaton for Software Agents
abstract
This paper presents a reconfigurable architecture to implement the state transitions of the hybrid fuzzy-Boolean finite state machine (HFB FSM) by intelligent software agents. The paper also discusses various aspects of implementing the intelligent software agents in hardware. The reconfigurable hardware accelerator architecture is created using parameterized components to add versatility with respect to the number of fuzzy inputs and the number of states. This is a very attractive property to implement virtual fuzzy automata for supervisory controllers of complex systems in which state clusters vary a great degree. The reconfigurable architecture allows the supervisory controller to reset the fuzzy automaton in order to model a particular state cluster, as needed. The hardware design was done using VHDL.
Janos L. Grantner, Paolo A. Tamayo, Ramakrishna Gottipati, George A. Fodor
FUZZ-IEEE3
2005 Intelligent Decision Support System for Eye-Hand Coordination Assessment
abstract
Our goal is to develop an automated assessment and training procedure for children with eye-hand coordination problem. An automated assessment system is expected to reduce the burden and the associated cost of having a trained professional present at any assessment, or training session. The intelligent decision support system will be based upon a fuzzy automaton. By using qualitative (fuzzified) data from the previous test the system will make a decision on the complexity of the next test to be performed. A set of assessment tests, commonly used by occupational therapists, were chosen to implement the various functions using force, inertia and viscosity effects. A test bed will be used for these tasks that consists of a six-degree-of-freedom force-reflecting haptic interface device called PHANToM along with the GHOST SDK Software, and the Intelligent Decision Support System software
Janos L. Grantner, Ramakrishna Gottipati, Norali Pernalete, George A. Fodor, Sandra Edwards
FUZZ-IEEE2
2004 Fuzzy logic enabled software agents for supervisory control
abstract
Programs for contemporary industrial control systems are designed using an object oriented methods and software agents. It is required that the system should reach its objectives even when unexpected events occur in an uncertain environment. A trend is that agents are becoming more autonomous, more complex and are having more responsibilities. There is a need for a high-level information representation such that a predictable behavior can be achieved in a uniform way for all agents. A fuzzy automaton-based approach offers clear benefits for developing agents of reconfigurable architecture. This paper reports on a research project that is currently underway to develop a generic encapsulated fuzzy automaton software agent for object oriented control systems. A laboratory has been set up to develop and evaluate the performance of new methods and architectures.
Janos L. Grantner, George A. Fodor, Ramakrishna Gottipati
FUZZ-IEEE3
2004 Eye-hand Coordination Assessment Using a Robotic Haptic Interface
abstract
We discuss the possibility of improving eyehand coordination in children diagnosed with this problem, using a robotic mapping from a haptic user interface to a virtual environment. Our goal is to develop an assessment and training procedure that will result in improving handwriting taking the advantage of the force feedback provided by the haptic device. Force feedback can be used to guide the subject's hand in a predetermined trajectory when he/she is unable to move in response to visual feedback. We also incorporate the inertia and viscosity effects to decrease the tremor in the hand as well as to stimulate the muscles involved in the task of holding a pencil (known as facilitation technique in the occupational therapy field). The robotic system is operated within ranges established by baseline data for accuracy of eye-hand coordination and grip strength. A set of assessment tests, commonly used by occupational therapists, were chosen to implement the various functions using force, inertia and viscosity effects. The test bed used for these tasks consisted of a six-degree-of-freedom force reflecting haptic interface device, PHANToM with the GHOST SDK Software. Preliminary data obtained from two children diagnosed with eye-hand coordination problems show that the assistance provided, improved their ability to execute and complete the tasks, suggesting that the system could be used for assessment and training purposes. In addition, these results suggest that the introduction of the haptic rendering capabilities, including the force feedback, offers special benefit and measures the impact on the occupation of handwriting. Furthermore, a real application of this system could be implemented in the future, by identifying specific job tasks that may be made accessible through a desktop in classrooms by the aforementioned haptic system.
Norali Pernalete, Ramakrishna Gottipati, Samyuktha Mikkilineni, Sandra Edwards, Erin McCann, Rajiv V. Dubey
ICRA2